Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 26 to 50 of 146
Search took 0.01 seconds; generated 61 minute(s) ago.
Search: Posts Made By: inkubus
Forum: Support::Linux Servers 08-11-2007, 05:40 PM
Replies: 0
Views: 5,098
Posted By inkubus
Forum: Development::Development 08-11-2007, 11:59 AM
Replies: 9
Views: 9,402
Posted By inkubus
Yeah but those exceptions would still work with...

Yeah but those exceptions would still work with this
Forum: Development::Development 08-11-2007, 11:26 AM
Replies: 9
Views: 9,402
Posted By inkubus
I agree that it's an easy step to adjust them...

I agree that it's an easy step to adjust them all, it's just when producing potentially thousands of new npcs it's 1000 extra lines that could be unnecessary and easily forgotten. Since the spell is...
Forum: Development::Development 08-11-2007, 08:00 AM
Replies: 9
Views: 9,402
Posted By inkubus
So every normal mob must have see invis undead...

So every normal mob must have see invis undead set that is not undead? Seems a bit reactive?
Forum: Spell Support 08-10-2007, 05:32 PM
Replies: 5
Views: 7,923
Posted By inkubus
Calm/Harmony/Rest The Dead

Any ideas why this either seems to aggro the mob or say 'Your spell did not take hold'? This is on a level 1 skeleton by a level 70 necro.
Forum: Development::Development 08-10-2007, 12:51 PM
Replies: 9
Views: 9,402
Posted By inkubus
Hi Cavedude, I'm using angelox's db which...

Hi Cavedude,

I'm using angelox's db which must be missing something. Where in the DB does it specify the rules for what IVU affects? I'd rather add that in than having to change the source...
Forum: Spell Support 08-09-2007, 10:18 PM
Replies: 1
Views: 5,916
Posted By inkubus
Fixed this in this post: ...

Fixed this in this post:

http://www.eqemulator.net/forums/showthread.php?p=136728#post136728
Forum: Development::Development 08-09-2007, 10:17 PM
Replies: 9
Views: 9,402
Posted By inkubus
Fix: Invis Vs Undead = Invis to anything

In faction.cpp

Change: Lines 445
if (invisible_undead && tnpc && !tnpc->SeeInvisibleUndead())
{
return FACTION_INDIFFERENT;
}

To:
if (invisible_undead &&...
Forum: Development::Tools 08-06-2007, 02:48 PM
Replies: 24
Views: 18,126
Posted By inkubus
PHP Simple Item Editor

Hi all,

http://www.ageofkunark.com/itemeditor.zip

http://www.ageofkunark.com/eqie.jpg

I thought I'd post this as I made it for use on my server and find it's a great help for fast production...
Forum: Quests::Q&A 08-03-2007, 11:56 PM
Replies: 15
Views: 13,221
Posted By inkubus
hehe wow i miss that fanfare sound! do...

hehe wow i miss that fanfare sound! do doododododooo!
Forum: General::Server Discussion 08-01-2007, 01:47 PM
Replies: 23
Views: 17,675
Posted By inkubus
Thanks for the support Crissy

Thanks for the support Crissy
Forum: Spell Support 07-27-2007, 05:23 PM
Replies: 4
Views: 8,323
Posted By inkubus
No it still says unknown pet - so I ended up...

No it still says unknown pet - so I ended up addnig it to the proper table (hehe!). aa_swarmpets. But now when the weapon procs the zone crashes!
Forum: General::Server Discussion 07-27-2007, 01:02 PM
Replies: 23
Views: 17,675
Posted By inkubus
Age of Kunark [Legit/Custom/Kunark]

Hello everyone,

Age of Kunark is currently an in-development server running on a 24/7 100mbit host in Germany.

Primarily Age of Kunark is a legit, PVE server which aims to re-embrace the fun of...
Forum: Quests::Q&A 07-26-2007, 04:26 AM
Replies: 2
Views: 7,308
Posted By inkubus
Hi John, just so this thread isn't wasted. It's...

Hi John, just so this thread isn't wasted. It's now resolved. You were right the error was further above in the same script.

Regards

Bolly
Forum: Development::Bug Reports 07-25-2007, 06:45 PM
Replies: 1
Views: 4,819
Posted By inkubus
This has been fixed in the last nightly fix - but...

This has been fixed in the last nightly fix - but i think other problems may be caused by it (Missing opcodes)
Forum: Development::Tools 07-25-2007, 05:19 PM
Replies: 1
Views: 6,084
Posted By inkubus
Patcher Software

I'm wondering if there's any kind of open source patcher tools anyone is aware of for my users? I'd like to dish out some custom spells and zone models.
Forum: Quests::Q&A 07-25-2007, 05:18 PM
Replies: 1
Views: 5,635
Posted By inkubus
Character Flags

What's the best way to achieve a:

'You have received a character flag!'

When users are completing quests?
Forum: Support::Linux Servers 07-25-2007, 03:57 PM
Replies: 1
Views: 6,122
Posted By inkubus
These are the errors listed in my logs ...

These are the errors listed in my logs

eqemu_debug_3345.log:[07.26. - 04:44:14] [LAUNCHER__ERROR] World told us to start zone dynamic_01, but it is already running.
eqemu_debug_3345.log:[07.26. -...
Forum: Support::Linux Servers 07-25-2007, 03:37 PM
Replies: 1
Views: 6,122
Posted By inkubus
Client disconnecting/but not quite

I seem to having this weird issue of late (build 1016) where the client cannot use any commands like /who all any more or #commands. The net meter looks perfectly fine and other players can see you...
Forum: Support::Linux Servers 07-25-2007, 03:35 PM
Replies: 8
Views: 10,162
Posted By inkubus
I mean names like A_Really_Long_Named_Npc.

I mean names like A_Really_Long_Named_Npc.
Forum: Spell Support 07-25-2007, 03:32 PM
Replies: 1
Views: 5,916
Posted By inkubus
Invis Vs Undead

This spell seems to make you invisible to all bodytypes.
Forum: Spell Support 07-25-2007, 03:30 PM
Replies: 4
Views: 7,967
Posted By inkubus
Worked around this addding WhipeHateList() at...

Worked around this addding WhipeHateList() at line 302 in spell_effects.cpp

If anyone know's of a better way then please let me know :-)
Forum: Spell Support 07-25-2007, 09:51 AM
Replies: 4
Views: 8,323
Posted By inkubus
I cannot distribute spells_en/spells_us out to my...

I cannot distribute spells_en/spells_us out to my players. Just so you know.
Forum: Spell Support 07-24-2007, 06:53 AM
Replies: 4
Views: 8,323
Posted By inkubus
Swarms

It appears that swarms are not functioning, or maybe I'm implementing them wrong. I'm adding a pet under the same name as the spell.

Spell Name: Call of the Tempest (Spell ID 3870)

In this...
Forum: Spell Support 07-24-2007, 06:33 AM
Replies: 4
Views: 7,967
Posted By inkubus
Evac/Succor

A minor issue, but Evac and Succor are not reloading the zone and due to this players do not lose agro. Making the spell semi-worthless.
Showing results 26 to 50 of 146

 
Forum Jump
   

All times are GMT -4. The time now is 08:53 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3