EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 4 of 8
<
1
2
3
4
5
6
7
8
>
Showing results 76 to 100 of 182
Search took
0.01
seconds; generated 11 minute(s) ago.
Search:
Posts Made By:
Dibalamin
Forum:
Development::Feature Requests
07-08-2009, 03:09 PM
Replies:
12
Fear change
Views:
10,044
Posted By
Dibalamin
Fear durations can be adjusted server side if...
Fear durations can be adjusted server side if they seem too long, I don't see that as being an obstacle for offering a temp fix to fear. As it stands now, mobs stand their ignorantly beating on one...
Forum:
Development::Server Code Submissions
07-07-2009, 01:51 PM
Replies:
18
COMMITTED: Slow Mitigation
Views:
22,945
Posted By
Dibalamin
Think of it this way Immune ---> Partially...
Think of it this way
Immune ---> Partially ---> Mostly ----> Fully
0 ---> 25% of effect --- > Half Effect ---> Full Effect
Forum:
Development::Bug Reports
07-07-2009, 01:29 PM
Replies:
0
Recharging items with tradeskill combines
Views:
5,551
Posted By
Dibalamin
Recharging items with tradeskill combines
Small issue and I'm not sure how to rectify it. When using containers to recharge items, they only come back with a single charge, instead of the normal full max for the item. This occurs with...
Forum:
Development::Feature Requests
07-06-2009, 10:25 PM
Replies:
12
Fear change
Views:
10,044
Posted By
Dibalamin
Fear change
A slight change to fear: Is it possible to have fear, in it's current form to count as a mez however not be breakable by damage? I don't think this is possible to acheive through editing the spell....
Forum:
Development::Development
07-06-2009, 05:18 PM
Replies:
7
Missing SQL?
Views:
7,348
Posted By
Dibalamin
Oh, I plan too. Flying kick at level 20ish is...
Oh, I plan too. Flying kick at level 20ish is slamming people in the head for 180 in unrest from the Monk Skel's, and the 300 flying kick I dropped just a few minutes ago to a fire giant are a bit...
Forum:
Development::Development
07-06-2009, 05:09 PM
Replies:
7
Missing SQL?
Views:
7,348
Posted By
Dibalamin
So, the rule_name would be...
So, the rule_name would be Combat:MonkDamageTableBonus
the value would be 0-100 which will be a %
Never added rules manually before, want to make sure I don't hose it ><
Forum:
Development::Development
07-06-2009, 04:44 PM
Replies:
7
Missing SQL?
Views:
7,348
Posted By
Dibalamin
My bad, I was going by this: What are...
My bad, I was going by this:
What are the names of the values then? And what are the specifics of the rule? AKA what makes it hit for more/less, etc.
Forum:
Development::Development
07-06-2009, 02:56 PM
Replies:
7
Missing SQL?
Views:
7,348
Posted By
Dibalamin
Missing SQL?
KLS, where did you hide the SQL for the new rule values for Monk Skills? I see slow mitigation in the svn, but not the rule values.
Forum:
Quests::Q&A
07-06-2009, 07:29 AM
Replies:
4
Help with Quests Objects inside EVENTS
Views:
6,612
Posted By
Dibalamin
Yeah, signals would work better for this. Once I...
Yeah, signals would work better for this. Once I get to work I'll post you up an example.
Forum:
Quests::Q&A
07-05-2009, 07:57 PM
Replies:
0
making a mob ignore someone with a certain buff
Views:
5,373
Posted By
Dibalamin
making a mob ignore someone with a certain buff
Ok, I'm trying to script something and I have no idea if it is possible. I'm trying to get a mob to ignore people that are affected by a spell he casts.
I see that $mob->FindBuff(spellid) but I'm...
Forum:
Development::GeorgeS's Tools
07-03-2009, 07:07 PM
Replies:
1
New tool thought - Skill Caps
Views:
7,011
Posted By
Dibalamin
New tool thought - Skill Caps
If this already exists, just call me blind and dumb =D.
A skill cap editor would be nice for development purposes.
Have a selector for skill, class and a drop down for various rates such as 3...
