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Showing results 26 to 50 of 232
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Posts Made By:
Mongrel
Forum:
Archive::Server Discussion
09-23-2004, 03:18 AM
Replies:
119
The Path of Chaos .:: News ::.
Views:
60,480
Posted By
Mongrel
Sorry to go offtopic again, but ... I...
Sorry to go offtopic again, but ...
I disagree, talented (C++) coders are just as rare as talented artists. If an untalented person creates a chair you'll instantly think "man, this is a...
Forum:
Archive::General Discussion
09-22-2004, 12:55 AM
Replies:
29
Sweet Jesus stop the backseat moderating
Views:
11,621
Posted By
Mongrel
You looking for drama, or what? Hey hey, I'm...
You looking for drama, or what?
Hey hey, I'm actually the owner of this board I'm just using a different name now, because I forgot my old password :(
Yes yes, please believe me. I'm swearing...
Forum:
Archive::Tools
09-20-2004, 10:37 PM
Replies:
42
S3D format question
Views:
63,015
Posted By
Mongrel
Old zones use BSP trees, you have to create the...
Old zones use BSP trees, you have to create the octree yourself (very straighforward and takes like 2 hours max. to implement fully).
When you have that octree, group the faces by texture for each...
Forum:
Archive::Tools
09-20-2004, 07:57 AM
Replies:
42
S3D format question
Views:
63,015
Posted By
Mongrel
Be careful, though: Since you have to group the...
Be careful, though: Since you have to group the faces by texture you might end up with many small vertex buffers, which won't help you much in VRAM. It all depends on the size of your octree leafs :)...
Forum:
Development::Tools
09-09-2004, 06:19 AM
Replies:
13
Mongrel: Spell Editor request
Views:
15,957
Posted By
Mongrel
Stuff is now available at...
Stuff is now available at http://eqemu.camongrel.de/
Gotta change my sig.
Forum:
Archive::General Discussion
08-25-2004, 12:17 AM
Replies:
44
Login Power~
Views:
23,377
Posted By
Mongrel
Try reading what you quote. I was talking about...
Try reading what you quote. I was talking about EQLive, and they are using encryption there. They didn't do it for a while, which is why EQEMu could pick so fast with the new login system.
The...
Forum:
Archive::General Discussion
08-24-2004, 11:44 PM
Replies:
44
Login Power~
Views:
23,377
Posted By
Mongrel
If someone had the encrypt/decrypt functions said...
If someone had the encrypt/decrypt functions said person could easily write a little sniffer that decodes the passwords from players logging into EQLive. That's the reason they weren't published....
Forum:
Archive::General Discussion
08-24-2004, 04:42 PM
Replies:
157
Final Post on EQEMU. Was fun...Till recently.
Views:
83,502
Posted By
Mongrel
I wonder why :roll:
I wonder why :roll:
Forum:
Archive::Development
08-18-2004, 04:32 AM
Replies:
34
MOB Line Of Sight
Views:
51,535
Posted By
Mongrel
Can't say that right now, since I'm also loading...
Can't say that right now, since I'm also loading textures, objects and other stuff, but I would guess a second or two. It's quite fast, since it's really not that complex.
Forum:
Archive::Development
08-18-2004, 02:56 AM
Replies:
34
MOB Line Of Sight
Views:
51,535
Posted By
Mongrel
My zone viewer reads wld files (zone geometry)...
My zone viewer reads wld files (zone geometry) just fine and is written in C++. For zone geometry you really only need three or four types of fragments (0x21, 0x22 and 0x36 if my memory serves me...
Forum:
Development::Tools
08-11-2004, 05:29 PM
Replies:
13
Mongrel: Spell Editor request
Views:
15,957
Posted By
Mongrel
Yeah, I already thought about that months ago,...
Yeah, I already thought about that months ago, but I was too lazy to do it (the consts are just too easy to use :P )
I'll see what I can do.
Forum:
Archive::Tools
07-31-2004, 02:08 AM
Replies:
7
about chr wld files
Views:
9,876
Posted By
Mongrel
Yeah, looks like it, but that shouldn't be too...
Yeah, looks like it, but that shouldn't be too hard. Just tedious, since you have to go through all the 350+ models in the list and find the respective three letter name for it in the char files.
