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Posts Made By:
bad_captain
Forum:
Development::Development
02-23-2010, 09:17 AM
Replies:
6
Player profile offset #s wrong?
Views:
8,665
Posted By
bad_captain
Thanks. Hopefully I get to this by this weekend...
Thanks. Hopefully I get to this by this weekend and if I find where the offsets are wrong, I'll make the changes so everyone will have the correct numbers.
Forum:
Development::Development
02-22-2010, 05:54 PM
Replies:
6
Player profile offset #s wrong?
Views:
8,665
Posted By
bad_captain
I understand that the comments don't have...
I understand that the comments don't have anything to do with the code, but I can't find where the other error is to realign the offsets, so I'm not sure at what offset I should be splitting for some...
Forum:
Development::Development
02-22-2010, 02:19 PM
Replies:
6
Player profile offset #s wrong?
Views:
8,665
Posted By
bad_captain
Player profile offset #s wrong?
While messing around with the player profile, and trying to shift some data around, I noticed:
/*0348*/ uint8 unknown0256[44];
/*0396*/ Color_Struct item_tint[MAX_MATERIALS];
I think...
Forum:
Development::Server Code Submissions
02-22-2010, 02:11 PM
Replies:
8
Pet Focus
Views:
12,117
Posted By
bad_captain
Grr. Almost finished with this. I was losing...
Grr. Almost finished with this. I was losing items on zone, but I think I have it figured out. I'm going to try and test it out tonight, if I can get on my computer. My wife may have it to do school...
Forum:
Development::Server Code Submissions
02-18-2010, 09:30 AM
Replies:
8
Pet Focus
Views:
12,117
Posted By
bad_captain
Thanks for that. I did most of the work last...
Thanks for that. I did most of the work last night, with just a little debugging, then I'll be able to try this out. I've had to rework some things I had finished earlier, since some of the basic pet...
Forum:
Development::Server Code Submissions
02-17-2010, 02:49 PM
Replies:
8
Pet Focus
Views:
12,117
Posted By
bad_captain
With the equipment fixes, focused pets will come...
With the equipment fixes, focused pets will come pre-equipped with gear based on focus power and level. I.E. level < 71 will come equipped with phantom armor, Muzzle of Mardu and the 65ish level mage...
Forum:
Development::Server Code Submissions
02-17-2010, 10:35 AM
Replies:
8
Pet Focus
Views:
12,117
Posted By
bad_captain
Note one: I don't update the database for the...
Note one: I don't update the database for the player profile to account for the changes to the suspend minion struct, so I assume unless someone can write one, there may be some weirdness if a player...
Forum:
Development::Server Code Submissions
02-17-2010, 10:20 AM
Replies:
8
Pet Focus
Views:
12,117
Posted By
bad_captain
Pet Focus
Below are changes that can be used to make pet focii work about as close as possible to live without maintaining multiple versions of pets per focus, which is a maintenance headache.
First, in...
Forum:
Development::Server Code Submissions
02-15-2010, 11:58 AM
Replies:
0
NPCs not gaining stats for offhand
Views:
8,269
Posted By
bad_captain
NPCs not gaining stats for offhand
--- bonuses.cpp (revision 991)
+++ bonuses.cpp (working copy)
@@ -1126,7 +1126,7 @@
{
if(newbon){
- for(int i = 0; i < 8; i++){
+ for(int i = 0; i < MAX_MATERIALS; i++){
const...
Forum:
Development::Development
02-03-2010, 09:26 PM
Replies:
6
Focus Effect - > Max Level effectiveness reduction question
Views:
10,272
Posted By
bad_captain
Hmm.. It appears I was wrong. I did some more...
Hmm.. It appears I was wrong. I did some more reasearch and found two examples of charts showing the reduction per level, and it was 1.5 per level. (i.e. 30 * 5% per level) It just seems off that...
Forum:
Development::Development
02-03-2010, 11:20 AM
Replies:
6
Focus Effect - > Max Level effectiveness reduction question
Views:
10,272
Posted By
bad_captain
Also, I believe the calculation for post max...
Also, I believe the calculation for post max level decay is incorrect. It is my understanding that a 30% focus effect that falls off 5% per level would completely decay in 6 levels. 95% of focus...
Forum:
Development::Development
02-03-2010, 10:59 AM
Replies:
6
Focus Effect - > Max Level effectiveness reduction question
Views:
10,272
Posted By
bad_captain
Okay, I have written up scripts to change the pet...
Okay, I have written up scripts to change the pet focus effects to not work after the max level of the effect by setting base2[i] =0. I still think it might be best to change the code to check for...
