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Search: Posts Made By: KLS
Forum: Support::Windows Servers 07-02-2014, 10:29 PM
Replies: 3
Views: 8,443
Posted By KLS
Will take a look at this. If you turn off the...

Will take a look at this. If you turn off the hover window it basically acts like it automatically hits respawn at the default respawn point.
Forum: Development::Development 06-19-2014, 11:57 PM
Replies: 19
Views: 26,434
Posted By KLS
Newer maps are significantly smaller, also you...

Newer maps are significantly smaller, also you could have it generate new maps from an eq install then copy them over (takes about 5 minutes for me).
Forum: Development::Development 06-18-2014, 08:25 PM
Replies: 19
Views: 26,434
Posted By KLS
https://github.com/EQEmu/Server/releases/tag/v1.1....

https://github.com/EQEmu/Server/releases/tag/v1.1.0

For now, I can't guarantee it will work but until we get something more perm setup.
Forum: Development::Tools 06-18-2014, 04:38 PM
Replies: 133
Views: 643,476
Posted By KLS
EQEmu has a command line pfs archive tool as...

EQEmu has a command line pfs archive tool as well:

https://github.com/EQEmu/zone-utilities/releases
Forum: Development::Tools 06-18-2014, 05:23 AM
Replies: 133
Views: 643,476
Posted By KLS
It probably doesn't sort transparent materials...

It probably doesn't sort transparent materials within the ter, or perhaps it does it by model and the ter is a huge model with multiple materials that may be transparent.
Forum: Development::Tools 06-18-2014, 02:26 AM
Replies: 133
Views: 643,476
Posted By KLS
Mat: ddbrnch Chroma_MPLBumpAT.fx prop:...

Mat: ddbrnch Chroma_MPLBumpAT.fx
prop: e_TextureDiffuse0 Di_Birch_branch_bare.dds
prop: e_TextureNormal0 Di_Birch_branch_bare_n.dds
prop: e_TextureCoverage0 oakcover.dds
prop: e_TextureFallback0...
Forum: Development::Tools 06-18-2014, 02:04 AM
Replies: 133
Views: 643,476
Posted By KLS
Looking at the disassembly for EQGraphicsDX9 it...

Looking at the disassembly for EQGraphicsDX9 it appears keywords in shader names determine the basic render method for the material.

There being a major keyword and a minor keyword that determines...
Forum: Development::Tools 06-17-2014, 11:14 PM
Replies: 133
Views: 643,476
Posted By KLS
Mat: brnch Alpha_MPLBumpAT.fx prop:...

Mat: brnch Alpha_MPLBumpAT.fx
prop: e_TextureDiffuse0 Di_Birch_branch03.dds
prop: e_TextureNormal0 Di_Birch_branch01_n.dds
prop: e_TextureCoverage0 oakcover.dds
prop: e_TextureFallback0...
Forum: Development::Tools 06-16-2014, 09:34 PM
Replies: 133
Views: 643,476
Posted By KLS
Not sure if this is what you were talking about...

Not sure if this is what you were talking about exactly but crescent has some alpha materials.
Forum: Development::Tools 06-16-2014, 07:01 PM
Replies: 133
Views: 643,476
Posted By KLS
I wondered why you were asking me about how EQG...

I wondered why you were asking me about how EQG Regions worked the other day, I didn't know it would be to drown the elves.
Forum: Support::Windows Servers 06-15-2014, 06:00 AM
Replies: 18
Views: 15,277
Posted By KLS
This compile fail was brought to my attention...

This compile fail was brought to my attention recently and I just forgot to fix it. I'll try to get to it by the end of this weekend, sorry!
Forum: Development::Development 06-12-2014, 10:09 PM
Replies: 9
Views: 9,773
Posted By KLS
People had MQ addons that looted everything...

People had MQ addons that looted everything automatically instantly. Which is why we introduced the delay. Later we found that the delay was causing problems with auto loot functions in the newer...
Forum: Development::Development 04-18-2014, 03:29 AM
Replies: 7
Views: 16,533
Posted By KLS
Yes, they could of simply used the calculation...

Yes, they could of simply used the calculation almost every other MMO and many RPGs use:
damage_reduction = armor / (armor + class_and_level_factors)

Which is amazingly simple and provides for a...
Forum: Support::Windows Servers 02-26-2014, 05:14 PM
Replies: 15
Views: 15,421
Posted By KLS
This will be fixed sometime today, sorry.

This will be fixed sometime today, sorry.
Forum: General::General Discussion 02-17-2014, 04:07 AM
Replies: 188
Views: 407,567
Posted By KLS
Only if you believe Cavedude misinformation.

Only if you believe Cavedude misinformation.
Forum: Development::Development 02-05-2014, 08:02 AM
Replies: 17
Views: 30,285
Posted By KLS
Bleh I was really hoping no one would say MSSQL! ...

Bleh I was really hoping no one would say MSSQL! ODBC is so gross.

No promises but we're looking at redoing some of the underlying database structures we use on the servers to be easier to use...
Forum: Development::Development 02-04-2014, 05:13 AM
Replies: 17
Views: 30,285
Posted By KLS
Database Inquiry

I'm curious: if people could run eqemu on something other than MaridDB/MySQL what would people like to see?
Forum: Quests::Q&A 01-31-2014, 03:29 PM
Replies: 4
Views: 7,983
Posted By KLS
It's not the same but: ...

It's not the same but:

https://github.com/EQEmu/Server/wiki/Lua-Parser

Tells you mostly everything, minus a few things I keep forgetting to document.
Forum: Support::Linux Servers 01-22-2014, 01:45 AM
Replies: 1
Views: 5,600
Posted By KLS
I don't know exactly where the client limit is...

I don't know exactly where the client limit is but there's a client limit somewhere around there.

Frankly though, that's a lot of entities.
Forum: Quests::Custom 01-16-2014, 05:14 PM
Replies: 13
Views: 15,595
Posted By KLS
Okay! Was asked to look into this and I did. ...

Okay! Was asked to look into this and I did.

I use the following test script in my global_player.pl successfully:
sub EVENT_SAY
{
if ($text =~/^Vote Kick$/i)
{
$client->Message(7,...
Forum: Support::Windows Servers 01-14-2014, 01:10 AM
Replies: 9
Views: 10,466
Posted By KLS
Are there .lua versions of the same quest already...

Are there .lua versions of the same quest already there?
Forum: General::General Discussion 12-31-2013, 10:35 PM
Replies: 4
Views: 7,823
Posted By KLS
Via the rules:

Via the rules:
Forum: Support::Windows Servers 12-24-2013, 04:37 PM
Replies: 4
Views: 5,810
Posted By KLS
It most definitely is hooked up and working. ...

It most definitely is hooked up and working.

Here's a version I had for testing purposes (player.lua):
function event_command(e)
if(e.command == "item_upgrade") then
local item =...
Forum: Development::Server Code Submissions 12-14-2013, 03:49 PM
Replies: 10
Views: 19,639
Posted By KLS
The laws were relaxed and now have an exception...

The laws were relaxed and now have an exception that many consumer products (and to my knowledge EQEmu) fall under.



The client is quite insecure in how it sends passwords when you don't use...
Forum: Support::Windows Servers 12-09-2013, 03:35 AM
Replies: 13
Views: 11,142
Posted By KLS
http://eqemu.github.io/ Get:...

http://eqemu.github.io/
Get: WindowsDependencies_x86.zip

Put the contents into your dependencies folder and CMake will look there first.
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