EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 3 of 11
<
1
2
3
4
5
6
7
>
Last
»
Showing results 51 to 75 of 274
Search took
0.01
seconds; generated 77 minute(s) ago.
Search:
Posts Made By:
noudess
Forum:
Spell Support
02-19-2015, 02:26 PM
Replies:
4
Enchanter Level 16 Shielding -help
Views:
7,723
Posted By
noudess
Ok, took server processing of the +50 out. Now...
Ok, took server processing of the +50 out. Now #showstats shows no change. Gui still bumps it by 50, then 79. Is the behavior on the GUI in any way modifiable at this point? I am looking at...
Forum:
Spell Support
02-19-2015, 02:16 PM
Replies:
4
Enchanter Level 16 Shielding -help
Views:
7,723
Posted By
noudess
Enchanter Level 16 Shielding -help
I'm trying to understand what's happening on my server with this spell.
It's spell 309 - Shielding.
When an enchanter casts it on themselves (I'm uising a level 26) I see the inital hit applied...
Forum:
General::General Discussion
01-28-2015, 06:12 PM
Replies:
46
Automatic Database Upgrade and Versioning
Views:
52,781
Posted By
noudess
Made huge changes to my very old db and all...
Made huge changes to my very old db and all worked just fine.
Thanks - great addition - makes it much easier to stay up-to-date.
Forum:
Quests::Q&A
01-28-2015, 06:10 PM
Replies:
3
templates folder?
Views:
6,498
Posted By
noudess
Somehow I'm just seeing this problem with my old...
Somehow I'm just seeing this problem with my old quest db. I created globals and moved the files in and it fixed my issue.
For the items and spells directories are there any old files I need to...
Forum:
Support::Linux Servers
01-26-2015, 04:07 PM
Replies:
9
Help with non-agro KOS mobs
Views:
8,141
Posted By
noudess
Well, it works in both zones now. I guess if I...
Well, it works in both zones now. I guess if I read the KimLS fix from 3 days ago, there must be more to it than what I added to fix InLiquiud, etc.
I was only about 5 days off the master, so I...
Forum:
Support::Linux Servers
01-26-2015, 03:28 PM
Replies:
9
Help with non-agro KOS mobs
Views:
8,141
Posted By
noudess
Yes, I thought I did a diff against the fetch but...
Yes, I thought I did a diff against the fetch but I messed that up. I just did the merge now and am testing the code that was submitted already.
But, I expect to see erudnext fail regardless......
Forum:
Support::Linux Servers
01-26-2015, 02:37 PM
Replies:
9
Help with non-agro KOS mobs
Views:
8,141
Posted By
noudess
Ok. I dug more and I see that in attack.cpp...
Ok. I dug more and I see that in attack.cpp InLiquid is being called with (1) argument. The v1 map cpp file has no matching signature. I added a printf in water_map.cpp default IsLiquid() function...
Forum:
Support::Linux Servers
01-26-2015, 11:32 AM
Replies:
4
Map issue.
Views:
7,349
Posted By
noudess
This ftp site still active? Are the new apps...
This ftp site still active? Are the new apps loading as v2?
Forum:
Support::Linux Servers
01-26-2015, 11:27 AM
Replies:
9
Help with non-agro KOS mobs
Views:
8,141
Posted By
noudess
Getting closer. I must have the wrong utilities...
Getting closer. I must have the wrong utilities or a general misunderstanding.
I downloaded the zone-utilities from the wiki and built it. I ran that to generate map files.
These map and wtr...
Forum:
Support::Linux Servers
01-26-2015, 11:07 AM
Replies:
9
Help with non-agro KOS mobs
Views:
8,141
Posted By
noudess
Narrowed it down to it does not think I am in...
Narrowed it down to it does not think I am in water.
if(IsNPC() && CastToNPC()->IsUnderwaterOnly() && zone->HasWaterMap()) {
...
Forum:
Support::Linux Servers
01-26-2015, 09:29 AM
Replies:
9
Help with non-agro KOS mobs
Views:
8,141
Posted By
noudess
Tried the new code with the old maps. Same...
Tried the new code with the old maps. Same result. The old code (which was way out of date works, but I want to be current.
I'd also checked, and my maps folder is in lower case. I saw this...
Forum:
Support::Linux Servers
01-25-2015, 07:38 PM
Replies:
9
Help with non-agro KOS mobs
Views:
8,141
Posted By
noudess
Ok, built zone utilities on my linux box. ...
Ok, built zone utilities on my linux box.
Edit: Got v0.1.3 to work and now my wtr and map files are loaded up. Testing..
