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Search: Posts Made By: Drawde
Forum: Archive::Database/World Building 04-05-2003, 06:32 AM
Replies: 18
Views: 17,796
Posted By Drawde
I'll look into the spell problem ASAP. However,...

I'll look into the spell problem ASAP.
However, regarding city defence, one of the developers said that the city_defense table was actually just used for guildwars.
So presumably it doesn't make...
Forum: Archive::Bugs 04-05-2003, 03:46 AM
Replies: 9
Views: 7,887
Posted By Drawde
Emusharemem.dll/world.exe crash problems

I've been trying to solve this problem since 4.3 was released and still haven't had any luck,
so wondered if anyone else could help.

Basically when starting up world.exe I get the following...
Forum: Archive::Quests 04-04-2003, 08:50 PM
Replies: 19
Views: 14,856
Posted By Drawde
EVENT_ATTACK doesn't seem to work. Here is an...

EVENT_ATTACK doesn't seem to work. Here is an example script for an orc pawn:

EVENT_ATTACK {
say("Death!! Death to all those who oppose the Crushbone Orcs!")
}

EVENT_DEATH {
say("You...
Forum: Archive::General Discussion 04-04-2003, 08:36 PM
Replies: 2
Views: 3,203
Posted By Drawde
Strange that the health loss when equipping a...

Strange that the health loss when equipping a recommended-level item is apparently client-side, but it doesn't happen in EQLive.
Seems like a REALLY drastic anti-twinking measure :D
Forum: Archive::Quests 04-03-2003, 12:53 AM
Replies: 0
Views: 5,371
Posted By Drawde
Quest addon 0.1 with soulbinders, PoDs, GMs and scions

posted on the world building forum (since you also need to DL an updated DB addon) - http://forums.eqemu.net/viewtopic.php?t=6912
Forum: Archive::Database/World Building 04-03-2003, 12:52 AM
Replies: 18
Views: 17,796
Posted By Drawde
Quest addon 0.1 (new) plus updated DB addon

Quests - http://edwardpinniger.bctalk.net/eq/quests0.1.zip
Updated DB addon - http://edwardpinniger.bctalk.net/eq/worlddata1.1.beta5.zip
Item and book DBs (if you haven't already downloaded the...
Forum: Archive::General Discussion 03-30-2003, 10:34 PM
Replies: 2
Views: 2,752
Posted By Drawde
That's exactly the same error that I get with...

That's exactly the same error that I get with some versions of EQEmu (such as the 4.3 release version). No idea what causes it.
Download the 4.4dr1 files from my beta 5 DB addon post on the world...
Forum: Archive::Quests 03-29-2003, 03:57 AM
Replies: 19
Views: 14,856
Posted By Drawde
Very large .qst files with a lot of text (newbie...

Very large .qst files with a lot of text (newbie armour quest NPCs, for example) appear to crash the zone server,
without giving an error message.

If there is a full stop or other punctuation...
Forum: Archive::Database/World Building 03-27-2003, 11:56 PM
Replies: 8
Views: 5,939
Posted By Drawde
Also, Lurker_005 has just sent me his quest...

Also, Lurker_005 has just sent me his quest converter script, which converts HQ scripts to the EQEmu format, so hopefully I should have a working quest addon finished reasonably soon.
Forum: Archive::Database/World Building 03-27-2003, 11:50 PM
Replies: 8
Views: 5,939
Posted By Drawde
Also www.eqcaster.com (a downloadable...

Also www.eqcaster.com (a downloadable guide/compendium) and the quests in the HackerQuest emu DB are
useful reference material.
Forum: Archive::Quests 03-26-2003, 07:28 AM
Replies: 2
Views: 6,072
Posted By Drawde
Commas causing errors in say() text

I've more or less got the hang of the new quest system now and have managed to get test scripts with things like multi item turnins, spellcasting, and cash rewards, working, and have made working...
Forum: Archive::Database/World Building 03-25-2003, 10:41 PM
Replies: 67
Views: 51,009
Posted By Drawde
Thanks for mentioning those bugs anyway, I've...

Thanks for mentioning those bugs anyway, I've fixed some of them now.
However this DB addon is a beta and so isn't 100% complete or error free, plus it's very easy for errors to creep in in...
Forum: Archive::General Discussion 03-24-2003, 09:13 PM
Replies: 5
Views: 3,854
Posted By Drawde
I'll create a basic quest addon with soulbinders,...

