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Showing results 51 to 75 of 255
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Posts Made By:
Figback65
Forum:
Support::Windows Servers
04-02-2016, 10:17 PM
Replies:
18
NPCs Almost never miss on attack
Views:
15,542
Posted By
Figback65
I reverted all my code changes which was only the...
I reverted all my code changes which was only the stuff I posted previously. I didn't change anything in the database, I didn't modify anything related to hit or accuracy on NPCs tables. I started...
Forum:
Support::Windows Servers
04-02-2016, 09:49 PM
Replies:
0
Want Hardcoded AA Example
Views:
4,671
Posted By
Figback65
Want Hardcoded AA Example
Does anybody have any examples of some hardcoded AA? I know there is some code for swarm pets handle, but I am looking for some examples of other basic stuff like combat agility, any focuses,...
Forum:
Support::Windows Servers
03-19-2016, 03:43 PM
Replies:
18
NPCs Almost never miss on attack
Views:
15,542
Posted By
Figback65
yea weaponskillfalloff is set to 0.33. I tried...
yea weaponskillfalloff is set to 0.33. I tried adjusting accuracy on npc_types on a test level 1 npc and the npc still landed too many times. I am just tryen to tweak them down a tiny bit lol
...
Forum:
Support::Windows Servers
03-19-2016, 02:13 PM
Replies:
18
NPCs Almost never miss on attack
Views:
15,542
Posted By
Figback65
Ok that definitely didn't work. The code went...
Ok that definitely didn't work. The code went through so that's good with no errors but the floating value I think is for a modifier accuracy calculation and according to the debug I don't have any...
Forum:
Support::Windows Servers
03-18-2016, 09:15 PM
Replies:
18
NPCs Almost never miss on attack
Views:
15,542
Posted By
Figback65
Ok, I changed it to attack.cpp if...
Ok, I changed it to
attack.cpp
if (attacker->IsNPC()) {
if (GetLevel() <= 29) {
hitBonus += (attacker->CastToNPC()->GetAccuracyRating() / 15.0f); //Modifier from database
}
if...
Forum:
Support::Windows Servers
03-18-2016, 06:04 PM
Replies:
18
NPCs Almost never miss on attack
Views:
15,542
Posted By
Figback65
I'm about to get back into it, been stuck worken...
I'm about to get back into it, been stuck worken on nexus ports. the scripts don't cast the port spells anymore with current build the spell interrupts. Having to change the cast method, I guess...
Forum:
Support::Windows Servers
03-17-2016, 09:34 PM
Replies:
18
NPCs Almost never miss on attack
Views:
15,542
Posted By
Figback65
Mine is set the same RULE_REAL(Combat,...
Mine is set the same
RULE_REAL(Combat, BaseHitChance, 69.0)
A lot of declarations broke in ruletypes.h and maxskill.h ive noticed. Ill check that NPCBonusHitChance modifier, if adjusting that...
Forum:
Support::Windows Servers
03-17-2016, 08:54 PM
Replies:
18
NPCs Almost never miss on attack
Views:
15,542
Posted By
Figback65
For some reason I cant get it to post attack in...
For some reason I cant get it to post attack in console, I tried it with scripts and it shows but nothing attack based spams in console, I did however get it in the log file and as follows
level 1...
Forum:
Support::Windows Servers
03-17-2016, 08:10 PM
Replies:
18
NPCs Almost never miss on attack
Views:
15,542
Posted By
Figback65
Ummmm I actually don't know how to do the...
Ummmm I actually don't know how to do the logging hahaha. Let me look into it, I know the setup changed via control in a database table. ill get back in a sec to ya.
Edit : ok I see it, just...
Forum:
Support::Windows Servers
03-17-2016, 07:16 PM
Replies:
18
NPCs Almost never miss on attack
Views:
15,542
Posted By
Figback65
Found it I think in attack.cpp attack.cpp ...
Found it I think in attack.cpp
attack.cpp
// called when a mob is attacked, does the checks to see if it's a hit
// and does other mitigation checks. 'this' is the mob being attacked.
bool...
Forum:
Support::Windows Servers
03-17-2016, 07:00 PM
Replies:
18
NPCs Almost never miss on attack
Views:
15,542
Posted By
Figback65
NPCs Almost never miss on attack
Since I recompiled the latest build NPCs very very rarely miss an attack. From level 1 to 70 the npcs almost always land atleast some damage. Granted as you get higher up in level with parry dodge...
Forum:
Support::Windows Servers
03-16-2016, 08:21 PM
Replies:
13
Character Wipe Issues
Views:
10,924
Posted By
Figback65
Oh nice! I didn't even know that little program...
Oh nice! I didn't even know that little program existed! Woulda saved me some time hahaa, ill download and test for u.
