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Forum: General::Server Discussion 07-17-2015, 03:46 PM
Replies: 57
Views: 50,062
Posted By knowom
Perhaps if he continues development he could...

Perhaps if he continues development he could merge some of those idea's together for something even better than both. Truth be told expanding upon ideas in new, different, and better ways is the best...
Forum: General::Server Discussion 07-17-2015, 03:17 PM
Replies: 27
Views: 40,217
Posted By knowom
I think the item/spawn variation thing could be a...

I think the item/spawn variation thing could be a very much for better or worse kind of love/hate affair, but if anything would enhance the game experience and longevity while taking a minor step...
Forum: General::Server Discussion 07-17-2015, 03:09 PM
Replies: 27
Views: 40,217
Posted By knowom
I'd recommend classic, kunark, velious, and PoP...

I'd recommend classic, kunark, velious, and PoP skipping Luclin and bypassing the stuff after PoP. That's what people remember the most from live in most cases. Luclin is a take it or leave it affair...
Forum: Development::Development 07-17-2015, 01:32 PM
Replies: 18
Views: 69,734
Posted By knowom
Heal aggro was crazy prior to Velious HoT spells...

Heal aggro was crazy prior to Velious HoT spells you had to vigilantly careful not to heal until another player built up a bit of aggro or a safe distance away and ready to root and park that bastard...
Forum: General::Server Discussion 07-17-2015, 04:29 AM
Replies: 27
Views: 40,217
Posted By knowom
SoD has made me hate 18 man raids on small player...

SoD has made me hate 18 man raids on small player base populations basically indefinitely. It had no real in between that server was bottom and top heavy with no middle like a intro and a climax with...
Forum: General::Server Discussion 07-16-2015, 07:59 PM
Replies: 57
Views: 50,062
Posted By knowom
Hard coded zone compatibility for classic era...

Hard coded zone compatibility for classic era zones like old highpass.
Forum: General::Server Discussion 07-16-2015, 07:53 PM
Replies: 27
Views: 40,217
Posted By knowom
This could be used as like a base point idea to...

This could be used as like a base point idea to enable weak/normal/strong versions with 25%/50%/25% drop rate chances on items by expanding upon rare mob loot tables....
Forum: General::Server Discussion 07-16-2015, 02:51 AM
Replies: 27
Views: 40,217
Posted By knowom
Exactly the sort of thing I was thinking with...

Exactly the sort of thing I was thinking with level range variations or even double spawns rather than single spawns which increases need for CC and split pulling capabilities and you can have...
Forum: General::Server Discussion 07-16-2015, 02:33 AM
Replies: 12
Views: 54,718
Posted By knowom
Red99 allows for that too easily though in large...

Red99 allows for that too easily though in large part as it's not exactly tied to deity/faction choices. Hell I'd just lump them all into a deity guild and let players freely change for a fee so they...
Forum: General::Server Discussion 07-16-2015, 01:46 AM
Replies: 57
Views: 50,062
Posted By knowom
What's this geared towards level cap (65)...

What's this geared towards level cap (65) solo/group/raid/xp/aaxp rate/zone xp bonuses new/old?

Looking for something Titanium compatible anywhere from Classic up through GoD which has no...
Forum: General::Server Discussion 07-16-2015, 12:23 AM
Replies: 27
Views: 40,217
Posted By knowom
To me Vah always should have been evil always...

To me Vah always should have been evil always hunting, prowling, pouncing, camping, and plotting to kill or steal or kill steal and eat.

Readjusting the level tuning on expansions beyond GoD is a...
Forum: Support::Windows Servers 07-15-2015, 02:52 PM
Replies: 8
Views: 34,438
Posted By knowom
I wonder specifically it is hard coded into the...

I wonder specifically it is hard coded into the client. I can't remember how that worked specifically. Does it matter what zone line you try to zone into it from or is that irrelevant.

If it...
Forum: General::Server Discussion 07-15-2015, 12:41 PM
Replies: 27
Views: 40,217
Posted By knowom
How about progression based arenas one of which...

