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Search: Posts Made By: Dibalamin
Forum: Development::Feature Requests 07-08-2009, 03:09 PM
Replies: 12
Views: 10,044
Posted By Dibalamin
Fear durations can be adjusted server side if...

Fear durations can be adjusted server side if they seem too long, I don't see that as being an obstacle for offering a temp fix to fear. As it stands now, mobs stand their ignorantly beating on one...
Forum: Development::Server Code Submissions 07-07-2009, 01:51 PM
Replies: 18
Views: 22,945
Posted By Dibalamin
Think of it this way Immune ---> Partially...

Think of it this way

Immune ---> Partially ---> Mostly ----> Fully
0 ---> 25% of effect --- > Half Effect ---> Full Effect
Forum: Development::Bug Reports 07-07-2009, 01:29 PM
Replies: 0
Views: 5,551
Posted By Dibalamin
Recharging items with tradeskill combines

Small issue and I'm not sure how to rectify it. When using containers to recharge items, they only come back with a single charge, instead of the normal full max for the item. This occurs with...
Forum: Development::Feature Requests 07-06-2009, 10:25 PM
Replies: 12
Views: 10,044
Posted By Dibalamin
Fear change

A slight change to fear: Is it possible to have fear, in it's current form to count as a mez however not be breakable by damage? I don't think this is possible to acheive through editing the spell....
Forum: Development::Development 07-06-2009, 05:18 PM
Replies: 7
Views: 7,348
Posted By Dibalamin
Oh, I plan too. Flying kick at level 20ish is...

Oh, I plan too. Flying kick at level 20ish is slamming people in the head for 180 in unrest from the Monk Skel's, and the 300 flying kick I dropped just a few minutes ago to a fire giant are a bit...
Forum: Development::Development 07-06-2009, 05:09 PM
Replies: 7
Views: 7,348
Posted By Dibalamin
So, the rule_name would be...

So, the rule_name would be Combat:MonkDamageTableBonus

the value would be 0-100 which will be a %

Never added rules manually before, want to make sure I don't hose it ><
Forum: Development::Development 07-06-2009, 04:44 PM
Replies: 7
Views: 7,348
Posted By Dibalamin
My bad, I was going by this: What are...

My bad, I was going by this:



What are the names of the values then? And what are the specifics of the rule? AKA what makes it hit for more/less, etc.
Forum: Development::Development 07-06-2009, 02:56 PM
Replies: 7
Views: 7,348
Posted By Dibalamin
Missing SQL?

KLS, where did you hide the SQL for the new rule values for Monk Skills? I see slow mitigation in the svn, but not the rule values.
Forum: Quests::Q&A 07-06-2009, 07:29 AM
Replies: 4
Views: 6,612
Posted By Dibalamin
Yeah, signals would work better for this. Once I...

Yeah, signals would work better for this. Once I get to work I'll post you up an example.
Forum: Quests::Q&A 07-05-2009, 07:57 PM
Replies: 0
Views: 5,373
Posted By Dibalamin
making a mob ignore someone with a certain buff

Ok, I'm trying to script something and I have no idea if it is possible. I'm trying to get a mob to ignore people that are affected by a spell he casts.

I see that $mob->FindBuff(spellid) but I'm...
Forum: Development::GeorgeS's Tools 07-03-2009, 07:07 PM
Replies: 1
Views: 7,011
Posted By Dibalamin
New tool thought - Skill Caps

If this already exists, just call me blind and dumb =D.

A skill cap editor would be nice for development purposes.

Have a selector for skill, class and a drop down for various rates such as 3...
Forum: Development::Bug Reports 07-03-2009, 06:13 PM
Replies: 0
Views: 5,500
Posted By Dibalamin
Voice Graft

Voice graft is currently only usable by GM's, kinda humorous, but even non-GM's who you #gm on will be able to use it.
Forum: Development::Development 07-02-2009, 01:16 PM
Replies: 3
Views: 7,119
Posted By Dibalamin
Along those same lines, quest::ze() is now not...

Along those same lines, quest::ze() is now not reporting the NPC's name, which I'm Ok with.
Forum: Support::General Support 07-02-2009, 11:47 AM
Replies: 3
Views: 6,756
Posted By Dibalamin
And the LOD Bias

And the LOD Bias
Forum: Development::Bug Reports 07-02-2009, 09:44 AM
Replies: 23
Views: 20,456
Posted By Dibalamin
I think you can reduce their accuracy by reducing...

I think you can reduce their accuracy by reducing it in the NPCs stats. Other than that I'm not sure. Ours all default to 0.
Forum: Quests::Q&A 07-02-2009, 09:01 AM
Replies: 2
Views: 5,282
Posted By Dibalamin
Naa, stock items, was just curious if there was a...

Naa, stock items, was just curious if there was a perl function hid somewhere.
Forum: Quests::Q&A 07-01-2009, 06:42 PM
Replies: 2
Views: 5,282
Posted By Dibalamin
Checking item for no drop flag

Is there a perl function to check if an item is no drop?

I'm trying to have NPC's take droppable items, but return no drop items.
Forum: Support::Windows Servers 07-01-2009, 06:31 PM
Replies: 3
Views: 7,297
Posted By Dibalamin
There are some walkthroughs on how to load the...

There are some walkthroughs on how to load the spells into Spells_new, just search the forums.
Forum: General::General Discussion 07-01-2009, 06:30 PM
Replies: 4
Views: 5,905
Posted By Dibalamin
Giving a redirect still, will def join up when it...

Giving a redirect still, will def join up when it goes live.
Forum: Development::Bug Reports 07-01-2009, 06:29 PM
Replies: 4
Views: 10,029
Posted By Dibalamin
Ahh, I feel much better now...

This seems to be missing from lifetaps...where would one go and how would one add this back to lifetap effects in the source?
Forum: Support::Windows Servers 07-01-2009, 03:17 PM
Replies: 3
Views: 7,297
Posted By Dibalamin
For depopping adds use this script on each of the...

For depopping adds use this script on each of the mobs you want to depop:


sub EVENT_COMBAT {
if ($combat_state == 0){
quest::depop();
}
}

For NPC's to cast spells, use...
Forum: Quests::Plugins & Mods 06-30-2009, 05:38 PM
Replies: 5
Views: 18,286
Posted By Dibalamin
Hell yeah Shendare, thanks for sharing!

Hell yeah Shendare, thanks for sharing!
Forum: Spell Support 06-30-2009, 03:54 PM
Replies: 9
Views: 8,170
Posted By Dibalamin
For firing spells on a timer, you will need to...

For firing spells on a timer, you will need to use


sub EVENT_TIMER {
if($timer eq "nuke") {
$npc->CastSpell(ID,Target);
}
}
Forum: Spell Support 06-30-2009, 03:34 PM
Replies: 9
Views: 8,170
Posted By Dibalamin
As far as script wise? I'm not aware of a way to...

As far as script wise? I'm not aware of a way to make a spell fire off instantly without creating a new copy & setting it to 0 cast time in the editor. However, in spell sets giving a spell a mana...
Forum: Development::Development 06-30-2009, 11:41 AM
Replies: 17
Views: 22,288
Posted By Dibalamin
Someone over at P1999 reported that in Unrest,...

Someone over at P1999 reported that in Unrest, live mobs like beetles and werebats were running away at full speed while snared.


...
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