I've noticed that when purchasing items in my world(using 4.4dr1 with drawdes mob/item databases) the cost deducted from my character is 1/5 - 1/10 the price actually listed.
The problem I'm having is the other way round.. merchants charge 4-5x the listed price of the item. When you zone you get the difference back (all in SP, so if the item cost several hundred plat, you end up rooted to the spot with the weight of 10000+ silver coins..)
Possibly related to the silver on zoning bug(or not) but sometimes when zoning with no cash I come across with some negative ammount of plat and a positive ammount of silver. gold and copper that equal 0.
e.g. I might zone across with -9 plat 5 gold, 132 silver 2680 copper
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