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Search: Posts Made By: Drajor
Forum: General::Server Discussion 11-14-2014, 07:24 AM
Replies: 26
Views: 29,259
Posted By Drajor
I have such a great respect for you guys. I am...

I have such a great respect for you guys. I am sad to be writing this :/ You gave me hundreds of happy hours within your re-imagined Norrath. The sum of entertainment you gave this community is...
Forum: Development::Feature Requests 11-07-2014, 08:42 AM
Replies: 29
Views: 82,965
Posted By Drajor
Bumping with some news. Whilst getting evolving...

Bumping with some news. Whilst getting evolving item data sent correctly to the client the location of ornamentation icon / idfile has been discovered! The bad news is that it only works for evolving...
Forum: Support::Windows Servers 11-06-2014, 12:19 PM
Replies: 7
Views: 8,251
Posted By Drajor
At what point does the client crash? Going from...

At what point does the client crash? Going from Login to World or World to Zone?

If it going from Login to World then there is a fair chance that OP_SendCharInfo has a malformed payload.

EDIT...
Forum: Misc::Off Topic 11-05-2014, 02:30 AM
Replies: 2
Views: 9,375
Posted By Drajor
Yeah that is cool, thanks for sharing.

Yeah that is cool, thanks for sharing.
Forum: General::General Discussion 11-04-2014, 11:01 PM
Replies: 3
Views: 6,357
Posted By Drajor
Interesting question! I could only come up with a...

Interesting question! I could only come up with a really approximate way to calculate this.

Firstly we need a point of reference. Lets use the height of the human model.

Assumption: The human...
Forum: Support::Windows Servers 11-04-2014, 08:52 AM
Replies: 10
Views: 13,238
Posted By Drajor
This post highlights a decent project for...

This post highlights a decent project for someone. A more robust access/privilege system as single number is a little restricting.

In this case, locked bypass could just be a flag in the account...
Forum: Support::Windows Servers 11-04-2014, 08:47 AM
Replies: 4
Views: 6,046
Posted By Drajor
Tried unlocking your server in the...

Tried unlocking your server in the eqemu_config.xml configuration file? Delete or comment out the line <locked/>
Forum: Support::General Support 11-03-2014, 08:43 AM
Replies: 8
Views: 12,385
Posted By Drajor
I am confused.

I am confused.
Forum: Development::Database/World Building 11-01-2014, 05:02 AM
Replies: 5
Views: 11,422
Posted By Drajor
This is possible. - I have only tested this...

This is possible.
- I have only tested this with Underfoot!
- Requires source modification.

Calling (UCS) Client::JoinChannel will force UF to join the specified channel. I suspect UCS is able...
Forum: Development::Bug Reports 10-18-2014, 04:35 AM
Replies: 5
Views: 10,813
Posted By Drajor
I hope I am wrong but I suspect UF will be last...

I hope I am wrong but I suspect UF will be last viable client before sundown.
Forum: Development: Custom Code 10-13-2014, 06:14 PM
Replies: 6
Views: 4,386
Posted By Drajor
This is a real long shot! I recently noticed that...

This is a real long shot! I recently noticed that sending OP_IncreaseStats to an Underfoot client triggers the client message "Ability change operation successful. Target's ability score has been...
Forum: Development::Development 10-02-2014, 06:34 AM
Replies: 0
Views: 7,432
Posted By Drajor
Live Underfoot Collects

Does anyone happen to have any packet collects from the UF era? I will take anything but specifically I am looking for collections that could include evo items. I am looking at power source /...
Forum: General::Server Discussion 09-27-2014, 12:37 AM
Replies: 12
Views: 13,630
Posted By Drajor
Good read!

Good read!
Forum: Development: Custom Code 09-24-2014, 09:10 AM
Replies: 14
Views: 5,254
Posted By Drajor
I am fairly certain that anything below SoF...

I am fairly certain that anything below SoF handles /who client side :( I recommend Underfoot for everything except P99.
Forum: Development: Custom Code 09-24-2014, 09:00 AM
Replies: 14
Views: 5,254
Posted By Drajor
What client are you using?

What client are you using?
Forum: General::General Discussion 09-24-2014, 08:42 AM
Replies: 10
Views: 15,474
Posted By Drajor
I have read one of the papers and can confirm...

I have read one of the papers and can confirm awesome/10 :)
Forum: Development: Custom Code 09-24-2014, 08:20 AM
Replies: 14
Views: 5,254
Posted By Drajor
Quick and nasty; if...

Quick and nasty;

if (ClientEntry->IsTrader())
WAPP2->RankMSGID = 12315;
else if (ClientEntry->IsBuyer())
WAPP2->RankMSGID = 6056;
else if (ClientEntry->Admin() >= 10)
WAPP2->RankMSGID =...
Forum: Development: Custom Code 09-24-2014, 07:39 AM
Replies: 14
Views: 5,254
Posted By Drajor
Neither. See EntityList::zoneWho, specifically; ...

Neither. See EntityList::zoneWho, specifically;

if (ClientEntry->IsTrader())
WAPP2->RankMSGID = 12315;
else if (ClientEntry->IsBuyer())
WAPP2->RankMSGID = 6056;
else if (ClientEntry->Admin()...
Forum: Development: Custom Code 09-24-2014, 02:06 AM
Replies: 14
Views: 5,254
Posted By Drajor
I just tested this quickly, you can use strings...

I just tested this quickly, you can use strings from eqstr_us.txt for rank.
My level 1 cleric was listed as;
High Priest[1 Cleric] Daaxodush (Human).

Pretty neat.
Forum: Development: Custom Code 09-24-2014, 01:41 AM
Replies: 14
Views: 5,254
Posted By Drajor
The client decides what text to print based on a...

The client decides what text to print based on a class number in the who response. Name and Guild name are the only server-side changeable fields I am aware of. You could try messing with the...
Forum: EQEmu Operations Center 09-15-2014, 11:58 PM
Replies: 10
Views: 27,550
Posted By Drajor
This is getting really impressive! A significant...

This is getting really impressive! A significant aspect(annoyance?) of designing/developing anything is the feedback loop (how fast can the user make a change and observe the effects of their...
Forum: Development::Development 09-05-2014, 02:47 AM
Replies: 0
Views: 8,775
Posted By Drajor
Smile Updating NPC surnames

It turns out this is possible (tested with UF). Thanks to Kayen for sitting through the exploration and giving advice!

Currently we use send OP_GMLastName with GMLastName_Struct payload to update...
Forum: Development::Development 09-05-2014, 12:35 AM
Replies: 1
Views: 9,320
Posted By Drajor
Surname_Struct unknown

struct Surname_Struct
{
/*0000*/ char name[64];
/*0064*/ uint32 unknown0064;
/*0068*/ char lastname[32];
/*0100*/
};

In UF, unknown0064 is a success/failure flag.
0 = "Your new surname was...
Forum: OpenZone:: Q&A 09-04-2014, 03:31 AM
Replies: 13
Views: 36,038
Posted By Drajor
Your geometry is not optimised. I estimate you...

Your geometry is not optimised. I estimate you will be at 800-1200 polys once optimised. Modern hardware will not even sneeze at this.
Forum: OpenZone:: Q&A 09-01-2014, 08:14 PM
Replies: 13
Views: 36,038
Posted By Drajor
I would love to see cshome remade and put into...

I would love to see cshome remade and put into circulation!
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