I'll create a basic quest addon with soulbinders, guildmasters, PoDs and Nexus scions, once I've managed to get the new quest scripting working.. I'm having some problems at the minute just getting...
Forum: Archive::Database/World Building 03-24-2003, 07:45 AM
Replies: 67
Views: 51,009
Posted By Drawde
The latest db.sql (with the updated tradeskill...

The latest db.sql (with the updated tradeskill table, etc.) is in the 4.4dr1 zip
which I posted a link to along with the link to the DB addon.
If you use this as a base for loading my DB addon, the...
Forum: Archive::Database/World Building 03-23-2003, 09:30 PM
Replies: 67
Views: 51,009
Posted By Drawde
Sorry about the lack of items etc. The thing is...

Sorry about the lack of items etc. The thing is that this is a DB ADDON, not a full DB, you have to source the basic db.sql, then items, doors, books etc. before loading my addon.

You can...
Forum: Archive::Database/World Building 03-23-2003, 07:13 AM
Replies: 67
Views: 51,009
Posted By Drawde
4.3/4.4dr1 compatible DB addon (1.1 beta 5) - finally!

(edited to fix URLs and add items link)
http://www.edwardpinniger.bctalk.net/eq/worlddata1.1beta5.zip
This version requires the 4.4dr1 binaries which you can download from...
Forum: Archive::Bugs 03-17-2003, 08:13 AM
Replies: 20
Views: 15,488
Posted By Drawde
So that's why the skill level needed for the...

So that's why the skill level needed for the damage output to work properly varied (sometimes it was 10, sometimes 15, 20, or 25),
it was due to the varying STR of my characters. Couldn't work out...
Forum: Archive::Database/World Building 03-17-2003, 03:12 AM
Replies: 22
Views: 16,437
Posted By Drawde
Yes, I've got factions working OK now, and KOS...

Yes, I've got factions working OK now, and KOS creatures will aggro.
I'm working on improving the faction list, so all the different "guilds" in a city have their own faction as in EQLive, but...
Forum: Archive::Bugs 03-17-2003, 03:09 AM
Replies: 20
Views: 15,488
Posted By Drawde
Thanks for the info, that seems to have fixed it....

Thanks for the info, that seems to have fixed it.
I've put made a .sql script to update these tables -
http://www.edwardpinniger.bctalk.net/eq/updatebackups.sql
also an items DB compatible with...
Forum: Archive::Bugs 03-16-2003, 09:05 AM
Replies: 20
Views: 15,488
Posted By Drawde
I'm getting a strange crash error when using...

I'm getting a strange crash error when using these binaries. Everything will start up OK and I can enter the world,
however around 5 seconds after entering the world the zoneserver will (invariably)...
Forum: Archive::Database/World Building 03-16-2003, 08:58 AM
Replies: 22
Views: 16,437
Posted By Drawde
I'm working on a 0.4.3-compatible version and...

I'm working on a 0.4.3-compatible version and should hopefully have it finished within 2 or 3 days. It should have quite a few fixes and additions in addition to being fully 4.3-compatible.
Forum: Archive::Bugs 03-16-2003, 04:26 AM
Replies: 20
Views: 15,488
Posted By Drawde
I'll try and create a new starting_items table...

I'll try and create a new starting_items table ASAP using the new system. I'll post it here when it's done.
Forum: Archive::Database/World Building 03-14-2003, 11:20 PM
Replies: 9
Views: 7,603
Posted By Drawde
I think the main reason for this is that the Z...

I think the main reason for this is that the Z coordinates for all the zone and safe points need to be divided by 10. E.g the safe point for qeynos2 is 31, it needs to be 3. I've modified all of the...
Forum: Archive::Database/World Building 03-14-2003, 11:09 PM
Replies: 10
Views: 6,780
Posted By Drawde
The updated files can be downloaded from...

The updated files can be downloaded from http://www.edwardpinniger.bctalk.net/eq/build.zip .
This zip includes an updated db.sql, but it might work with the existing DB.
Forum: Archive::Bugs 03-14-2003, 11:08 PM
Replies: 20
Views: 15,488
Posted By Drawde
That would be a good addition. Another thing...

That would be a good addition.
Another thing that might make the starting items table more "efficient" is, if any of the values (race, class, deity etc) are set to 0, they are given to all...
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