EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 5 of 5
<
1
2
3
4
5
Showing results 101 to 108 of 108
Search took
0.00
seconds; generated 74 minute(s) ago.
Search:
Posts Made By:
quester
Forum:
Archive::Development
11-01-2002, 05:31 PM
Replies:
1
Small code fix...
Views:
2,966
Posted By
quester
Small code fix...
zone\client.cpp, line 1707
// #help indicates this command name is "#dbspawn", the useage prompt alo uses that name
//else if (strcasecmp(sep.arg[0], "#npctypespawn") == 0 &&...
Forum:
Archive::General Discussion
11-01-2002, 04:48 PM
Replies:
3
Just a quick question about spells
Views:
2,239
Posted By
quester
As a side note.. the project that i'm working on...
As a side note.. the project that i'm working on right now is to beef up and complete the support for pets and pet spells in the emulator, including mage, necro, beastlord, shaman, druid, and...
Forum:
Archive::Development
11-01-2002, 03:12 PM
Replies:
0
Proposed database change
Views:
3,493
Posted By
quester
Proposed database change
I am adding code to allow NPCs to have self-vombat procs, such as the GhoulRoot, or StoneBreath (Common ones most should know about).
In order to do this, I want to add a new field to the...
Forum:
Archive::Database/World Building
11-01-2002, 02:12 PM
Replies:
7
Seiitng NPC spells/procs/attacks
Views:
5,685
Posted By
quester
Thanks for the info. Does the spell casting...
Thanks for the info. Does the spell casting check for valid class?
Maybe i'll start this out by adding in NPC procs first. Thats really something that should be there.
Forum:
Archive::Database/World Building
11-01-2002, 11:57 AM
Replies:
7
Seiitng NPC spells/procs/attacks
Views:
5,685
Posted By
quester
Seiitng NPC spells/procs/attacks
Can someone clue me in on how you would set NPCs to cast certian spells, and to have special attacks (such as kick, bash, etc) and procs (Like GhoulRoot)?
Let me clarify... Yes I know edit the...
Forum:
Archive::Bugs
11-01-2002, 07:31 AM
Replies:
12
Major Problem
Views:
5,722
Posted By
quester
Maybe this would be a good change: Only...
Maybe this would be a good change:
Only allow GM flagged characters to create duplicate lore items (Only a GM flagged charafter really has a reason to).
If a GM flagged character creates...
Forum:
Archive::Development
11-01-2002, 05:35 AM
Replies:
61
Pathing Question And Offer To Help DevTeam
Views:
39,281
Posted By
quester
I can tell you exactly how EQ handles pathing,...
I can tell you exactly how EQ handles pathing, because I worked on EQ.
EQ uses a very (VERY) simple A* pathing algorithm, with fixed hand added PPOINTS for each zone.
The level designer...
Forum:
Archive::Development
11-01-2002, 05:29 AM
Replies:
16
Fleshing out pets.. need information
Views:
9,081
Posted By
quester
Fleshing out pets.. need information
After getting the EMU all up and runnign last night, to do some pet class testing, I was disheartened to find that almost no pet works, and those that do dont' work right.
Not one to bitch and...
Showing results 101 to 108 of 108
Page 5 of 5
<
1
2
3
4
5
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
04:47 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3