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  #1  
Old 05-15-2003, 09:59 AM
loudent2
Sarnak
 
Join Date: Apr 2003
Posts: 95
Default Not sure where the problem lies. RE: prices

I've noticed that when purchasing items in my world(using 4.4dr1 with drawdes mob/item databases) the cost deducted from my character is 1/5 - 1/10 the price actually listed.

Where do I go to fix this? Code or database?
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  #2  
Old 05-15-2003, 10:43 AM
Hardy's Avatar
Hardy
Dragon
 
Join Date: Feb 2002
Location: GI, NE
Posts: 924
Default

Database in the items tab I believe. It says "cost", put the price in copper, so if you want it for 5 gold, it will be 500 copper
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  #3  
Old 05-15-2003, 11:30 AM
loudent2
Sarnak
 
Join Date: Apr 2003
Posts: 95
Default hmmm,

If that's so, how come the prices listed by the vendor are 5-10 times as much?
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  #4  
Old 05-15-2003, 01:18 PM
a_Guest03
Demi-God
 
Join Date: Jun 2002
Posts: 1,693
Default

Code problems - Drawde asked the same questions.
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  #5  
Old 05-15-2003, 09:08 PM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

The problem I'm having is the other way round.. merchants charge 4-5x the listed price of the item. When you zone you get the difference back (all in SP, so if the item cost several hundred plat, you end up rooted to the spot with the weight of 10000+ silver coins..)
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  #6  
Old 05-15-2003, 10:45 PM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

lol..

I'll take a look this weekend...
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  #7  
Old 05-16-2003, 09:29 AM
loudent2
Sarnak
 
Join Date: Apr 2003
Posts: 95
Default on that note

Possibly related to the silver on zoning bug(or not) but sometimes when zoning with no cash I come across with some negative ammount of plat and a positive ammount of silver. gold and copper that equal 0.

e.g. I might zone across with -9 plat 5 gold, 132 silver 2680 copper
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