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Search: Posts Made By: Zaela_S
Forum: Development::Tools 04-02-2015, 11:02 PM
Replies: 133
Views: 711,066
Posted By Zaela_S
I doubt I changed anything since you last saw it.

I doubt I changed anything since you last saw it.
Forum: Support::Windows Servers 03-22-2015, 12:18 AM
Replies: 6
Views: 10,629
Posted By Zaela_S
Model loading is all client-side. Stuff you...

Model loading is all client-side. Stuff you mentioned (later models that overwrite earlier models) are mostly controlled through the client's Resources/GlobalLoad.txt file; just removing lines from...
Forum: Development::Database/World Building 03-19-2015, 05:05 PM
Replies: 10
Views: 16,226
Posted By Zaela_S
I think that's the one, never used it myself...

I think that's the one, never used it myself though.



Yeah, that's right (for spawns at least, zonelines are... weird). It's the zone that "moved," the spawnpoints are still at the same...
Forum: Development::Database/World Building 03-19-2015, 02:37 PM
Replies: 10
Views: 16,226
Posted By Zaela_S
I'm not sure why coordinates get offset during...

I'm not sure why coordinates get offset during the transition from s3d-based (WLD) to eqg-based (ZON/TER). I'm pretty sure I made it write the raw vertex coords from the s3d to the eqg, and as far as...
Forum: Support::Windows Servers 02-10-2015, 02:28 AM
Replies: 2
Views: 11,131
Posted By Zaela_S
http://www.w3schools.com/sql/sql_insert_into_selec...

http://www.w3schools.com/sql/sql_insert_into_select.asp

Don't fully understand what you're trying to do, but maybe something like:


INSERT INTO goallists (listid, entry)
SELECT 350,...
Forum: Spell Support 01-24-2015, 03:16 AM
Replies: 7
Views: 14,240
Posted By Zaela_S
If the final damage would be over ~21 million it...

If the final damage would be over ~21 million it seems like it would inevitably hit overflow somewhere in there. Dunno if it would be worth bumping the temporaries up to int64 for most servers,...
Forum: Spell Support 01-23-2015, 10:31 PM
Replies: 7
Views: 14,240
Posted By Zaela_S
... if (Critical){ value =...

...
if (Critical){

value = value_BaseEffect*ratio/100;

value += value_BaseEffect*GetFocusEffect(focusImprovedDamage, spell_id)/100;


int value = 375000 * 240 / 100 => 900000
int...
Forum: Development::Tools 01-16-2015, 12:49 PM
Replies: 7
Views: 18,686
Posted By Zaela_S
Whoops, accidentally left in my local settings...

Whoops, accidentally left in my local settings file. And forgot to put Settings.SetSearchFolder in the menu.

Redownload, should be fixed.
Forum: Development::Tools 01-14-2015, 10:18 PM
Replies: 7
Views: 18,686
Posted By Zaela_S
Well, turned out to be more complicated for some...

Well, turned out to be more complicated for some zones, at least for removing object placements.

For now though, a quick and dirty tool:...
Forum: Development::Tools 01-14-2015, 03:53 PM
Replies: 7
Views: 18,686
Posted By Zaela_S
Give me a little bit. I'm in school right now but...

Give me a little bit. I'm in school right now but I should have a basic GUI tool ready in a few hours. The operations required are fairly simple as far as editing WLD data goes.
Forum: Support::Windows Servers 01-04-2015, 09:36 PM
Replies: 25
Views: 43,556
Posted By Zaela_S
https://github.com/EQEmu/Server/blob/master/zone/e...

https://github.com/EQEmu/Server/blob/master/zone/entity.cpp#L488
Forum: General::General Discussion 12-26-2014, 07:37 PM
Replies: 2
Views: 13,479
Posted By Zaela_S
Still working on that part. Made a skeleton class...

Still working on that part. Made a skeleton class for WLD-based models that works well, but I'm doing something wrong as far as reading in rotation values for each frame. The animations tend to...
Forum: General::General Discussion 12-25-2014, 10:09 PM
Replies: 2
Views: 13,479
Posted By Zaela_S
ZEQClient - yet another client project

I needed something to do between semesters, so I decided to start working on a client type thing. There isn't very much to see yet (mobs spawning in their ragdoll positions, then teleporting around a...
Forum: Development::Tools 12-20-2014, 03:21 AM
Replies: 16
Views: 36,793
Posted By Zaela_S
Not sure about your compile issue. I know IUP is...

