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Search: Posts Made By: killspree
Forum: Archive::Quests 05-29-2003, 09:02 AM
Replies: 5
Views: 6,005
Posted By killspree
He might be looking at the quest field in FQadmin.

He might be looking at the quest field in FQadmin.
Forum: Archive::General Discussion 05-24-2003, 06:00 AM
Replies: 20
Views: 10,147
Posted By killspree
That isn't thott. It's some idiot wannabe,...

That isn't thott. It's some idiot wannabe, probably trying to get him in trouble. :p
Forum: Archive::General Discussion 05-24-2003, 05:57 AM
Replies: 5
Views: 4,596
Posted By killspree
Yeah it looks great, good to see they nuked that...

Yeah it looks great, good to see they nuked that failure luclin too!
Forum: Archive::Database/World Building 05-24-2003, 05:53 AM
Replies: 7
Views: 6,055
Posted By killspree
Lucy has been mentioned time after time, the...

Lucy has been mentioned time after time, the owner of the site doesn't want to give his data to eqemu. Afterlife are dev-friendly, so I guess they don't want their members supporting an EMU project....
Forum: Archive::Database/World Building 05-23-2003, 10:08 AM
Replies: 10
Views: 8,736
Posted By killspree
Looks really nice, though it's missing some...

Looks really nice, though it's missing some named. I'll work on adding them in and cleaning it up so there aren't so many of one npc in the zone if you'd like. I have a good bit of experience with...
Forum: Archive::Development 05-23-2003, 10:00 AM
Replies: 17
Views: 15,373
Posted By killspree
There aren't class modifiers anymore. :p

There aren't class modifiers anymore. :p
Forum: Archive::Database/World Building 05-15-2003, 10:04 PM
Replies: 4
Views: 6,027
Posted By killspree
npc_types: The actual entry of the NPC. This is...

npc_types: The actual entry of the NPC. This is where the data for the npc is stored like hitpoints, level, race, and many, many other things.

spawngroup: This is the "spawn group" for a set of...
Forum: Archive::Database/World Building 05-15-2003, 09:59 PM
Replies: 2
Views: 5,518
Posted By killspree
It may be chain aggro. Try modifying the aggro...

It may be chain aggro. Try modifying the aggro radius on some NPCs, and leaving it the same on others - see if it helps.
Forum: Archive::Bugs 05-14-2003, 11:47 PM
Replies: 11
Views: 8,229
Posted By killspree
Do you mean as in, target the mob, then run...

Do you mean as in, target the mob, then run around and use that command, which uses your x/y/z and addes the waypoint to the db?
Forum: Archive::Bugs 05-13-2003, 11:35 PM
Replies: 14
Views: 8,431
Posted By killspree
It actually never caused crashes for me, but it...

It actually never caused crashes for me, but it did cause an enormous amount of lag in zones with lots of pets. :p

Think it may be the pet proc/spells fix that I posted causing it? May have to go...
Forum: Archive::Development 05-13-2003, 11:32 PM
Replies: 2
Views: 6,072
Posted By killspree
Need an up-to-date emu that works with the latest...

Need an up-to-date emu that works with the latest client for you to zone to veksar.
Forum: Archive::Bugs 05-13-2003, 06:02 PM
Replies: 14
Views: 8,431
Posted By killspree
Faction and aggro are decided in the database...

Faction and aggro are decided in the database with certain values - it's up to the serverop to set them.

x and y have been flipped for a long, long time.

Noticed the pets trying to cast their...
Forum: Archive::Database/World Building 05-12-2003, 05:12 PM
Replies: 6
Views: 5,933
Posted By killspree
Use Kaiyodo's item editor if all you want to do...

Use Kaiyodo's item editor if all you want to do is edit items.
Forum: Archive::Bugs 05-11-2003, 07:31 AM
Replies: 1
Views: 4,124
Posted By killspree
It's honestly EXTREMELY easy to edit starting...

It's honestly EXTREMELY easy to edit starting points in the code - just take a look and copy/paste if you need to. After studying it a bit, it's much easier than it looks. ;)
Forum: Archive::Quests 05-09-2003, 10:31 PM
Replies: 2
Views: 5,621
Posted By killspree
Uh...take a look at the forum you posted this in.

Uh...take a look at the forum you posted this in.
Forum: Archive::Bugs 05-09-2003, 10:57 AM
Replies: 104
Views: 70,616
Posted By killspree
NPC damage can be tweaked in the database. So...

NPC damage can be tweaked in the database. So that's easily fixed, well ok, not easily, as NPCs still hit for much less than their max damage most times, but that's due to AC code still being worked...
Forum: Archive::Quests 05-07-2003, 12:48 PM
Replies: 9
Views: 8,369
Posted By killspree
If you're using cvs, just use $itemcount - $item#...

If you're using cvs, just use $itemcount - $item# checks a specific trade slot iirc, itemcount checks how many of the item is turned in for the whole trade.
Forum: Archive::Bugs 05-06-2003, 05:04 PM
Replies: 9
Views: 7,330
Posted By killspree
Yeah, it's definitely an interesting idea. Some...

Yeah, it's definitely an interesting idea. Some of the stuff you can already do with the new quest system, like them following you around, etc...but some would need to be added.

You could probably...
Forum: Archive::Database/World Building 05-06-2003, 04:31 PM
Replies: 4
Views: 4,402
Posted By killspree
That's not true. Guildwars has items as low as...

That's not true. Guildwars has items as low as 100.
Forum: Archive::Bugs 05-06-2003, 04:28 PM
Replies: 9
Views: 7,330
Posted By killspree
The city controllers were coded that way in the...

The city controllers were coded that way in the emu code, there wasn't anything special to make them show up on /who.

They're normal NPCs in the database. :p
Forum: Archive::Development 05-05-2003, 03:06 PM
Replies: 0
Views: 6,127
Posted By killspree
Trainer enhancement.

The other day while collecting data, I noticed something EQLive trainers do that EMU trainers dont do. Each time you train a point in a skill on live, it gives the You've become better at <insert...
Forum: Archive::Development 05-05-2003, 08:58 AM
Replies: 2
Views: 5,289
Posted By killspree
It is 6 seconds on eqlive. You regen once per...

It is 6 seconds on eqlive. You regen once per "tick", and a tick is 6 seconds.
Forum: Archive::Development 05-04-2003, 12:10 PM
Replies: 4
Views: 5,628
Posted By killspree
Boats work in CVS. ;)

Boats work in CVS. ;)
Forum: Archive::Bugs 05-03-2003, 02:05 PM
Replies: 5
Views: 5,230
Posted By killspree
Recommended and required levels is the cause.

Recommended and required levels is the cause.
Forum: Archive::Development 05-03-2003, 01:18 PM
Replies: 67
Views: 48,166
Posted By killspree
Level 48 Half Elf Rogue AC: 564 AGI: 100 ...

Level 48 Half Elf Rogue
AC: 564
AGI: 100
Defense: 200
Dodge: 150
Parry: 200

Level 57 Gnome Warrior
AC: 646
AGI: 90
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