i'm going to put some intrumentation into my code base tonight to maybe root out why this happens. my initial guess is that it has to do with corpse creation because "gating", "porting" and #zone dont result in this disconnect. i will post my findings.
my knowledge of the code base is modest, but i do know C++ decently enough, so if i can find a fix/workaround i'll post that, but all bets are off. worse case, what i find will help those with more knowledge fix it.
cheers.
== sfisque
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