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Forum: Development::Server Code Submissions 04-10-2009, 10:07 AM
Replies: 1
Views: 7,636
Posted By realityincarnate
Undye fix [Committed in Rev420]

I noticed that if you try to undye an armor slot by setting all colors to 255, it only works until next time you zone. This makes it permanent (and also consumes a prismatic dye).


Index:...
Forum: Development: Custom Code 04-04-2009, 02:27 PM
Replies: 1
Views: 2,735
Posted By realityincarnate
Merchant Inventory Quest Commands

I don't know of any Live-like functions that would use these commands, so I guess they belong in the custom code section.

This code adds two new perl commands: quest::MerchantSetItem and...
Forum: Development::Server Code Submissions 04-04-2009, 02:18 PM
Replies: 0
Views: 6,167
Posted By realityincarnate
Some bard tweaks [Committed in Rev420]

These are fixes for a couple of bard issues I noticed. The first is that bards can gain instrument bonuses and skill levels for instruments that they aren't trained in. This code change prevents...
Forum: Development::Server Code Submissions 04-04-2009, 02:07 PM
Replies: 1
Views: 6,182
Posted By realityincarnate
Title suffix quest command [Committed in Rev420]

There was a thread not too long ago talking about using quest commands to add titles. There didn't seem to be any way to access the suffix part through the perl scripting, so I added one.

Syntax:...
Forum: Quests::Submissions 04-04-2009, 02:04 PM
Replies: 0
Views: 7,246
Posted By realityincarnate
Warrens Quests

I was poking around in the Warrens and noticed that pretty much none of the quests work properly, so I made minor updates to get them up and running.

File: A_captured_erudite.pl Zone: Warrens
...
Forum: Quests::Q&A 04-04-2009, 12:22 PM
Replies: 8
Views: 8,293
Posted By realityincarnate
The main problem with your version of the quest...

The main problem with your version of the quest is that GetHateTop() isn't a member of the entity list. If you call $npc->GetHateTop(), you'll get a result, which I believe is mob type. You should...
Forum: Quests::Q&A 04-03-2009, 10:36 PM
Replies: 8
Views: 8,293
Posted By realityincarnate
I'd forgotten that the $mob stuff doesn't work in...

I'd forgotten that the $mob stuff doesn't work in quite as straightforward a fashion as the others. Almost nothing that I've seen actually works with the $mob variable, but those functions will work...
Forum: Quests::Q&A 04-03-2009, 01:13 PM
Replies: 8
Views: 8,293
Posted By realityincarnate
To the best of my knowledge, they all still work,...

To the best of my knowledge, they all still work, plus some more that aren't listed there. What have you tried?

I know it isn't as convenient as an up-to-date, alphabetized list, but if you...
Forum: Development::GeorgeS's Tools 03-31-2009, 02:05 PM
Replies: 5
Views: 8,344
Posted By realityincarnate
I was having similar problems for a couple of...

I was having similar problems for a couple of days and couldn't make any progress. I finally fixed my issues by going to GeorgeS' page and downloading and installing the MYODBC drivers from the link...
Forum: Quests::Q&A 03-11-2009, 12:11 PM
Replies: 5
Views: 6,968
Posted By realityincarnate
That way won't work, you'd need to write the much...

That way won't work, you'd need to write the much more tedious method of:

if (($item1 == 4861) || ($item1 == 4862) || ($item1 == 4863) || etc...


Since most of the items you're looking at are...
Forum: Development::Development 03-08-2009, 09:48 PM
Replies: 4
Views: 7,447
Posted By realityincarnate
I'm not sure whether this will help (I haven't...

