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Forum: Development::Database/World Building 01-24-2011, 05:41 PM
Replies: 3
Views: 8,616
Posted By Derision
What Class did you make the merchant ? I think...

What Class did you make the merchant ? I think Class 41 = Merchant.
Forum: Support::General Support 01-22-2011, 02:12 PM
Replies: 10
Views: 8,677
Posted By Derision
Have you tried starting it in windowed mode ? ...

Have you tried starting it in windowed mode ?

Set:

WindowedMode=TRUE

in the [Defaults] section of eqclient.ini
Forum: Support::General Support 01-20-2011, 02:39 PM
Replies: 1
Views: 8,179
Posted By Derision
From just browsing common/ruletypes.h it looks...

From just browsing common/ruletypes.h it looks like the rule Character:SkillUpModifier may do what you want.

The default is 100 (it is a percentage, so 100% = 'normal rate'). Changing it to 200...
Forum: Support::Windows Servers 01-20-2011, 01:47 PM
Replies: 11
Views: 13,552
Posted By Derision
The problem with Bastion of Thunder is the Steam...

The problem with Bastion of Thunder is the Steam download does not include bothunder.s3d (and various other files). The only way around this is to copy this file from another client (Titanium/SoF/SoD...
Forum: Support::General Support 01-20-2011, 01:43 PM
Replies: 4
Views: 9,889
Posted By Derision
There is code to support this, in particular the...

There is code to support this, in particular the client_version_mask field in the doors and zonepoints tables.

Post 15 in this thread explains how the mask works:
...
Forum: Development::Database/World Building 01-20-2011, 01:16 PM
Replies: 4
Views: 8,068
Posted By Derision
You can only have Guild Bankers in one zone, i.e....

You can only have Guild Bankers in one zone, i.e. you can have Guild Bankers in the Guild Hall, or in the Guild Lobby, or any other zone, but only in that one zone.

This is due to the way it is...
Forum: Support::Linux Servers 01-19-2011, 05:04 PM
Replies: 4
Views: 8,526
Posted By Derision
From a quick 'google' this appears to be due to...

From a quick 'google' this appears to be due to some changes in G++ 4.5. You need to remove ::pair from lines 1404 and 1427, i.e.


Index: tradeskills.cpp...
Forum: Support::General Support 01-19-2011, 04:50 PM
Replies: 5
Views: 11,328
Posted By Derision
I happened to see someone mention this on the P99...

I happened to see someone mention this on the P99 forums earlier:

http://www.project1999.org/forums/showthread.php?t=4553
Forum: Support::General Support 01-19-2011, 03:38 PM
Replies: 3
Views: 8,700
Posted By Derision
The only version(s) of SoD verified to work were...

The only version(s) of SoD verified to work were those downloaded from Steam. Someone posted a few days ago that they got it from Amazon and that it was only around a 600MB download, whereas SoD...
Forum: Support::General Support 01-16-2011, 10:02 AM
Replies: 1
Views: 6,143
Posted By Derision
You won't find any help for illegally downloaded...

You won't find any help for illegally downloaded software on these forums.
Forum: Development::Development 01-14-2011, 03:16 PM
Replies: 139
Views: 404,533
Posted By Derision
There were three issues here. The first is...

There were three issues here.

The first is that when you type /pet hold in Underfoot, the client now appears to check if you have that ability before sending it to the server, whereas before the...
Forum: Support::General Support 01-12-2011, 05:39 PM
Replies: 2
Views: 6,801
Posted By Derision
It sounds like you didn't follow their 'Getting...

It sounds like you didn't follow their 'Getting Started' guide exactly:

http://www.project1999.org/forums/showthread.php?t=2651

In particular:

After completing the Guide above, you must make...
Forum: Support::Windows Servers 01-12-2011, 04:30 PM
Replies: 14
Views: 12,873
Posted By Derision
There are no invisble walls in airplane that I...

There are no invisble walls in airplane that I can see when viewing the zone in OpenEQ.

