Fleeing on EQMac is not an exact percentage, and is certainly a range. I spent a ton of time working on another project using EQMac, and found that NPCs will flee at random percentages, even at the same level. The highest percentage I saw was 32%, the lowest was 3%. These are not estimates, I have access to the exact health percentage of the NPC. It is true that health updates play a part in it, but there are several times when I was fighting a NPC with 9% or 10% health and I felt it should have started fleeing. I hit it again, the update took place, and it fled at 3-5%. Then other times, the NPC fled at a high percentage - same level or at least level range. My project only involved NPCs level 10 and under, and my character was in the same level range. One major problem with EQEmu is that NPCs don't seem to flee as often as they do on Live/EQMac. Though, the rules may be able to help that some.
As for combat, my own parses has shown there is a considerable difference between PC Live and EQMac. Basically, on EQMac the NPCs hit you more often and harder at all levels using toons with comparable stats/equipment. Live is what we are emulating, so that is going to be our model.
I will agree that combat doesn't feel exactly right on EQEmu at the lower levels, although it certainly is closer to Live than EQMac which is intended per our mission statement. At the higher levels however, EQEmu is very accurate I feel at least compared to Live. Parses confirm this. So, the problem isn't that NPCs don't take player level into account (they most certainty do) but rather, our formulas do not scale very well at lower levels.
Yes, undead and a few others on Live are still dumb and will attack you regardless of your level if you are KOS. The only problem with EQEmu in that regard is on Live it seems to be there is a chance it can attack, on EQEmu it always does. This problem also effects Threateningly mobs (they should roll to see if they attack you, not just attack like on EQEmu.) Scowling NPCs that are within your level range always attack on EQEmac and Live (although on EQMac there sometimes is a delay for the update to occur) EQEmu is correct in that regard.
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