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Old 04-18-2014, 03:29 AM
KLS
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Join Date: Sep 2006
Posts: 1,348
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Quote:
Originally Posted by ChaosSlayerZ View Post
Holy crap, its like they did it this complex on purpose.
All of this could have been much more straightforward....
Yes, they could of simply used the calculation almost every other MMO and many RPGs use:
Code:
damage_reduction = armor / (armor + class_and_level_factors)
Which is amazingly simple and provides for a linear increase in effective hp with each point in armor.

Alas... good info, perhaps someone can see about fixing up AC to not suck.
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