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Forum: Support::General Support 05-21-2011, 04:50 PM
Replies: 5
Views: 3,146
Posted By Turath
that's most likely the problem, you are gm status...

that's most likely the problem, you are gm status and he's normal status and as Lerxst2112 says it's min 80 status. you can either raise his status or go to the zones table in the database and change...
Forum: Support::Windows Servers 05-17-2011, 07:03 PM
Replies: 1
Views: 2,402
Posted By Turath
ok, well I fixed it the other day, what I did was...

ok, well I fixed it the other day, what I did was I did it all over, with some changes.

I took out mysql 5.5 since it didn't have the opt folder that the guide uses for compiling. so after that I...
Forum: Support::Windows Servers 05-14-2011, 03:59 PM
Replies: 1
Views: 2,402
Posted By Turath
got an odd problem, I hope someone can help

Well, been a long time since I've been here, last login date back in 2004 so I'm a bit rusty to this and behind on information.

so what I am doing is running my own login server not using the one...
Forum: Archive::Packetcollector 03-18-2004, 12:42 PM
Replies: 7
Views: 5,725
Posted By Turath
bard instruments also now show modifier they give...

bard instruments also now show modifier they give

like alluring horn now says brass instruments: 18

instead of where instruments only showed what they work with
Forum: Archive::Development 03-14-2004, 01:36 PM
Replies: 22
Views: 4,692
Posted By Turath
hmm, I don't really get what this program is...

hmm, I don't really get what this program is supposed to do? how does the server accessing all the zone files help someone elses client show models in other zone files?

would't you need a modified...
Forum: Archive::Packetcollector 03-14-2004, 12:41 PM
Replies: 7
Views: 5,725
Posted By Turath
http://www.eqemulator.net/item.php?id=MjczMjAuNDA0...

http://www.eqemulator.net/item.php?id=MjczMjAuNDA0NzkwODg=

claw of the savage spirit (secondary hand one) link above

this should have 30 attack on it and 40 haste

used to be a spell effect...
Forum: Archive::Packetcollector 03-13-2004, 03:52 PM
Replies: 7
Views: 5,725
Posted By Turath
anyone know if this is properly collecting the new fields?

since patch a few days ago when new fields were added does the packetcollector automaticly recognize and collect new fields or will we need an update?

I grabbed the new items sql tonight, sourced...
Forum: Archive::General Discussion 03-11-2004, 02:09 AM
Replies: 7
Views: 3,370
Posted By Turath
yeah they were added in this patch, haste items...

yeah they were added in this patch, haste items show the percent on them now, and flowing throught items were changed to mana regen, vengance items changed to have attack on them, might be more stuff...
Forum: Archive::General Discussion 03-10-2004, 12:51 PM
Replies: 7
Views: 3,370
Posted By Turath
here it is, berserker epic logged for those who want to see

logged this today, I hope with the patch it'll actually work right in the database

http://www.eqemulator.net/item.php?id=MjE5NjI3LjYyNzkyMDQ3

there's a link to it, pretty nice weapon I gotta...
Forum: Archive::Quests 03-08-2004, 10:51 PM
Replies: 1
Views: 2,857
Posted By Turath
how do I make an npc respond to a player in personal text?

there are newer quests that have the npc respond to a player in tells or in a yellow text that only that player can see

the bag to token, token to bag quest npc in bazaar, hand her your backpack...
Forum: Archive::Packetcollector 03-07-2004, 06:39 AM
Replies: 3
Views: 4,673
Posted By Turath
just thought I'd leave a little info that might...

just thought I'd leave a little info that might help Edgar, collecting from merchants or traders in bazaar isn't broken really, I dunno why tbigg is having problems with that but if I go up and just...
Forum: Archive::Quests 03-06-2004, 12:28 AM
Replies: 2
Views: 2,961
Posted By Turath
quest combines in containers

asked this a bit ago but got no response to this question

is there a way to set a container to combine only certain items?

like the one iksar monk shackle quest, you gotta go get the hand with...
Forum: Archive::General Support 03-03-2004, 08:38 AM
Replies: 3
Views: 2,408
Posted By Turath
expansion number in variables table need GoD number

question, does anyone know the number for enabling GoD?

