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Old 03-16-2012, 12:03 AM
Hateborne
Hill Giant
 
Join Date: May 2010
Posts: 125
Default Spell Effect Questions (specifically resists)

Is there anywhere that I may find a break down of spell effect types? The spdat.h and spell_effects.cpp give a good starting point, but there are questions it leaves.

For example:
Code:
case SE_LimitResist:
	if(base1) { 
		if(spell.resisttype != base1) 
		return 0;
	} 
	else {
		return 0;
	}
While this is a good start, I do not know the resist types.


I am trying to create a few spells that mitigate/absorb damage based on resist type (if possible). Such as spells that increase a player's resist to say poison and disease AND mitigate spell damage of those elements by a certain percentage.


Any info on this would be greatly appreciated!

-Hate
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