Sigh no change. I can hit them but they act like nothing is happening.
Forum:
Support::Linux Servers
01-25-2015, 07:07 PM
Replies:
9
Help with non-agro KOS mobs
Views:
8,141
Posted By
noudess
Hmm. The map files are binary and I'm on 32...
Hmm. The map files are binary and I'm on 32 bit. That probably changes the storage sizes for values in the maps?
I guess I'll have to compile and build the map tools on linux. Do I use azone2...
Forum:
Support::Linux Servers
01-25-2015, 06:39 PM
Replies:
9
Help with non-agro KOS mobs
Views:
8,141
Posted By
noudess
Help with non-agro KOS mobs
I recently came back to the fold and my server is now running the latest and greatest eqemu code.
It seems to be fine.
Ironically, I did this so I could use the new map files to help with water...
Forum:
Development::Development
09-28-2014, 05:14 PM
Replies:
6
quest sounds
Views:
7,387
Posted By
noudess
I've seen it both ways on eqemu. I just remember...
I've seen it both ways on eqemu. I just remember from EQ back in the day, I think all successful handins got a ding noise. I see the ding was removed from the eqemu code a long time ago, before the...
Forum:
Development::Development
09-28-2014, 04:40 PM
Replies:
6
quest sounds
Views:
7,387
Posted By
noudess
Yeah. Just not excited about a few hundred quest...
Yeah. Just not excited about a few hundred quest edits. Wow, I see from giot the ding has been gone for well over a year. You guys just didn't like the sound or did it disappear on live so you...
Forum:
Development::Development
09-28-2014, 04:30 PM
Replies:
6
quest sounds
Views:
7,387
Posted By
noudess
quest sounds
I see that the newest code ( I was running very old code ) doesn't do the quest::ding() anymore automatically as part of exp(100). Did live stop playing the sound on quest turnins?
I want the...
Forum:
Development::Development
09-28-2014, 04:28 PM
Replies:
3
git coaching
Views:
9,672
Posted By
noudess
That's the issue. I don't think you guys want...
That's the issue. I don't think you guys want changes that are unrelated to each other in a pull. I could be wrong. My current pull request is for 1 issue. I figure you guys don't need to see...
Forum:
Support::Linux Servers
09-28-2014, 04:16 PM
Replies:
11
qeynos2.path
Views:
13,248
Posted By
noudess
I was hoping one of you guys familiar with the...
I was hoping one of you guys familiar with the file format might do a quick reformat of qeynos2.path. I tried adding the Magic # at the start, but was daunted by changing the endian-ness of all the...
Forum:
Development::Development
09-28-2014, 04:11 PM
Replies:
3
git coaching
Views:
9,672
Posted By
noudess
git coaching
So I did a fork, pulled down a local copy, made changes, committed locally and then did a push to my fork.
Then, I did a pull request. That request is still open.
Question. I just fixed a...
Forum:
Support::General Support
09-28-2014, 01:18 PM
Replies:
3
new character skill levels
Views:
8,656
Posted By
noudess
This is hard coded in world/client.cpp Look...
This is hard coded in world/client.cpp
Look for:
void Client::SetRaceStartingSkills
Forum:
Support::General Support
09-28-2014, 01:14 PM
Replies:
0
mob runnng and landing god knows where
Views:
4,972
Posted By
noudess
mob runnng and landing god knows where
I have an issue with a mob fleeing and landing who knows where.
I chase a skeleton in qeynos2 and he pops out (still selected). Using #listnpcs I see he is at -999493, -999493, -999493).
I can...
Forum:
Support::Linux Servers
09-28-2014, 01:03 PM
Replies:
11
qeynos2.path
Views:
13,248
Posted By
noudess
qeynos2.path
I noticed that the only qeynos2.path file I can find, (from http://eqemu-maps.googlecode.com/svn/trunk/), is not in a current format. It looks to be missing the EQEMUMAPS magic # at the beginner,...
Forum:
Development::Development
09-27-2014, 05:11 PM
Replies:
10
Going to try and be more formal/up-to-date and sumbit more
Views:
12,215
Posted By
noudess
I;m glad actually. I'm not a fan of how they...
I;m glad actually. I'm not a fan of how they want to expose everything now.
Forum:
Support::Linux Servers
09-27-2014, 03:20 PM
Replies:
23
New server - Is building lua required?
Views:
22,646
Posted By
noudess
<-- ah, k thx!
<-- ah, k thx!
Showing results 51 to 75 of 274
Page 3 of 11
<
1
2
3
4
5
6
7
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
09:38 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3