on shawns test server a couple weeks back I was able to make a berserker and could bring up the windows for GoD expansion (client was...
Forum: Archive::Bugs 03-02-2004, 08:25 PM
Replies: 3
Views: 2,318
Posted By Turath
well problem is if the spells are in the players...

well problem is if the spells are in the players inventory that takes up 2 extra inventoy slots, which leaves casters with not enough slots for the 2 new starting items, backpack* and bandages*

I...
Forum: Archive::Tools 03-02-2004, 07:47 PM
Replies: 24
Views: 6,439
Posted By Turath
I noticed that the ID numbers in the sql files...

I noticed that the ID numbers in the sql files have changed from x1000 to x200, was this a change you made on purpose or something else?

was just wondering, thought the x1000 kept things a bit...
Forum: Archive::Bugs 03-02-2004, 07:26 PM
Replies: 4
Views: 2,344
Posted By Turath
ah, so I guess that's why I have to switch any...

ah, so I guess that's why I have to switch any loc in the database that I get from within the game

well thanks for the info on this guys
Forum: Archive::Bugs 03-02-2004, 07:24 PM
Replies: 3
Views: 2,318
Posted By Turath
question on starting items and starting spells

well starting items on live have changed how they work, players also now start with a backpack and a stack of bandages, now casters have 7 slots used when they make a character, so no room for 2 more...
Forum: Archive::Bugs 03-02-2004, 10:52 AM
Replies: 4
Views: 2,344
Posted By Turath
X and Y coords being read in wrong it looks like

do a /loc on emu and a /loc on eq live and they are both shown the same way

if you do a #goto on the emu you got to reverse the X and Y though or else you go to the wrong place

my starting...
Forum: Archive::Database/World Building 02-29-2004, 03:29 AM
Replies: 8
Views: 3,247
Posted By Turath
GoD zone numbers and locs if anyone needs

here they are, spent last night playing around in the emu till I got them, got tired so dunno if I got any of the locs at the end of the list wrong

got nedarias loc one live server, it's the dump...
Forum: Archive::Development 02-28-2004, 08:07 PM
Replies: 3
Views: 2,279
Posted By Turath
was thinking about pathing the other day, was...

was thinking about pathing the other day, was wondering how you all have been getting mobs following you around so much better they aren't dropping under world or bouncing around much

but fear...
Forum: Archive::Bugs 02-27-2004, 08:24 PM
Replies: 0
Views: 1,983
Posted By Turath
a question about keys and /keys

I haven't messed with keys yet, but there are a few things I wanted to know and hope someone can answer

1. do keys work yet for opening doors or activating leavers or anything?

2. does /keys...
Forum: Archive::Tools 02-26-2004, 08:09 PM
Replies: 24
Views: 6,439
Posted By Turath
na, doubt that cause it's on mobs and mobs don't...

na, doubt that cause it's on mobs and mobs don't need endure breath :)

and it's like on some mobs in ec and not on some mobs in ec, it's on mobs in potorment and I dunno where else but it's I...
Forum: Archive::Tools 02-26-2004, 07:04 PM
Replies: 24
Views: 6,439
Posted By Turath
I got a question this time, figure you might know...

I got a question this time, figure you might know since you been looking at these log files for a while

do you know what the breath is for? I see alot of npc's set to 0 and some are 3, was...
Forum: Archive::Bugs 02-26-2004, 05:59 PM
Replies: 6
Views: 2,410
Posted By Turath
yeah, I noticed mobs were facing the directions...

yeah, I noticed mobs were facing the directions other than just north when I sourced in one of the sql's made by your program last night, looked all right to me

wonder why the old heading values...
Forum: Archive::Tools 02-26-2004, 04:00 PM
Replies: 24
Views: 6,439
Posted By Turath
yeah it's bodytype eh lets see if I can...

yeah it's bodytype

eh lets see if I can remember them all

3 is undead

1 is used for like players and npc types usually

21 is animal
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