EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 3 of 14
<
1
2
3
4
5
6
7
13
>
Last
»
Showing results 51 to 75 of 350
Search took
0.01
seconds; generated 78 minute(s) ago.
Search:
Posts Made By:
Drajor
Forum:
General::Server Discussion
11-14-2014, 07:24 AM
Replies:
26
Dungeon Crawl - Classic Hybrid
Views:
29,259
Posted By
Drajor
I have such a great respect for you guys. I am...
I have such a great respect for you guys. I am sad to be writing this :/ You gave me hundreds of happy hours within your re-imagined Norrath. The sum of entertainment you gave this community is...
Forum:
Development::Feature Requests
11-07-2014, 08:42 AM
Replies:
29
Ornamentions
Views:
82,965
Posted By
Drajor
Bumping with some news. Whilst getting evolving...
Bumping with some news. Whilst getting evolving item data sent correctly to the client the location of ornamentation icon / idfile has been discovered! The bad news is that it only works for evolving...
Forum:
Support::Windows Servers
11-06-2014, 12:19 PM
Replies:
7
More than 4 characters on account crashes client
Views:
8,251
Posted By
Drajor
At what point does the client crash? Going from...
At what point does the client crash? Going from Login to World or World to Zone?
If it going from Login to World then there is a fair chance that OP_SendCharInfo has a malformed payload.
EDIT...
Forum:
Misc::Off Topic
11-05-2014, 02:30 AM
Replies:
2
Reviving abandoned online games
Views:
9,375
Posted By
Drajor
Yeah that is cool, thanks for sharing.
Yeah that is cool, thanks for sharing.
Forum:
General::General Discussion
11-04-2014, 11:01 PM
Replies:
3
Distance Conversion
Views:
6,357
Posted By
Drajor
Interesting question! I could only come up with a...
Interesting question! I could only come up with a really approximate way to calculate this.
Firstly we need a point of reference. Lets use the height of the human model.
Assumption: The human...
Forum:
Support::Windows Servers
11-04-2014, 08:52 AM
Replies:
10
Allowing (non-GM) access to a locked server
Views:
13,238
Posted By
Drajor
This post highlights a decent project for...
This post highlights a decent project for someone. A more robust access/privilege system as single number is a little restricting.
In this case, locked bypass could just be a flag in the account...
Forum:
Support::Windows Servers
11-04-2014, 08:47 AM
Replies:
4
Akkas repack, my friends can't connect.
Views:
6,046
Posted By
Drajor
Tried unlocking your server in the...
Tried unlocking your server in the eqemu_config.xml configuration file? Delete or comment out the line <locked/>
Forum:
Support::General Support
11-03-2014, 08:43 AM
Replies:
8
UF client will not connect. HELP!!
Views:
12,385
Posted By
Drajor
I am confused.
I am confused.
Forum:
Development::Database/World Building
11-01-2014, 05:02 AM
Replies:
5
Changing the default chat channel names
Views:
11,422
Posted By
Drajor
This is possible. - I have only tested this...
This is possible.
- I have only tested this with Underfoot!
- Requires source modification.
Calling (UCS) Client::JoinChannel will force UF to join the specified channel. I suspect UCS is able...
Forum:
Development::Bug Reports
10-18-2014, 04:35 AM
Replies:
5
Raising Max level breaks combat abilities.
Views:
10,813
Posted By
Drajor
I hope I am wrong but I suspect UF will be last...
I hope I am wrong but I suspect UF will be last viable client before sundown.
Forum:
Development: Custom Code
10-13-2014, 06:14 PM
Replies:
6
changing the recast on Harm Touch / Lay on Hands
Views:
4,386
Posted By
Drajor
This is a real long shot! I recently noticed that...
This is a real long shot! I recently noticed that sending OP_IncreaseStats to an Underfoot client triggers the client message "Ability change operation successful. Target's ability score has been...
Forum:
Development::Development
10-02-2014, 06:34 AM
Replies:
0
Live Underfoot Collects
Views:
7,432
Posted By
Drajor
Live Underfoot Collects
Does anyone happen to have any packet collects from the UF era? I will take anything but specifically I am looking for collections that could include evo items. I am looking at power source /...
Forum:
General::Server Discussion
09-27-2014, 12:37 AM
Replies:
12
Full Time Server needs a Partner/Staff
Views:
13,630
Posted By
Drajor
Good read!
Good read!
