In /common/ruletypes.h
Code:
RULE_INT ( Combat, MonkDamageTableBonus, 5) //% bonus monks get to their damage table calcs
RULE_INT ( Combat, FlyingKickBonus, 50) //% Modifier that this skill gets to str and skill bonuses
RULE_INT ( Combat, DragonPunchBonus, 40) //% Modifier that this skill gets to str and skill bonuses
RULE_INT ( Combat, EagleStrikeBonus, 30) //% Modifier that this skill gets to str and skill bonuses
RULE_INT ( Combat, TigerClawBonus, 20) //% Modifier that this skill gets to str and skill bonuses
RULE_INT ( Combat, RoundKickBonus, 10) //% Modifier that this skill gets to str and skill bonuses
You would just add what you wanted into the rule_values table.