Quote:
Originally Posted by ChaosSlayerZ
Holy crap, its like they did it this complex on purpose.
All of this could have been much more straightforward....
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Yes, they could of simply used the calculation almost every other MMO and many RPGs use:
Code:
damage_reduction = armor / (armor + class_and_level_factors)
Which is amazingly simple and provides for a linear increase in effective hp with each point in armor.
Alas... good info, perhaps someone can see about fixing up AC to not suck.