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Showing results 26 to 50 of 59
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Posts Made By:
Cowboy6534
Forum:
Support::Windows Servers
09-04-2012, 07:15 PM
Replies:
76
Mob difficulty isnt scaling with character
Views:
153,158
Posted By
Cowboy6534
or do you want like 100ac 200ac 300ac? Not...
or do you want like 100ac 200ac 300ac? Not character sheet but gear total ac.
Forum:
Support::Windows Servers
09-04-2012, 07:04 PM
Replies:
76
Mob difficulty isnt scaling with character
Views:
153,158
Posted By
Cowboy6534
I will get started then. Starting at lvl1 going...
I will get started then. Starting at lvl1 going to lvl65 every 5 levels 500 mobs. Because I wont be able to guarantee that they will always be even con.
Edit: I will be using a troll warrior to do...
Forum:
Support::Windows Servers
09-04-2012, 06:33 PM
Replies:
76
Mob difficulty isnt scaling with character
Views:
153,158
Posted By
Cowboy6534
How many fights would you need? I can get...
How many fights would you need? I can get unlimited fight data using MQ2. I currently run my 90 sk mnk shm clr in brells rest without logging them out for weeks at a time. The longest I have left...
Forum:
Support::Windows Servers
09-04-2012, 03:58 PM
Replies:
76
Mob difficulty isnt scaling with character
Views:
153,158
Posted By
Cowboy6534
Heres the question I have. When you say high end...
Heres the question I have. When you say high end or end game what do you mean? I am looking at this for server that will have a max level of 60. Do you mean 85 for UF or 90 for HoT? Do you mean 65...
Forum:
Support::Windows Servers
09-03-2012, 02:40 AM
Replies:
76
Mob difficulty isnt scaling with character
Views:
153,158
Posted By
Cowboy6534
Say the max hit in the npcs table is 200. So if...
Say the max hit in the npcs table is 200. So if the rand int rolled 99 it would look at the table and see that the most it could hit for is 200. Then it would check the character being attacked AC...
Forum:
Support::Windows Servers
09-03-2012, 02:33 AM
Replies:
76
Mob difficulty isnt scaling with character
Views:
153,158
Posted By
Cowboy6534
no you will still have ac and aa's. AC determines...
no you will still have ac and aa's. AC determines how much you get hit for and not what the mob is going to hit you for. If that was the case then there wouldnt be min and max hit tables in the...
Forum:
Support::Windows Servers
09-02-2012, 12:18 AM
Replies:
76
Mob difficulty isnt scaling with character
Views:
153,158
Posted By
Cowboy6534
I was thinking more about it and in addition to...
I was thinking more about it and in addition to what I posted above you would need different percentages for different level ranges. Something like
11+ levels would be 75%(to 90%) of the time hit...
Forum:
Support::Windows Servers
08-31-2012, 09:52 PM
Replies:
76
Mob difficulty isnt scaling with character
Views:
153,158
Posted By
Cowboy6534
Cavedude when you say higher levels do you mean...
Cavedude when you say higher levels do you mean 90 or 60?
As you can see from the charts I posted that mobs hit you for max more often than all others. So is there a way to add something to hit...
Forum:
Support::Windows Servers
08-31-2012, 11:19 AM
Replies:
76
Mob difficulty isnt scaling with character
Views:
153,158
Posted By
Cowboy6534
The problem with all of those settings I believe...
The problem with all of those settings I believe is a result of the mobs not taking into consideration the players level. Mobs flee at different hp percentages based on the players level so just...
Forum:
Development::Database/World Building
08-19-2012, 11:23 PM
Replies:
11
New .path files
Views:
11,558
Posted By
Cowboy6534
Thats fine with me. I just finished upper guk as...
Thats fine with me. I just finished upper guk as well.
Forum:
Development::Feature Requests
08-19-2012, 09:29 PM
Replies:
3
#path connect los
Views:
9,542
Posted By
Cowboy6534
a dotted line between all the connects would be...
a dotted line between all the connects would be awesome too
Forum:
Development::Feature Requests
08-19-2012, 09:11 PM
Replies:
3
#path connect los
Views:
9,542
Posted By
Cowboy6534
k ill have to check that out. thanks
k ill have to check that out. thanks
Forum:
Development::Database/World Building
08-17-2012, 02:37 PM
Replies:
11
New .path files
Views:
11,558
Posted By
Cowboy6534
have feerrott and cazic thule now as well.
have feerrott and cazic thule now as well.