How about progression based arenas one of which you could fill the outside of it with like every mob in PEQ DB as game as like non aggro spectators that despawn outside and respawn inside the arena...
Forum: Support::Windows Servers 07-15-2015, 08:11 AM
Replies: 30
Views: 32,150
Posted By knowom
Those hard coded zone line loops really suck...

Those hard coded zone line loops really suck there are a few others as well if I remember split paw was another. You can manually change the players X, Y, Z and zone info to revert them to another...
Forum: General::Server Discussion 07-14-2015, 03:02 AM
Replies: 5
Views: 10,554
Posted By knowom
Can't hurt to try that and see how it goes first....

Can't hurt to try that and see how it goes first. It's really a lot easier to adjust the XP rate and just remove the item level restrictions I imagine than trying to hash out a token XP system and...
Forum: General::Server Discussion 07-13-2015, 11:56 PM
Replies: 12
Views: 54,718
Posted By knowom
It could be more broad than Good/Neutral/Evil and...

It could be more broad than Good/Neutral/Evil and follow a different scheme entirely like a elemental one it could just as easily be 4 or 5 sides instead which might perhaps be more interesting.
Forum: General::Server Discussion 07-13-2015, 11:03 PM
Replies: 5
Views: 10,554
Posted By knowom
No corpse "runs" you retain loot and don't need...

No corpse "runs" you retain loot and don't need to loot body when you die that's the opposite of harsh and nice convenience, but XP loss itself is quite harsh so it's like striking a balance between...
Forum: General::Server Discussion 07-13-2015, 10:30 PM
Replies: 12
Views: 54,718
Posted By knowom
I believe 3 or more sides are required if you...

I believe 3 or more sides are required if you want ideal load balance between sides because players aren't always very good at policing themselves. That is the primary reason why PVP generally worked...
Forum: General::Server Discussion 07-13-2015, 01:36 AM
Replies: 25
Views: 24,953
Posted By knowom
Personally I'd really like to the following...

Personally I'd really like to the following things in a server. Kind of a hardcore casual fun experience. Really even w/o the faction based pvp it would be fun.

No bots/boxing/mercs
3 or 4 sided...
Forum: General::Server Discussion 07-13-2015, 12:51 AM
Replies: 25
Views: 24,953
Posted By knowom
I wonder if Drakkin can be made to work on...

I wonder if Drakkin can be made to work on Titanium client since The Serpent's Spine expansion came prior to Secrets of Faydwer.

I'd read they actually show up as humans on Titanium clients for...
Forum: OpenZone:: Q&A 07-12-2015, 06:14 AM
Replies: 7
Views: 34,963
Posted By knowom
Here's the blender file along with .mtl .obj file...

Here's the blender file along with .mtl .obj file for this if anyone wants it to look at it, modify it, or experiment with it. It's in basically a alpha/beta state though. Needs more work...
Forum: Misc::Screenshots 07-11-2015, 04:15 AM
Replies: 24
Views: 58,899
Posted By knowom
Yeah that's generally ideal though you can do...

Yeah that's generally ideal though you can do subtle tweaks to like change just one texture like a snow to sand or wood to stone to make a zone seem familiar yet different.

It can look neat in...
Forum: Misc::Screenshots 07-11-2015, 01:49 AM
Replies: 24
Views: 58,899
Posted By knowom
There is a plugin for GIMP (a open source Adobe...

There is a plugin for GIMP (a open source Adobe PS basically) that adds a lot of DX compression based export modes and plus can create mipmaps. I think I converted mine to DXT5 or DXT3 upon export...
Forum: Development::Tools 07-09-2015, 10:19 PM
Replies: 8
Views: 62,311
Posted By knowom
This thread got me thinking. What if you applied...

This thread got me thinking. What if you applied these particle emitters/effects to object file models as well stuff like torches, barrels, campfires, statues, tree's, doors, and other stuff thing...
Forum: OpenZone:: Q&A 07-09-2015, 03:35 AM
Replies: 7
Views: 34,963
Posted By knowom
Few more screenshots cleaned up the sides since I...

Few more screenshots cleaned up the sides since I tend to work on one side or corner at a time and mirror the design to other sides. It's presentably finished with that part of development, but I'm...
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