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Old 02-23-2003, 09:15 PM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default Beta 4 of my DB addon, plus updated EQNPC parser

http://edwardpinniger.bctalk.net/eq/...ta1.1beta4.zip
http://edwardpinniger.bctalk.net/eq/eqnpc.zip

I've also (finally) uploaded a new version of EQNPC, the parser/converter utility
I use to generate the spawn data - this version supports resists and the city_defense table
as well as having a new min/max damage formula and an up-to-date source NPC list. This might help out other people who want to add NPCs.

New things in this version:
Added NPC spawns to Shar Vahl, the Nexus and the Bazaar (Next version of my quest addon will include Nexus Scion scripts).
Fixed + itemised Lower and Upper Guk
Updated Greater Faydark with new creature types (arboreans, sylvan bats etc)
Added City Defence data
Added resistances data to npc_types (base resists are determined by race, e.g undead are resistant to poison/disease, and increased according to the NPC's level)
More tradeskill recipes (baking and brewing, plus some "newbie" quest armour - scripts to obtain the moulds + assembly kits for the latter will be in my next quest addon)
More loot tables (still unfinished)
Modified + added to merchant lists, using the new 80-item cap (again, still unfinished). Also, you can buy horse bridles from the Bazaar merchants.
Adjusted NPC min/max damage formula (it's higher now, to compensate for the new AC damage reduction code which was resulting in NPCs not hitting hard enough)
Fixed some creatures that had far too many HPs for their level (lizardmen in Feerrott, skeletons in Qeynos Hills)
Fixed some NPCs being on the wrong faction (notably Sir Edwin Motte being on the Bloodsabres faction and killing any non-evil players that went near him..)

Next version (1.1 final) should include -
Fixed Kunark outdoor zones
Fixed spawns/Z locs for Sebilis, Najena, Chardok and maybe some other dungeons
Loot tables for all old world and Kunark monster types (hopefully)
Merchant lists assigned properly in Erudin and Cabilis
More tradeskill recipes (jewelcraft, fletching, smithed armour)
Might be a while till I finish this version though since I haven't had much time to work on EQEmu lately.
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