Forum:
Support::Windows Servers
08-16-2012, 10:39 PM
Replies:
76
Mob difficulty isnt scaling with character
Views:
153,158
Posted By
Cowboy6534
Meant to put this in support:general can someone...
Meant to put this in support:general can someone move this please.
Forum:
Development::Feature Requests
08-16-2012, 10:04 PM
Replies:
3
#path connect los
Views:
9,542
Posted By
Cowboy6534
#path connect los
There needs to be a #path command that connects all nodes within line of sight of each other.
I am doing pathing for the zone cazicthule and the under water part would be super easy to do if i had...
Forum:
Support::Windows Servers
08-16-2012, 09:09 PM
Replies:
76
Mob difficulty isnt scaling with character
Views:
153,158
Posted By
Cowboy6534
All of these were done with an iksar monk no gear...
All of these were done with an iksar monk no gear all same starting stats. had max defense on the 0.8.0 peq server because i could set the skills. The other servers i didnt have quite max defense for...
Forum:
Support::Windows Servers
08-16-2012, 09:04 PM
Replies:
76
Mob difficulty isnt scaling with character
Views:
153,158
Posted By
Cowboy6534
Mob difficulty isnt scaling with character
Mobs in general don't behave like they should. They act as if they are the same level to you no matter what your level is. So say you are lvl 5 and the mob is lvl5. It should hit you like the chart I...
Forum:
Development::Database/World Building
08-15-2012, 04:11 AM
Replies:
11
New .path files
Views:
11,558
Posted By
Cowboy6534
New .path files
I have finished .path files for north qeynos, qeynos hills, and classic west and east freeport if anyone would like them.
Forum:
Development::Database/World Building
08-15-2012, 12:59 AM
Replies:
9
pathing disappeared after zoning
Views:
10,566
Posted By
Cowboy6534
You can actually dump the file as zonename.path...
You can actually dump the file as zonename.path so you dont have to rename it
Forum:
Development::Database/World Building
08-14-2012, 09:37 PM
Replies:
9
pathing disappeared after zoning
Views:
10,566
Posted By
Cowboy6534
Thanks Joligario So when you do #path dump...
Thanks Joligario
So when you do #path dump (zonename) it dumps it to eqemu base folder like joligario said. Rename that file to (zonename).path and place it in your maps folder and it will put all...
Forum:
General::General Discussion
08-14-2012, 09:20 PM
Replies:
83
Boats and SHips
Views:
85,154
Posted By
Cowboy6534
Heres an idea. The beta boat is sitting...
Heres an idea. The beta boat is sitting stationary in BB to the right of the docks facing the ocean. The collision on it is perfect and the size is much smaller. is there a way to use this model to...
Forum:
General::General Discussion
08-14-2012, 08:22 PM
Replies:
83
Boats and SHips
Views:
85,154
Posted By
Cowboy6534
guess it doesnt matter because even with the beta...
guess it doesnt matter because even with the beta style boat collision still doesnt work right
Edit: Collision from top down works but not through the side of the boat. The part that should be in...
Forum:
General::General Discussion
08-14-2012, 08:04 PM
Replies:
83
Boats and SHips
Views:
85,154
Posted By
Cowboy6534
anyone know how p99 shrunk the size of the boats...
anyone know how p99 shrunk the size of the boats using race 72 gender 0?
Forum:
Development::Database/World Building
08-14-2012, 07:41 PM
Replies:
9
pathing disappeared after zoning
Views:
10,566
Posted By
Cowboy6534
Do you know where the file goes when you #path...
Do you know where the file goes when you #path dump qeynos2
Forum:
Development::Database/World Building
08-14-2012, 07:39 PM
Replies:
9
pathing disappeared after zoning
Views:
10,566
Posted By
Cowboy6534
yeah i tried that and they still disappear /shrug
yeah i tried that and they still disappear /shrug
Showing results 26 to 50 of 59
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