I'm not sure whether this will help (I haven't done any AA work), but I found matches to those strings in the file dbstr_us.txt
Forum: Development::Server Code Submissions 03-08-2009, 01:26 PM
Replies: 1
Views: 10,355
Posted By realityincarnate
A more extensive modification

(this replaces the code posted above)
After playing around with the language stuff some more, I made a couple of changes to how language skill is handled. This system now uses both the speaker and...
Forum: Development::Server Code Submissions 03-08-2009, 12:45 PM
Replies: 2
Views: 14,263
Posted By realityincarnate
A minor adjustment

It looks like the first instrument code affected a couple of songs that aren't supposed to have requirements. The proper songs seem to have an instrument listed as both a component and a focus item....
Forum: Development::Server Code Submissions 03-08-2009, 12:05 AM
Replies: 0
Views: 6,759
Posted By realityincarnate
Bandolier fix

This is a really minor issue, but I noticed that when using bandolier to switch between weapons and bard instruments, the instrument bonuses were not being calculated after the switch. I assume (but...
Forum: Development::Server Code Submissions 03-07-2009, 12:54 PM
Replies: 1
Views: 10,355
Posted By realityincarnate
Learning Languages

This fix allows players to teach each other languages while grouped. It only works while grouped and in the same zone. I think the rate of learning feels about right, but it could be tinkered with....
Forum: General::General Discussion 03-06-2009, 10:37 AM
Replies: 1
Views: 5,439
Posted By realityincarnate
Anyone remember EQ language lessons?

I've been working on adding the ability to learn languages from other characters to my server code. I think I've mostly got it, but I've run into a couple of things that I just don't remember all...
Forum: Development::Server Code Submissions 03-04-2009, 09:10 PM
Replies: 2
Views: 14,263
Posted By realityincarnate
Songs with instrument requirements

I'm not sure all that many bards will thank me for it, but this code should enable the check for instruments on bard songs that require a specific instrument type. I did some local testing and it...
Forum: Development::Server Code Submissions 02-24-2009, 09:50 PM
Replies: 2
Views: 7,052
Posted By realityincarnate
Magic weapon spell effects

I doubt if anyone will remember me, but I was around about a year ago (primarily did some quest work) before a new job took hold of all my free time. But I decided to jump in again with a fairly...
Forum: Quests::Completed 04-26-2008, 10:13 AM
Replies: 1
Views: 11,273
Posted By realityincarnate
Qeynos: Wind Spirits Armor (bard armor)

Most of the quest text for this one was already in the PEQ database, it just needed a couple of modifications and the addition of a bunch of recipes to make the items work.

Sollari_Bekines.pl...
Forum: Quests::Completed 04-12-2008, 02:38 PM
Replies: 2
Views: 9,970
Posted By realityincarnate
Erudin: The Bridge

This one was a little bit interesting, as the original quest depends on an npc, Hansl Bigroon, dropping one of the quest items as he walks away. To the best of my knowledge (someone please let me...
Forum: Quests::Completed 04-11-2008, 03:53 PM
Replies: 1
Views: 8,403
Posted By realityincarnate
Erudin: Zombie Flesh & Fisherman Convert

These two quests are both given by Dleria Mausrel in the Deepwater Knights guild in Erudin.

Dleria_Mausrel.pl zone:erudnext

#####################################
#Quests: Zombie Flesh, Convert...
Forum: Quests::Completed 04-05-2008, 11:41 AM
Replies: 4
Views: 31,244
Posted By realityincarnate
Ah, that looks much cleaner. I assumed there was...

Ah, that looks much cleaner. I assumed there was a better way to do that, but I had no idea what it was.
Forum: Quests::Completed 04-05-2008, 10:15 AM
Replies: 4
Views: 31,244
Posted By realityincarnate
Pearls of Odus

This npc, Weligon Steelherder, is also contains text for the Barnacle Breastplate (previously complete) and Deep Six Cutlass (work in progress) quests.

Weligon_Steelherder.pl zone:erudnext
...
Forum: Quests::Completed 04-04-2008, 10:53 AM
Replies: 1
Views: 8,220
Posted By realityincarnate
Erudin: Cures

This is the script for the Cleric in Erudin who heals and cures disease/poison for a "donation."

Cipse_Tospyr.pl zone:erudnext

#############
#Erudin Cures
#Author: RealityIncarnate
#NPC:...
Forum: Support::Windows Servers 03-20-2008, 02:12 AM
Replies: 4
Views: 6,765
Posted By realityincarnate
I've waited for upwards of ten minutes. It...

I've waited for upwards of ten minutes. It doesn't look like anything in the zone is ever moving again. The problem occurs on every dynamic zone that I've tried (not just the ones that I modified),...
Showing results 76 to 100 of 119

 
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