Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 51 to 75 of 176
Search took 0.01 seconds; generated 63 minute(s) ago.
Search: Posts Made By: MNWatchdog
Forum: Development::Bug Reports 07-10-2009, 04:16 AM
Replies: 11
Views: 9,227
Posted By MNWatchdog
Sounds right. Noone is on the mobs...

Sounds right.

Noone is on the mobs hate/damage list if the only DPSer is FD.

Working as intended.
Forum: Support::General Support 07-09-2009, 07:34 AM
Replies: 14
Views: 9,972
Posted By MNWatchdog
Forum: Development::Feature Requests 07-07-2009, 05:30 AM
Replies: 12
Views: 9,959
Posted By MNWatchdog
Fear lands way to often even with decent MR and...

Fear lands way to often even with decent MR and it seems to last full duration, so please fix that first.
Forum: Support::Windows Servers 06-15-2009, 12:15 AM
Replies: 7
Views: 8,221
Posted By MNWatchdog
or ya could revert/fix it so it works like 99.9%...

or ya could revert/fix it so it works like 99.9% expects it to work.

Personally, I never liked the extra hoops they added in order to get a petition submitted, although I understand it.
Forum: Development::Feature Requests 05-11-2009, 11:56 PM
Replies: 13
Views: 12,252
Posted By MNWatchdog
... Knock knock knock Who is it? Land...

...
Knock knock knock
Who is it?
Land Shark.
Oh, come in.
...
Forum: Development::Feature Requests 05-08-2009, 12:15 AM
Replies: 14
Views: 11,778
Posted By MNWatchdog
Good idea. But always being one to worry...

Good idea.

But always being one to worry about needless use of CPU resources, won't this make mobs using this script to constantly have to be serviced where as just making it a special only takes...
Forum: Development::Feature Requests 05-07-2009, 05:25 AM
Replies: 14
Views: 11,778
Posted By MNWatchdog
I believe MR immune mobs might not be pacifiable....

I believe MR immune mobs might not be pacifiable.

Give it a try, inquiring minds wanna know.

Although a special for it would probably be good anyways *IF* used conservatively.

An example of...
Forum: Development::Feature Requests 05-07-2009, 05:12 AM
Replies: 13
Views: 12,252
Posted By MNWatchdog
I would think this could add a lot server...

I would think this could add a lot server overhead with the server constantly calculating mobs distance from spawn point.

Add to that tethering adding probable exploiting.
Forum: Quests::Q&A 04-24-2009, 05:43 AM
Replies: 8
Views: 11,111
Posted By MNWatchdog
Yes/No box FTW. Don't overthink it. KISS is...

Yes/No box FTW.

Don't overthink it. KISS is the rule.
Forum: Quests::Q&A 04-23-2009, 11:54 PM
Replies: 8
Views: 11,111
Posted By MNWatchdog
Change the source so if the pet can't wear or...

Change the source so if the pet can't wear or wield an item or it's nodrop, it gets returned.

Trev, shorter really is better.
Forum: General::Server Discussion 04-13-2009, 11:37 PM
Replies: 33
Views: 41,378
Posted By MNWatchdog
I believe the correct saying is "Don't let the...

I believe the correct saying is "Don't let the door hit ya in the ass on the way out."
Forum: Support::General Support 04-05-2009, 05:30 AM
Replies: 16
Views: 13,664
Posted By MNWatchdog
Why are the forums up when it seems that while...

Why are the forums up when it seems that while they're up, the LS comes down.
Forum: Quests::Custom 04-03-2009, 05:11 AM
Replies: 5
Views: 10,923
Posted By MNWatchdog
Remove: quest::level(70); should fix...

Remove:

quest::level(70);


should fix your problem.
Forum: General::Server Discussion 03-29-2009, 03:53 AM
Replies: 42
Views: 38,514
Posted By MNWatchdog
Zombies unite!

Zombies unite!
Forum: General::General Discussion 03-29-2009, 03:45 AM
Replies: 45
Views: 58,828
Posted By MNWatchdog
I suggested something like this months ago and I...

I suggested something like this months ago and I would love it.

#3 has to go though. Nothing should require a central server to keep it functioning.

Instead, make a new launcher that could...
Forum: Spell Support 03-26-2009, 11:40 PM
Replies: 8
Views: 12,139
Posted By MNWatchdog
I believe pet focuses are barely in. I think the...

I believe pet focuses are barely in. I think the server sees any focus item and just ups the pet by 1 level.

Basically, noone has bothered to write the code to handle pet focuses.
Forum: Development::Development 03-19-2009, 11:30 AM
Replies: 254
Views: 241,409
Posted By MNWatchdog
This supposedly includes all expansions up...

This supposedly includes all expansions up through SoF.
Forum: General::General Discussion 03-18-2009, 12:27 AM
Replies: 28
Views: 20,604
Posted By MNWatchdog
Because the antithesis...

Because the antithesis (http://dictionary.reference.com/browse/antithesis) of "If it ain't, don't fix it." now exists.
Forum: General::General Discussion 03-17-2009, 12:40 AM
Replies: 28
Views: 20,604
Posted By MNWatchdog
Seems like this is a software/maintenance problem...

Seems like this is a software/maintenance problem and not a hardware one.

What hardware is EQEmulator.net currently running on?

A simpler idea might be to move these forums to the ProjectEQ...
Forum: Development: Custom Code 03-13-2009, 12:59 AM
Replies: 2
Views: 3,250
Posted By MNWatchdog
The clients probably wont even let a cleric wield...

The clients probably wont even let a cleric wield a second weapon.

A work around would be to make special shields and write some code on the server side to have bash recognize these shields as...
Forum: Support::General Support 03-07-2009, 12:45 PM
Replies: 8
Views: 7,110
Posted By MNWatchdog
They need to fix this issue truthfully. There...

They need to fix this issue truthfully. There should be some means to reset the LS PWs too.
Forum: Development::Development 02-23-2009, 03:33 AM
Replies: 254
Views: 241,409
Posted By MNWatchdog
I couldn't tell from the description, but does...

I couldn't tell from the description, but does that SoF expansion include all the previous expansions like Titanium does?
Forum: Support::Windows Servers 02-10-2009, 03:29 AM
Replies: 12
Views: 10,232
Posted By MNWatchdog
It's Windows that's the problem. When a...

It's Windows that's the problem.

When a Windows machine gets to 25ish players, Windows based Emus lag.
Forum: General::Server Discussion 02-06-2009, 03:42 PM
Replies: 10
Views: 10,031
Posted By MNWatchdog
How much was the donation? Must have been huge...

How much was the donation? Must have been huge to go through the hassle you both went through.

So, how much was it?
Forum: Support::Windows Servers 01-21-2009, 03:01 AM
Replies: 6
Views: 7,801
Posted By MNWatchdog
The reason this probably isnt a issue with other...

The reason this probably isnt a issue with other games is that both your machines are talking directly to each other and thus increasing the chance that they will be sending/recieving at the same...
Showing results 51 to 75 of 176

 
Forum Jump
   

All times are GMT -4. The time now is 08:20 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3