Lost waypoints on zoning
			 
			 
			
		
		
		
		I recently changed my server to newer versions of both the emulator (0.7.0-1102) and the peq database (1102a).  Since the upgrade, I've noticed that whenever I leave a dynamic zone and return, every npc in the zone loses all waypoint data.  Using #wpinfo shows that everything is now on grid 0 with no waypoints.  Reassigning them to the proper grid ID still doesn't restore the waypoint data.  If I do a repop, everything functions normally until everyone leaves the zone, then the same problem occurs when it is reentered. 
 
Unfortunately, I'm in a pretty shoddy state as far as debugging information goes; I've been doing a lot of npc pathing work lately, and I'm not entirely sure when the problem started.  I just know it used to work.  Before I start going back to previous versions of the database and server, has anyone else had problems with this?  Any suggestions as to what the problem might be? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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