Not sure about your compile issue. I know IUP is a bit of a pain to set up and has different lib/dll versions for each msvcrt -- I think I made it on VS2010, so that might explain why 2013 wouldn't...
Forum: Development::Tools 12-09-2014, 08:04 PM
Replies: 59
Views: 291,332
Posted By Zaela_S
Yeah, sorry about that. I'm not sure what exactly...

Yeah, sorry about that. I'm not sure what exactly I broke. I've been meaning to get a replacement for this tool out (I can do a bit better GUI-wise now) but I've been pretty busy with school......
Forum: Support::General Support 11-20-2014, 09:47 PM
Replies: 6
Views: 11,250
Posted By Zaela_S
http://wiki.eqemulator.org/p?NPC_Models&frm=Main...

http://wiki.eqemulator.org/p?NPC_Models&frm=Main
Forum: General::General Discussion 11-04-2014, 11:34 PM
Replies: 3
Views: 7,429
Posted By Zaela_S
My understanding was that one unit of loc...

My understanding was that one unit of loc represents one foot. Puts most weapons around 1 to 4 feet long at their default size (probably as they are in the hands of a human?). Also that model size...
Forum: Support::Windows Servers 10-25-2014, 12:13 AM
Replies: 9
Views: 10,175
Posted By Zaela_S
There are no meaningful natural matches between...

There are no meaningful natural matches between npc_types and spawn2, it's probably joining on random columns with matching 1s and 0s and such in the first one or something.

NPCIDs are associated...
Forum: Support::Windows Servers 10-07-2014, 09:30 PM
Replies: 7
Views: 14,024
Posted By Zaela_S
Sounds like this error would only come up if...

Sounds like this error would only come up if you're trying to define a function in the body of another function. Misplaced '}' somewhere in the client.cpp part, probably.
edit: would explain why it...
Forum: Development::Tools 09-21-2014, 05:32 PM
Replies: 133
Views: 711,066
Posted By Zaela_S
Mostly to make them compatible with this tool ;p...

Mostly to make them compatible with this tool ;p EQG format zones are easier to work with in a lot of ways...

I'm just getting started re-writing this tool; when I'm done I should easily be able...
Forum: Development::Tools 09-19-2014, 10:17 PM
Replies: 133
Views: 711,066
Posted By Zaela_S
Yeah. The client has no expectations about what...

Yeah. The client has no expectations about what format a particular image will be in. Any BMP or DDS file could be replaced with a PNG or JPEG without problems. It just looks at whatever's there,...
Forum: Development::Tools 09-19-2014, 05:32 PM
Replies: 133
Views: 711,066
Posted By Zaela_S
Hmm, I'm not sure what's up there. They work out...

Hmm, I'm not sure what's up there. They work out of the box on both Windows machines I have access to (running 7 and 8). zlib1.dll should be a built-in system file since XP, I think; not sure why it...
Forum: Development::Tools 09-16-2014, 01:51 PM
Replies: 133
Views: 711,066
Posted By Zaela_S
The model viewer now supports alternate...

The model viewer now supports alternate "heads"/model parts (H key to cycle through them, if any) and texture sets (more or less -- T key to cycle through those).

I took a little time out to...
Forum: Development::Tools 08-31-2014, 05:01 AM
Replies: 133
Views: 711,066
Posted By Zaela_S
Haven't been making any progress lately, but...

Haven't been making any progress lately, but figured I'd put out what I have so far for the animated model tool I've been working on since it makes a decent EQG model and animation viewer. Link...
Forum: Development::Tools 08-17-2014, 07:11 PM
Replies: 133
Views: 711,066
Posted By Zaela_S
Erm, anything that blender can import I guess ;p ...

Erm, anything that blender can import I guess ;p



For S3D models, it's actually just the last bit that identifies the animation: one letter for the "category," and then two digits for the...
Showing results 51 to 75 of 216

 
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