Forum:
Development::Bug Reports
07-03-2009, 06:13 PM
Replies:
0
Voice Graft
Views:
5,500
Posted By
Dibalamin
Voice Graft
Voice graft is currently only usable by GM's, kinda humorous, but even non-GM's who you #gm on will be able to use it.
Forum:
Development::Development
07-02-2009, 01:16 PM
Replies:
3
quest::me apparently working again
Views:
7,119
Posted By
Dibalamin
Along those same lines, quest::ze() is now not...
Along those same lines, quest::ze() is now not reporting the NPC's name, which I'm Ok with.
Forum:
Support::General Support
07-02-2009, 11:47 AM
Replies:
3
i need help!about NPCs
Views:
6,756
Posted By
Dibalamin
And the LOD Bias
And the LOD Bias
Forum:
Development::Bug Reports
07-02-2009, 09:44 AM
Replies:
23
Combat changes when updating (help)
Views:
20,456
Posted By
Dibalamin
I think you can reduce their accuracy by reducing...
I think you can reduce their accuracy by reducing it in the NPCs stats. Other than that I'm not sure. Ours all default to 0.
Forum:
Quests::Q&A
07-02-2009, 09:01 AM
Replies:
2
Checking item for no drop flag
Views:
5,282
Posted By
Dibalamin
Naa, stock items, was just curious if there was a...
Naa, stock items, was just curious if there was a perl function hid somewhere.
Forum:
Quests::Q&A
07-01-2009, 06:42 PM
Replies:
2
Checking item for no drop flag
Views:
5,282
Posted By
Dibalamin
Checking item for no drop flag
Is there a perl function to check if an item is no drop?
I'm trying to have NPC's take droppable items, but return no drop items.
Forum:
Support::Windows Servers
07-01-2009, 06:31 PM
Replies:
3
few questions
Views:
7,297
Posted By
Dibalamin
There are some walkthroughs on how to load the...
There are some walkthroughs on how to load the spells into Spells_new, just search the forums.
Forum:
General::General Discussion
07-01-2009, 06:30 PM
Replies:
4
New EQEmu Quest Website
Views:
5,905
Posted By
Dibalamin
Giving a redirect still, will def join up when it...
Giving a redirect still, will def join up when it goes live.
Forum:
Development::Bug Reports
07-01-2009, 06:29 PM
Replies:
4
Ahh, I feel much better now...
Views:
10,029
Posted By
Dibalamin
Ahh, I feel much better now...
This seems to be missing from lifetaps...where would one go and how would one add this back to lifetap effects in the source?
Forum:
Support::Windows Servers
07-01-2009, 03:17 PM
Replies:
3
few questions
Views:
7,297
Posted By
Dibalamin
For depopping adds use this script on each of the...
For depopping adds use this script on each of the mobs you want to depop:
sub EVENT_COMBAT {
if ($combat_state == 0){
quest::depop();
}
}
For NPC's to cast spells, use...
Forum:
Quests::Plugins & Mods
06-30-2009, 05:38 PM
Replies:
5
Global Perl Utility Functions
Views:
18,286
Posted By
Dibalamin
Hell yeah Shendare, thanks for sharing!
Hell yeah Shendare, thanks for sharing!
Forum:
Spell Support
06-30-2009, 03:54 PM
Replies:
9
Spell question
Views:
8,170
Posted By
Dibalamin
For firing spells on a timer, you will need to...
For firing spells on a timer, you will need to use
sub EVENT_TIMER {
if($timer eq "nuke") {
$npc->CastSpell(ID,Target);
}
}
Forum:
Spell Support
06-30-2009, 03:34 PM
Replies:
9
Spell question
Views:
8,170
Posted By
Dibalamin
As far as script wise? I'm not aware of a way to...
As far as script wise? I'm not aware of a way to make a spell fire off instantly without creating a new copy & setting it to 0 cast time in the editor. However, in spell sets giving a spell a mana...
Forum:
Development::Development
06-30-2009, 11:41 AM
Replies:
17
Derision, your pathfinding code
Views:
22,288
Posted By
Dibalamin
Someone over at P1999 reported that in Unrest,...
Someone over at P1999 reported that in Unrest, live mobs like beetles and werebats were running away at full speed while snared.
...
Showing results 76 to 100 of 182
Page 4 of 8
<
1
2
3
4
5
6
7
8
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
12:47 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3