Well I tracked the error down to one function call.
database.AddLootTableToNPC();
which is called in
void NPC::AddLootTable();
When I looked in the database.cpp file I could not find AddLootTableToNPC() function. But the follow change to the file in npc.cpp will solve the crash problem, but no loots on corpses. I will look farther into where that call is trying to go and correct the real problem.
Pretty much just comment out the function for now like so:
void NPC::AddLootTable() {
if (npctype_id != 0) { // check if it's a GM spawn
// database.AddLootTableToNPC(loottable_id, itemlist, &c$
}
}
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