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Old 04-02-2016, 10:17 PM
Figback65
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Join Date: Aug 2009
Location: 2131231231
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Quote:
Originally Posted by Coenxai View Post
Using the default code and values I noticed the hit chance was extremely high until weapon falloff. I only tested a few levels, but the hit chance was generally around 62% afterwards (down from 93-96%~). You had to have modified something in the code or database that screwed something up. I'd revert all of your changes.

Code:
[03-17-2016 :: 20:50:12] [Attack] Chance to hit after weapon falloff calc (defense) 93.75
This right here is the issue.
I reverted all my code changes which was only the stuff I posted previously. I didn't change anything in the database, I didn't modify anything related to hit or accuracy on NPCs tables. I started with a fresh new compile which previously stated and the newest PEQ. I did however source in my old NPC_types that had entries I have manually added. I guess I can start with a clean PEQ 100%. I prefer not to, but if some entries in an old PEQ version that I may be using conflict with some new changes, then that could be it and I will have no choice.

EDIT : I don't know how you guys keep updating sources and using older peq and keep things working, because everytime I update, I end up having to start back over from fresh and lose everything I change.

EDIT : I am sourcing in a new database peq from 8/12/15, last one I could find. I will see if anything changes. If its fixed then I guess I'm redoing it all again lol

EDIT : I sourced peq 8/12/15 and did a fresh git of the source, rebuilt, and still same issue. This is with 0 changes. I also accidently overwrote my edited build with cmake, so I lost everything :/
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