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Showing results 201 to 225 of 241
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Posts Made By:
sfisque
Forum:
General::General Discussion
12-06-2006, 08:15 AM
Replies:
16
I need a little help on some hardware specs
Views:
14,538
Posted By
sfisque
32Gb of ram!!!! holy bejeezus. you could...
32Gb of ram!!!!
holy bejeezus. you could probably host every current server via virtualization if you wanted on that rig.. lmao.
hat's off to ya man.
== sfisque
Forum:
Development::Bug Reports
12-06-2006, 08:06 AM
Replies:
18
Disconnect on Death in bind zone
Views:
11,844
Posted By
sfisque
ah. didnt know the "team" was so small. i would...
ah. didnt know the "team" was so small. i would have guessed 3-5 people submitting stuff "as can". but in the absence of a "formal list" posted somewhere, asking questions/creating discussion is...
Forum:
Development::Bug Reports
12-06-2006, 07:14 AM
Replies:
18
Disconnect on Death in bind zone
Views:
11,844
Posted By
sfisque
agreed. i'm offering to work on this. i hope...
agreed. i'm offering to work on this. i hope that was clear. if its not, then "i'm offering to work on this". :P
anyway, here are some questions i have:
1) has anyone ever put the client in...
Forum:
Development::Bug Reports
12-06-2006, 06:54 AM
Replies:
18
Disconnect on Death in bind zone
Views:
11,844
Posted By
sfisque
np man. i'm just trying to wring out some help...
np man. i'm just trying to wring out some help on this. i know i'm preaching to the "anti-choir" because as far as they're concerned, "it works for me".
/sigh
admittedly, this is a side...
Forum:
Development::Bug Reports
12-06-2006, 05:59 AM
Replies:
18
Disconnect on Death in bind zone
Views:
11,844
Posted By
sfisque
ok. just so i'm seeing this in the correct...
ok.
just so i'm seeing this in the correct light, i perceive the issues are this:
(and chime in if i got it wrong)
1) at some point between 0.6.2 and titanium, something "possibly" changed...
Forum:
Development::Bug Reports
12-05-2006, 04:45 PM
Replies:
18
Disconnect on Death in bind zone
Views:
11,844
Posted By
sfisque
then i guess my delving is done. i'd put money...
then i guess my delving is done. i'd put money on the table that something changed in the "death, corpse, move to bind" packets between 062 and titanium and eqemu doesnt grok how to send the correct...
Forum:
Development::Bug Reports
12-05-2006, 04:03 PM
Replies:
18
Disconnect on Death in bind zone
Views:
11,844
Posted By
sfisque
how would one acquire this mystical 0.6.2 client?...
how would one acquire this mystical 0.6.2 client? i thought the current evolution of eqemu was designed around titanium compatability?
== sfisque
Forum:
Development::Tools
12-05-2006, 03:26 PM
Replies:
15
GeorgeS - Loottable editor ommision
Views:
15,852
Posted By
sfisque
except, the loot editor doesnt work against a...
except, the loot editor doesnt work against a mysql running on linux. hitting the Save buttons gives it an error dialog stating very plainly:
Run-time error '-2147217865':
Table...
Forum:
Development::Bug Reports
12-05-2006, 03:18 PM
Replies:
18
Disconnect on Death in bind zone
Views:
11,844
Posted By
sfisque
nothing useful. basically the server isnt...
nothing useful. basically the server isnt complaining and disconnecting the user. which leads me to believe the client is waiting for something from the server and not getting it, or its getting...
Forum:
Development::Bug Reports
12-05-2006, 10:06 AM
Replies:
18
Disconnect on Death in bind zone
Views:
11,844
Posted By
sfisque
Disconnect on Death in bind zone
i'm cross posting this from the windows server forum, so that it might get some attention here. my C++ is pretty decent but i'm still trying to find where all the pieces connect together.
with...
Forum:
Support::Windows Servers
12-05-2006, 10:02 AM
Replies:
14
Disconnect on Death
Views:
10,157
Posted By
sfisque
with some detective work, i've managed to narrow...
with some detective work, i've managed to narrow down where this might be.
i tried changing the return value of Client::Process() (on line 122 in client_process.cpp - v.871) from false to true or...
Forum:
Support::Windows Servers
12-05-2006, 07:55 AM
Replies:
14
Disconnect on Death
Views:
10,157
Posted By
sfisque
using titanium. was unaware that eqemu worked...
using titanium. was unaware that eqemu worked with anything else.
