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Old 10-13-2010, 05:27 PM
bad_captain
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Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
Default PoP Progression encounters for Solo Server

I was wondering if anyone has made some adjustments to PoP progression scripts to be more suitable for a solo server, as I play by myself with a few groups of Bots on my own private server. I am currently working my way through PoP progression using the standard PEQ DB, and there will be a few encounters that I have to tweak to be doable by myself. First was Manaetic Behemoth. I couldn't get my bots to target and attack the spiders quickly enough to get him to activate. I could kill a few of them, but eventually one would always get through. I also just got to the HoH trials, and I'm not sure I will be able to do them as is.

I want to keep these (and any others I have yet to reach) as close to live (or at least challenging in some other way) as I can, but I think I will have to make changes to be able to progress any more. Basically anything that requires kiting adds, multiple groups in multiple places, etc would need some edits.

If there is any one who has gone through this already and made changes and would like to share, or anyone who would just like to offer suggestions, I would appreciate it. My current progression:

PoJ Trial DONE
PoN Hedge DONE
PoI Factory Key, MB (with edits) DONE
PoD Grummus DONE
PoS key to BoT DONE
PoV Aerin'Dar DONE
PoNb DONE
CoDecay Carprin DONE, Bertoxx not done
BoT Towers DONE, Agnarr not done
PoTorment not done
PoTactics Tallon DONE, Vallon DONE, Rallos not done
HoHa not done
HoHb not done
Elementals not done
PoTime not done
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