Forum:
Development: Custom Code
09-24-2014, 09:10 AM
Replies:
14
Changing the level-based class prefixes in /who
Views:
5,254
Posted By
Drajor
I am fairly certain that anything below SoF...
I am fairly certain that anything below SoF handles /who client side :( I recommend Underfoot for everything except P99.
Forum:
Development: Custom Code
09-24-2014, 09:00 AM
Replies:
14
Changing the level-based class prefixes in /who
Views:
5,254
Posted By
Drajor
What client are you using?
What client are you using?
Forum:
General::General Discussion
09-24-2014, 08:42 AM
Replies:
10
Procedural Quest Generation
Views:
15,474
Posted By
Drajor
I have read one of the papers and can confirm...
I have read one of the papers and can confirm awesome/10 :)
Forum:
Development: Custom Code
09-24-2014, 08:20 AM
Replies:
14
Changing the level-based class prefixes in /who
Views:
5,254
Posted By
Drajor
Quick and nasty; if...
Quick and nasty;
if (ClientEntry->IsTrader())
WAPP2->RankMSGID = 12315;
else if (ClientEntry->IsBuyer())
WAPP2->RankMSGID = 6056;
else if (ClientEntry->Admin() >= 10)
WAPP2->RankMSGID =...
Forum:
Development: Custom Code
09-24-2014, 07:39 AM
Replies:
14
Changing the level-based class prefixes in /who
Views:
5,254
Posted By
Drajor
Neither. See EntityList::zoneWho, specifically; ...
Neither. See EntityList::zoneWho, specifically;
if (ClientEntry->IsTrader())
WAPP2->RankMSGID = 12315;
else if (ClientEntry->IsBuyer())
WAPP2->RankMSGID = 6056;
else if (ClientEntry->Admin()...
Forum:
Development: Custom Code
09-24-2014, 02:06 AM
Replies:
14
Changing the level-based class prefixes in /who
Views:
5,254
Posted By
Drajor
I just tested this quickly, you can use strings...
I just tested this quickly, you can use strings from eqstr_us.txt for rank.
My level 1 cleric was listed as;
High Priest[1 Cleric] Daaxodush (Human).
Pretty neat.
Forum:
Development: Custom Code
09-24-2014, 01:41 AM
Replies:
14
Changing the level-based class prefixes in /who
Views:
5,254
Posted By
Drajor
The client decides what text to print based on a...
The client decides what text to print based on a class number in the who response. Name and Guild name are the only server-side changeable fields I am aware of. You could try messing with the...
Forum:
EQEmu Operations Center
09-15-2014, 11:58 PM
Replies:
10
EOC 2.0 Commander Teasers
Views:
27,550
Posted By
Drajor
This is getting really impressive! A significant...
This is getting really impressive! A significant aspect(annoyance?) of designing/developing anything is the feedback loop (how fast can the user make a change and observe the effects of their...
Forum:
Development::Development
09-05-2014, 02:47 AM
Replies:
0
Updating NPC surnames
Views:
8,775
Posted By
Drajor
Updating NPC surnames
It turns out this is possible (tested with UF). Thanks to Kayen for sitting through the exploration and giving advice!
Currently we use send OP_GMLastName with GMLastName_Struct payload to update...
Forum:
Development::Development
09-05-2014, 12:35 AM
Replies:
1
Surname_Struct unknown
Views:
9,320
Posted By
Drajor
Surname_Struct unknown
struct Surname_Struct
{
/*0000*/ char name[64];
/*0064*/ uint32 unknown0064;
/*0068*/ char lastname[32];
/*0100*/
};
In UF, unknown0064 is a success/failure flag.
0 = "Your new surname was...
Forum:
OpenZone:: Q&A
09-04-2014, 03:31 AM
Replies:
13
The Legend of Evercrack
Views:
36,038
Posted By
Drajor
Your geometry is not optimised. I estimate you...
Your geometry is not optimised. I estimate you will be at 800-1200 polys once optimised. Modern hardware will not even sneeze at this.
Forum:
OpenZone:: Q&A
09-01-2014, 08:14 PM
Replies:
13
The Legend of Evercrack
Views:
36,038
Posted By
Drajor
I would love to see cshome remade and put into...
I would love to see cshome remade and put into circulation!
Showing results 51 to 75 of 350
Page 3 of 14
<
1
2
3
4
5
6
7
13
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
04:01 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3