== sfisque
Forum:
General::Server Discussion
12-05-2006, 04:42 AM
Replies:
0
reviving an old idea
Views:
5,294
Posted By
sfisque
reviving an old idea
back in the archive i found a posting about assembling some form of roster of models to 3 char alias to zonefile listing. i've starting toying with InsideEQ, and decided to begin a wiki page to at...
Forum:
Support::Windows Servers
12-04-2006, 09:14 PM
Replies:
14
Disconnect on Death
Views:
10,157
Posted By
sfisque
tested on split setup. server running on...
tested on split setup. server running on slackware server, game on separate windoze box. bind in zone, die in same zone, insta-disconnected and popped out to the login window (or rarely, the toon...
Forum:
Development::Bug Reports
12-04-2006, 09:08 PM
Replies:
8
smithing bug
Views:
6,926
Posted By
sfisque
code worked fine. i had to scrub and reload my...
code worked fine. i had to scrub and reload my recipe db fresh and apply the mods. seems i had repeat entries and the ones with one's were getting captured by the code, hence why my stones were not...
Forum:
Development::Bug Reports
12-04-2006, 10:23 AM
Replies:
8
smithing bug
Views:
6,926
Posted By
sfisque
went looking through the code, there might be a...
went looking through the code, there might be a bug with this. i cant test my fix until i get home, but if i did catch it, i'll post the patch in this thread.
basically i looked at my DB and the...
Forum:
Support::Windows Servers
12-04-2006, 06:15 AM
Replies:
3
disconnect on death
Views:
5,703
Posted By
sfisque
i'm going to put some intrumentation into my code...
i'm going to put some intrumentation into my code base tonight to maybe root out why this happens. my initial guess is that it has to do with corpse creation because "gating", "porting" and #zone...
Forum:
Development::Bug Reports
12-04-2006, 05:17 AM
Replies:
8
smithing bug
Views:
6,926
Posted By
sfisque
very cool. i'll give it a whack tonight when i...
very cool. i'll give it a whack tonight when i get home from work. thx for the insight. i figured it was gonna be a code patch, but i'm happy its just a DB whack.
== sfisque
Forum:
Development::Bug Reports
12-03-2006, 04:50 PM
Replies:
8
smithing bug
Views:
6,926
Posted By
sfisque
further information: upon doing more tests: ...
further information:
upon doing more tests:
unsuccessful combine: returns stone (incorrect) does not return [still rusty] weapon (incorrect)
successful combine: returns stone (incorrect)...
Forum:
Development::Bug Reports
11-30-2006, 09:39 AM
Replies:
8
smithing bug
Views:
6,926
Posted By
sfisque
smithing bug
i tried out the "sharpen weapon" recipe with a rusty scimitar. it failed first time, and i got my sharpening stone back. i tried it again, and it succeeded, and i got back the sharpening stone,...
Forum:
Development::Development
11-29-2006, 05:42 AM
Replies:
3
scarecrow model
Views:
6,404
Posted By
sfisque
figured it out
figured out what it was. for some reason, the gender was set to zero rather than two (neuter). i thought i had set it correctly but when i stat'ed the mob i noticed the gender was wrong. i set it...
Forum:
General::Server Discussion
11-28-2006, 10:13 AM
Replies:
4
faction editing
Views:
7,333
Posted By
sfisque
nice! i'll give it a whirl when i get home...
nice!
i'll give it a whirl when i get home from work.
quick question...
would you anticipate it blowing up or working ok with a newer build? i'm running 871 and i see that its "guaranteed"...
Forum:
Development::Development
11-28-2006, 09:06 AM
Replies:
3
scarecrow model
Views:
6,404
Posted By
sfisque
scarecrow model
i've been having a bear of a time getting an NPC to show up as a scarecrow, basically, i went to west karana, found one, did #npcstat, got the bodytype, race, texture, etc. but when i try #spawn in...
Forum:
General::Server Discussion
11-28-2006, 08:56 AM
Replies:
4
faction editing
Views:
7,333
Posted By
sfisque
faction editing
the time has come for me to fix factions on my server, and i'm foreseeing a huge time sink.
basically, is there a tool, other than the PHP tool that i saw linked in the forums, that would help...
Forum:
General::Server Discussion
11-27-2006, 10:43 AM
Replies:
39
pvp based server
Views:
26,878
Posted By
sfisque
starting spot
i was faced with a similar dilemma. small population starting point.
i chose Rathe Mountains... its nice and remote, not alot of special mobs (hence no needing to relocate lots of special...
Showing results 201 to 225 of 241
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