Forum:
Spell Support
03-16-2016, 08:12 PM
Replies:
10
Charm Spell Issues
Views:
11,758
Posted By
Figback65
Hmmm, worked on my old build, lol.
Hmmm, worked on my old build, lol.
Forum:
Spell Support
03-16-2016, 07:10 PM
Replies:
10
Charm Spell Issues
Views:
11,758
Posted By
Figback65
Charm seems to be working in the latest build of...
Charm seems to be working in the latest build of march 2016, but previous build I had this was still broken. For anybody with older builds this is how I fixed charm
client_packet.cpp
case...
Forum:
General::General Discussion
03-16-2016, 07:02 PM
Replies:
9
An Over-Due Thank you to the Emu team.
Views:
10,063
Posted By
Figback65
An Over-Due Thank you to the Emu team.
I just wanted to take the time and tell everybody here on the Emu, "Thank You"
I have a repair hardware and generalized troubleshooting background in PCs and have done it professionally for 15...
Forum:
Support::Windows Servers
03-16-2016, 06:31 PM
Replies:
13
Character Wipe Issues
Views:
10,924
Posted By
Figback65
I understand rencro, you stated that the script...
I understand rencro, you stated that the script was old so I knew there was a risk lol but I was opening my server up to public beta and had to take the chance :)
Yes Shin Noir, I wanted to purge...
Forum:
Support::Windows Servers
03-15-2016, 08:48 PM
Replies:
13
Character Wipe Issues
Views:
10,924
Posted By
Figback65
If anybody knows what this could be, an answer...
If anybody knows what this could be, an answer may be good for anybody in the future.
I fixed mine though, took the long route and just sourced a new database, updated sql, restored the tables...
Forum:
Support::Windows Servers
03-15-2016, 07:48 PM
Replies:
13
Character Wipe Issues
Views:
10,924
Posted By
Figback65
this is the thread I was following ...
this is the thread I was following
http://www.eqemulator.org/forums/showthread.php?t=39621
EDIT : I'm willing to bet the auto increment from the posted script fubar'd it.
Forum:
Support::Windows Servers
03-15-2016, 07:42 PM
Replies:
13
Character Wipe Issues
Views:
10,924
Posted By
Figback65
Character Wipe Issues
Hey guys,
So, after doing a lot of server work I decided to wipe the accounts. I found a thread on here that stated using drop_players, but that doesn't exist anymore in the peq download, I also...
Forum:
Support::Windows Servers
02-22-2016, 09:59 AM
Replies:
7
DB Query, moving data from table to table.
Views:
12,317
Posted By
Figback65
Thanks Zaela, that's what ill do. Ill just make...
Thanks Zaela, that's what ill do. Ill just make mirror copies and move information over. That should be a lot easier than reorganizing the information being moved. Then last thing ill have to figure...
Forum:
Support::Windows Servers
02-21-2016, 06:28 PM
Replies:
7
DB Query, moving data from table to table.
Views:
12,317
Posted By
Figback65
So, what your suggesting I should do is make...
So, what your suggesting I should do is make multiple tables instead of 1?
Like, Have an
instance_saved_skills
instance_saved_spells
instance_saved_level
and just mirror it from the originals?...
Forum:
Support::Windows Servers
02-21-2016, 02:04 PM
Replies:
7
DB Query, moving data from table to table.
Views:
12,317
Posted By
Figback65
I explained why in the post, I am doing...
I explained why in the post, I am doing instances. For example my unrest instance is max level of 30. If the player wants to do the instance and lets say is level 50. Then the query will store their...
Forum:
Support::Windows Servers
02-21-2016, 08:49 AM
Replies:
7
DB Query, moving data from table to table.
Views:
12,317
Posted By
Figback65
DB Query, moving data from table to table.
Hey all,
I am tryen to collect data into a custom table via script(which I can do) but then restore it into another table based off the character ID#(I can't figure out)
The background is this....
Forum:
General::General Discussion
02-14-2016, 08:17 PM
Replies:
22
Defining items by expansion
Views:
19,745
Posted By
Figback65
If you add a custom column called expansions,...
If you add a custom column called expansions, will it mess anything up? Like after you edit an entry in EoC, will it error out because column count doesn't match up or will it just ignore it.
I...
Forum:
Support::General Support
02-14-2016, 04:45 PM
Replies:
4
Wierd AA Issues
Views:
5,861
Posted By
Figback65
Well, I cheated it for now I guess. I turned on...
Well, I cheated it for now I guess. I turned on all expansions. Changed hardcode true to false on beserkers and frogloks so they cant be made, also disabled all un-needed AA past pop. Some still show...
Showing results 51 to 75 of 255
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