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Showing results 51 to 75 of 500
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Posts Made By:
KLS
Forum:
Support::Windows Servers
07-02-2014, 10:29 PM
Replies:
3
Zone crashing
Views:
8,443
Posted By
KLS
Will take a look at this. If you turn off the...
Will take a look at this. If you turn off the hover window it basically acts like it automatically hits respawn at the default respawn point.
Forum:
Development::Development
06-19-2014, 11:57 PM
Replies:
19
Stable/dev branches or should we provide pre-compiled binaries?
Views:
26,434
Posted By
KLS
Newer maps are significantly smaller, also you...
Newer maps are significantly smaller, also you could have it generate new maps from an eq install then copy them over (takes about 5 minutes for me).
Forum:
Development::Development
06-18-2014, 08:25 PM
Replies:
19
Stable/dev branches or should we provide pre-compiled binaries?
Views:
26,434
Posted By
KLS
https://github.com/EQEmu/Server/releases/tag/v1.1....
https://github.com/EQEmu/Server/releases/tag/v1.1.0
For now, I can't guarantee it will work but until we get something more perm setup.
Forum:
Development::Tools
06-18-2014, 04:38 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
643,476
Posted By
KLS
EQEmu has a command line pfs archive tool as...
EQEmu has a command line pfs archive tool as well:
https://github.com/EQEmu/zone-utilities/releases
Forum:
Development::Tools
06-18-2014, 05:23 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
643,476
Posted By
KLS
It probably doesn't sort transparent materials...
It probably doesn't sort transparent materials within the ter, or perhaps it does it by model and the ter is a huge model with multiple materials that may be transparent.
Forum:
Development::Tools
06-18-2014, 02:26 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
643,476
Posted By
KLS
Mat: ddbrnch Chroma_MPLBumpAT.fx prop:...
Mat: ddbrnch Chroma_MPLBumpAT.fx
prop: e_TextureDiffuse0 Di_Birch_branch_bare.dds
prop: e_TextureNormal0 Di_Birch_branch_bare_n.dds
prop: e_TextureCoverage0 oakcover.dds
prop: e_TextureFallback0...
Forum:
Development::Tools
06-18-2014, 02:04 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
643,476
Posted By
KLS
Looking at the disassembly for EQGraphicsDX9 it...
Looking at the disassembly for EQGraphicsDX9 it appears keywords in shader names determine the basic render method for the material.
There being a major keyword and a minor keyword that determines...
Forum:
Development::Tools
06-17-2014, 11:14 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
643,476
Posted By
KLS
Mat: brnch Alpha_MPLBumpAT.fx prop:...
Mat: brnch Alpha_MPLBumpAT.fx
prop: e_TextureDiffuse0 Di_Birch_branch03.dds
prop: e_TextureNormal0 Di_Birch_branch01_n.dds
prop: e_TextureCoverage0 oakcover.dds
prop: e_TextureFallback0...
Forum:
Development::Tools
06-16-2014, 09:34 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
643,476
Posted By
KLS
Not sure if this is what you were talking about...
Not sure if this is what you were talking about exactly but crescent has some alpha materials.
Forum:
Development::Tools
06-16-2014, 07:01 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
643,476
Posted By
KLS
I wondered why you were asking me about how EQG...
I wondered why you were asking me about how EQG Regions worked the other day, I didn't know it would be to drown the elves.
Forum:
Support::Windows Servers
06-15-2014, 06:00 AM
Replies:
18
Server set-up failed
Views:
15,277
Posted By
KLS
This compile fail was brought to my attention...
This compile fail was brought to my attention recently and I just forgot to fix it. I'll try to get to it by the end of this weekend, sorry!
Forum:
Development::Development
06-12-2014, 10:09 PM
Replies:
9
Corpse::become_npc - Purpose?
Views:
9,773
Posted By
KLS
People had MQ addons that looted everything...
People had MQ addons that looted everything automatically instantly. Which is why we introduced the delay. Later we found that the delay was causing problems with auto loot functions in the newer...