My guess is that it is something to do with the 'Underworld' field in the newzone struct, e.g. when you try...
Forum: Development: Custom Code 01-11-2011, 03:01 PM
Replies: 27
Views: 23,813
Posted By Derision
I think Cavedude just periodically downloads the...

I think Cavedude just periodically downloads the items database from 13th floor and imports it into PEQ.

http://eqitems.13th-floor.org/

The item DB (as a delimited text file) is under the...
Forum: Support::Windows Servers 01-10-2011, 04:19 PM
Replies: 4
Views: 7,962
Posted By Derision
It sounds like your are forwarding port TCP/9000...

It sounds like your are forwarding port TCP/9000 on your firewall. You shouldn't need to do this.

Clients connect on UDP/9000. The only incoming connections to world on TCP/9000 are from...
Forum: Development: Custom Code 01-10-2011, 02:37 PM
Replies: 27
Views: 23,813
Posted By Derision
All the bazaar code assume that the Trader is a...

All the bazaar code assume that the Trader is a client (e.g. when you buy something off a Trader, the server sends packets to it to remove the item from it's inventory, add the purchase price, etc.)....
Forum: General::General Discussion 01-02-2011, 05:55 PM
Replies: 18
Views: 20,274
Posted By Derision
Interesting ... The Underfoot client seems...

Interesting ...

The Underfoot client seems to have support for HoT zones in it. I only tried thulehouse1, thulehouse2, thuledream, somium and morellcastle, but I assume it supports them all.
...
Forum: Support::General Support 01-02-2011, 01:58 PM
Replies: 5
Views: 7,898
Posted By Derision
What's in your eqhost.txt ? What exactly happens...

What's in your eqhost.txt ? What exactly happens after you enter your userid and password ? Blank screen ? Error message ?

Post the contents of the logs\dbg.txt from your EQ directory.
Forum: Support::General Support 01-02-2011, 08:54 AM
Replies: 38
Views: 58,508
Posted By Derision
Greatstaff of Thunder not showing up appears to...

Greatstaff of Thunder not showing up appears to be because gequip3.s3d is missing. You will need to get a copy from SoD or EQLive. I assume the problem with the other models you mention are due to...
Forum: Support::General Support 01-01-2011, 05:38 PM
Replies: 9
Views: 14,076
Posted By Derision
Well I am just throwing out ideas now. Maybe try...

Well I am just throwing out ideas now. Maybe try twiddling with the window dimensions. This is what I have in eqclient.ini

[VideoMode]
WindowedWidth=1280
WindowedHeight=720
Width=1360...
Forum: Support::General Support 01-01-2011, 04:29 PM
Replies: 9
Views: 14,076
Posted By Derision
Changing some of these eqclient.ini settings may...

Changing some of these eqclient.ini settings may be worth a try:
Forum: Support::General Support 12-31-2010, 02:27 PM
Replies: 38
Views: 58,508
Posted By Derision
It still appears to behave the same, i.e....

It still appears to behave the same, i.e. unextended time when you mouse over the buff icon when first cast, but then the extended time a few seconds later.
Forum: Support::General Support 12-31-2010, 10:50 AM
Replies: 38
Views: 58,508
Posted By Derision
Thanks for investigating this. That explains why...

Thanks for investigating this. That explains why I couldn't reproduce this from previous reports, as I didn't have any items with such focus effects on my test character.

If you get the time, let...
Forum: Development::Development 12-30-2010, 01:47 PM
Replies: 12
Views: 26,853
Posted By Derision
Harm Touch/Lay on Hands AAs

The Harm Touch/Lay on Hands AAs should be fully functional at all ranks in Rev1790, in particular with respect to the required levels/cost to train them, and their associated spell effects.

HT...
Forum: Support::General Support 12-30-2010, 12:04 PM
Replies: 15
Views: 21,061
Posted By Derision
ALTER TABLE `guild_members` ADD PRIMARY KEY (...

ALTER TABLE `guild_members` ADD PRIMARY KEY ( `char_id` );

But I don't know if that will break the bots code. Have to think there was a reason that WildcardX dropped the primary key in bots.sql,...
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