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  #1  
Old 04-20-2003, 04:42 PM
tcsmyworld's Avatar
tcsmyworld
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Join Date: Feb 2002
Posts: 452
Default Problem in pathing updates in CVS

the changes to make npc's wait at waypoints works fine until more than one npc arrives at the waypoint, then they all just stay there. tried a few different settings , only one that worked was to set pause at 0, then they just hit the points and moved on.
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  #2  
Old 04-21-2003, 01:30 AM
Graypaint
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Join Date: Apr 2003
Posts: 36
Default

try setting different waypoints for creature types:
Orc_Pawn uses WaypointO_S
Orc_Cent uses WaypointO_C
And have the points near each other.
Thats the best I could think of..
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  #3  
Old 04-21-2003, 04:49 PM
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tcsmyworld
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Join Date: Feb 2002
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Default too much data that way...

for that to work , we would need a path set for each npc , individually , that would create a pathing section as large or larger than the items DB.
they freeze whenever 2 npc's occupy the same waypoint with any wait time set.
doesn't matter if they are the same type or not.
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