Forum:
Development::Development
04-18-2014, 03:29 AM
Replies:
7
Sony Dev Post about EQLive AC calculations
Views:
16,533
Posted By
KLS
Yes, they could of simply used the calculation...
Yes, they could of simply used the calculation almost every other MMO and many RPGs use:
damage_reduction = armor / (armor + class_and_level_factors)
Which is amazingly simple and provides for a...
Forum:
Support::Windows Servers
02-26-2014, 05:14 PM
Replies:
15
compiling build failed
Views:
15,421
Posted By
KLS
This will be fixed sometime today, sorry.
This will be fixed sometime today, sorry.
Forum:
General::General Discussion
02-17-2014, 04:07 AM
Replies:
188
EverQuest in Unity Engine project
Views:
407,567
Posted By
KLS
Only if you believe Cavedude misinformation.
Only if you believe Cavedude misinformation.
Forum:
Development::Development
02-05-2014, 08:02 AM
Replies:
17
Database Inquiry
Views:
30,285
Posted By
KLS
Bleh I was really hoping no one would say MSSQL! ...
Bleh I was really hoping no one would say MSSQL! ODBC is so gross.
No promises but we're looking at redoing some of the underlying database structures we use on the servers to be easier to use...
Forum:
Development::Development
02-04-2014, 05:13 AM
Replies:
17
Database Inquiry
Views:
30,285
Posted By
KLS
Database Inquiry
I'm curious: if people could run eqemu on something other than MaridDB/MySQL what would people like to see?
Forum:
Quests::Q&A
01-31-2014, 03:29 PM
Replies:
4
LUA Lexicon
Views:
7,983
Posted By
KLS
It's not the same but: ...
It's not the same but:
https://github.com/EQEmu/Server/wiki/Lua-Parser
Tells you mostly everything, minus a few things I keep forgetting to document.
Forum:
Support::Linux Servers
01-22-2014, 01:45 AM
Replies:
1
why are entity ids limited to [0..1500]?
Views:
5,600
Posted By
KLS
I don't know exactly where the client limit is...
I don't know exactly where the client limit is but there's a client limit somewhere around there.
Frankly though, that's a lot of entities.
Forum:
Quests::Custom
01-16-2014, 05:14 PM
Replies:
13
Vote Kick Player!
Views:
15,595
Posted By
KLS
Okay! Was asked to look into this and I did. ...
Okay! Was asked to look into this and I did.
I use the following test script in my global_player.pl successfully:
sub EVENT_SAY
{
if ($text =~/^Vote Kick$/i)
{
$client->Message(7,...
Forum:
Support::Windows Servers
01-14-2014, 01:10 AM
Replies:
9
Custom quests aren't loading.
Views:
10,466
Posted By
KLS
Are there .lua versions of the same quest already...
Are there .lua versions of the same quest already there?
Forum:
General::General Discussion
12-31-2013, 10:35 PM
Replies:
4
Brad McQuaid's new MMo (UNITY3d!!!!!!!!!!!!)
Views:
7,823
Posted By
KLS
Via the rules:
Via the rules:
Forum:
Support::Windows Servers
12-24-2013, 04:37 PM
Replies:
4
Event_command?
Views:
5,810
Posted By
KLS
It most definitely is hooked up and working. ...
It most definitely is hooked up and working.
Here's a version I had for testing purposes (player.lua):
function event_command(e)
if(e.command == "item_upgrade") then
local item =...
Forum:
Development::Server Code Submissions
12-14-2013, 03:49 PM
Replies:
10
Loadable crypto for Linux
Views:
19,639
Posted By
KLS
The laws were relaxed and now have an exception...
The laws were relaxed and now have an exception that many consumer products (and to my knowledge EQEmu) fall under.
The client is quite insecure in how it sends passwords when you don't use...
Forum:
Support::Windows Servers
12-09-2013, 03:35 AM
Replies:
13
Lua for dummie
Views:
11,142
Posted By
KLS
http://eqemu.github.io/ Get:...
http://eqemu.github.io/
Get: WindowsDependencies_x86.zip
Put the contents into your dependencies folder and CMake will look there first.
Showing results 51 to 75 of 500
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