Forum:
Archive::Tools
07-30-2004, 11:03 PM
Replies:
7
about chr wld files
Views:
9,876
Posted By
Mongrel
All models have a short form associated with them...
All models have a short form associated with them (like TRE for treants). The clients most likely has an internal list to link those with the race numbers.
chr wld files "start" with 0x14...
Forum:
Archive::Off Topic
07-25-2004, 08:37 PM
Replies:
31
Troubled? Depressed? Don't worry, Melwin helps!
Views:
22,016
Posted By
Mongrel
So I met this fantastic looking girl. She wanted...
So I met this fantastic looking girl. She wanted me, but I already had a gf and I decided to stay with her. Now the girl got a new boyfriend and I'm all jealous.
Melwin, please shoot me!
Forum:
Archive::General Support
07-17-2004, 11:21 PM
Replies:
3
Ok need some advice.
Views:
5,027
Posted By
Mongrel
Try installing the normal dx9 (not dx9a or dx9b),...
Try installing the normal dx9 (not dx9a or dx9b), since the b version often seems to cause problems with some video cards (GF4 Ti 4200 in my case). Search the net for a directx uninstaller.
Forum:
Archive::Tools
07-12-2004, 01:16 AM
Replies:
17
EQClient
Views:
16,295
Posted By
Mongrel
Pre-calc the scale: float scale = (1 /...
Pre-calc the scale:
float scale = (1 / float(1 << (0x36)scale));
and then multiply it with the coords. Much faster.
Forum:
Archive::General Discussion
07-06-2004, 01:55 AM
Replies:
46
image
Views:
29,343
Posted By
Mongrel
When you invest 3+ years and like 360+ $ (monthly...
When you invest 3+ years and like 360+ $ (monthly fees for EQ) it's more than just "OH NOZ!!!! HE STEALD MY UBER CARTOON GEARZ!!11!! ". It's an actual time investment that's stolen and time is...
Forum:
Archive::General Discussion
07-01-2004, 11:05 PM
Replies:
11
What do I need to buy to play everquest
Views:
8,003
Posted By
Mongrel
You only need to buy the original game,...
You only need to buy the original game, everything else you can get through the patcher. Expansions are "free" on EQEMu.
Forum:
Archive::General Discussion
06-30-2004, 09:51 PM
Replies:
99
The dream of Classic EQ - and why it doesn't work.
Views:
51,162
Posted By
Mongrel
/applause
/applause
Forum:
Archive::News
06-25-2004, 12:35 AM
Replies:
20
Password Change Feature
Views:
15,136
Posted By
Mongrel
You're only changing your game password with...
You're only changing your game password with this, not your forum password. Use your old one to log into the forum :)
Forum:
Archive::Tools
06-11-2004, 09:35 PM
Replies:
14
Models Post
Views:
11,682
Posted By
Mongrel
I know what you want, Mangoo, hehe. I was...
I know what you want, Mangoo, hehe. I was actually talkting to Charmy about the plugin. Should've made that clearer.
I'll see what I can do about the equipment viewer. This weekend is tough for...
Forum:
Archive::Tools
06-11-2004, 07:30 PM
Replies:
14
Models Post
Views:
11,682
Posted By
Mongrel
Doesn't load items, but since those are like...
Doesn't load items, but since those are like characters without all that hard stuff, it won't take more than an hour to implement an item viewer.
It's C++.
I've never written a plugin for MAX,...
Forum:
Archive::Tools
06-11-2004, 08:54 AM
Replies:
14
Models Post
Views:
11,682
Posted By
Mongrel
My zone viewer is also able to view character...
My zone viewer is also able to view character models. After reading about the global models stuff I decided to write a tool that allows the modification of those global files, but I failed.
I can...
Forum:
Archive::General Discussion
06-06-2004, 08:20 PM
Replies:
15
Minilogin - time to reverse engineer?
Views:
8,622
Posted By
Mongrel
You don't need the damn encryption algorithms to...
You don't need the damn encryption algorithms to make a minilogin, just packet collect the login process and ignore the name/password part. Minilogin goes by IP, not by login data.
There you go. A...
Forum:
Archive::Tools
06-06-2004, 01:36 AM
Replies:
12
Mongrel Spell Editor
Views:
10,166
Posted By
Mongrel
Thanks :)
Thanks :)
Showing results 26 to 50 of 232
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