Forum:
Development::Development
02-02-2010, 11:26 AM
Replies:
0
Pet Focus Finalization
Views:
7,448
Posted By
bad_captain
Pet Focus Finalization
I tested my pet focus code last night and am almost ready to submit it for review, but had a few questions that could require some code to be rewritten. I wanted to make sure I was capable of doing...
Forum:
Development::Development
01-29-2010, 09:43 AM
Replies:
2
Adding Equipment to Pets
Views:
9,694
Posted By
bad_captain
But do they gain stats, etc. from the items in...
But do they gain stats, etc. from the items in the loot table? If not, I guess I will work on it with the assumption that while those slots won't work now, they will in the future.
Maybe as a...
Forum:
Development::Development
01-29-2010, 12:10 AM
Replies:
2
Adding Equipment to Pets
Views:
9,694
Posted By
bad_captain
Adding Equipment to Pets
I am working on pet focii, and have decided to go ahead and work through adding the equipment that automatically comes equipped on focused pets instead of just leaving it at equations for the pet's...
Forum:
Spell Support
01-28-2010, 03:29 PM
Replies:
30
Spells Level 255
Views:
42,057
Posted By
bad_captain
Although, now that I think about it, I played my...
Although, now that I think about it, I played my mage last night on my private server, and noticed that two of my summon pet spells were listed as 255 when I was looking through my spells to memorize...
Forum:
Spell Support
01-28-2010, 02:54 PM
Replies:
30
Spells Level 255
Views:
42,057
Posted By
bad_captain
Without knowing, since most spells in the...
Without knowing, since most spells in the database were based on max level being 70, and seeing that there's work being done on spells on the svn, I would guess that they are new spells being added...
Forum:
Development::Development
01-22-2010, 12:57 PM
Replies:
6
Focus Effect - > Max Level effectiveness reduction question
Views:
10,272
Posted By
bad_captain
Focus Effect - > Max Level effectiveness reduction question
Is there a way to make a focus effect max level an actual max level and not begin effectiveness reduction?
case SE_LimitMaxLevel:{
int lvldiff =...
Forum:
Development::Bots
01-16-2010, 05:55 PM
Replies:
17
New BOT AI Framework
Views:
21,429
Posted By
bad_captain
I think with the new code, it doesn't matter. But...
I think with the new code, it doesn't matter. But priority 2 would be regular heals.
Forum:
Development::Bots
01-16-2010, 05:54 PM
Replies:
17
New BOT AI Framework
Views:
21,429
Posted By
bad_captain
I will take a look at home later the latest DB...
I will take a look at home later the latest DB version to check on spells, as with a quick glance, PEQ doesn't appear to have Kragg's Mending, which means the Shaman bot doesn't have a healing spell...
Forum:
Development::Bots
01-16-2010, 04:57 PM
Replies:
17
New BOT AI Framework
Views:
21,429
Posted By
bad_captain
Wildcard, here is some spell work I did while...
Wildcard, here is some spell work I did while working on my healing fixes.. I'm going off of Congdar's bot_spells.xls that I downloaded in April last year, so I'm not sure if it's the latest version...
Forum:
Development::Bots
01-11-2010, 11:49 PM
Replies:
8
You can't spawn a bot you don't own
Views:
9,406
Posted By
bad_captain
I updated to current revision of code and DB. I...
I updated to current revision of code and DB. I am having this problem, but have also gotten it to work.
I can create a BOT with a single name 'Joe'
#bot create Joe 1 2 male
I can then spawn...
Forum:
Development::Server Code Submissions
01-06-2010, 10:55 AM
Replies:
20
Bot Healing Fix
Views:
29,842
Posted By
bad_captain
Sorry I haven't been around much lately, but I...
Sorry I haven't been around much lately, but I wanted to thank Prickle for testing and posting your findings. I appreciate it.
And I'm happy to see changes have been committed to help the Bot...
Forum:
Development::Server Code Submissions
12-01-2009, 11:30 AM
Replies:
20
Bot Healing Fix
Views:
29,842
Posted By
bad_captain
Glad to hear this has helped you guys. ...
Glad to hear this has helped you guys.
Let me know what you find out, if anything. I've been having trouble testing with raids, as for some reason, I haven't been able to get bots added to...
Forum:
Development::Server Code Submissions
11-16-2009, 12:08 AM
Replies:
20
Bot Healing Fix
Views:
29,842
Posted By
bad_captain
Thanks. After I get the 2nd round of healing...
Thanks. After I get the 2nd round of healing updates posted (soon as I can test group heals thoroughly and figure out what's screwy with pets), I can take a look at bards. Unfortunately, I have a...
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