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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 03-26-2009, 11:40 PM
MNWatchdog
Hill Giant
 
Join Date: Feb 2006
Posts: 179
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I believe pet focuses are barely in. I think the server sees any focus item and just ups the pet by 1 level.

Basically, noone has bothered to write the code to handle pet focuses.
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  #2  
Old 03-27-2009, 12:35 AM
Leere
Sarnak
 
Join Date: Sep 2008
Location: Home
Posts: 31
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The 135 is a Resist based limit. Magic (1) = Air, Fire (2) = Fire, Cold (3) = Water, Disease (5) = Earth, Poison (4) = Necro pet.

Any pet focus without the resist limit should work for all types of pets.

zone/pets.cpp, line 192 and following, this is where the boost from the focus happens, and, as MNWatchDog noted, it always does the same thing if you have any kind of focus. The power boost is parsed and reported there, though, if I'm reading the focus check function right, so you could adjust the boost to your liking.

To be really live-like, the NPC database would need to have a unique entry for every possible combination of pet and focus. Come SOF pets, there is also the need to have the pets spawn with gear. Somewhere along the lines, it also was introduced that any focus will summon mage pets with a full set of mage summoned armor already equipped.
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  #3  
Old 03-27-2009, 05:56 PM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 904
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Figures. Thanks for the info though. Too bad this wasn't ever coded fully.
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