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  #1  
Old 03-20-2002, 04:36 AM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
Default MAJOR bug in Emu, maybe the biggest one..

/loc is EXTREMELY bugged. So is #goto

No idea how bugged, but it is horribly bugged.

I noticed this while I was working on Sleeper's Tomb spawns (Hoping to have a COMPLETE zone of ST /w drops + spawns by the end of today) but it'll be a push.
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  #2  
Old 03-20-2002, 05:12 AM
Shawn319
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Join Date: Jan 2002
Posts: 2,073
Default

its very simple.. EQ loc (1 2 3) = #goto loc (2 1 3)

first two numbers are backwards..


if u want to goto an EQ loc.. lets say GM wall says 200 300 10

you #goto 300 200 10
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  #3  
Old 03-20-2002, 05:17 AM
Ariak
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Join Date: Mar 2002
Posts: 633
Default Oh!

Trying now.
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  #4  
Old 03-20-2002, 05:18 AM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
Default Ooops.

How do I get the Z loc? =/
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  #5  
Old 03-20-2002, 05:22 AM
TheClaus
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Join Date: Jan 2002
Location: Manteca, CA
Posts: 352
Default

use #loc instead of /loc to get the z coord.
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  #6  
Old 03-20-2002, 05:23 AM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

trial and error. i think kunark/velious/luclin zones give z-loc on EQ live.

most times 0 works.
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Shawn319
Semi-Retired EQ Addict

(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support

(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
(Retired)ServerOP - GuildWars Server
(Retired)ServerOP - Raid Addicts
--------------------------
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  #7  
Old 03-20-2002, 05:37 AM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
Default !

Thanks guys
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  #8  
Old 03-20-2002, 05:59 AM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
Default :)

19 An Ancient Sentries spawned.. 1 Master of the Guard..
Going well!

Questions..
1 how do I make them KOS to all? (Don't care about faction)
2 how do I make them have a large aggro radius?

EDIT - I've had emulator for two days, so far.. Put too many hours into it, already. I love this thing !!!!

You guys did a GREAT job lol.
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  #9  
Old 03-20-2002, 06:07 AM
Shawn319
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Join Date: Jan 2002
Posts: 2,073
Default

Currently no way to force KoS a mob (maby room for a #spawn argument?) post it in feature request forum..
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Shawn319
Semi-Retired EQ Addict

(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support

(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
(Retired)ServerOP - GuildWars Server
(Retired)ServerOP - Raid Addicts
--------------------------
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  #10  
Old 03-20-2002, 10:14 PM
Lurker_005
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Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

The way to set up KOS mobs would seem to be make a faction default to the proper kos value for everyone, and then assign that to the NPC. I havn't looked at the faction stuff, but Say set ToV_guards to -751 as a starting value for all players.
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  #11  
Old 03-21-2002, 09:33 AM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
Default

Set the warders and all to -1500 start heheh .

Your faction could not possibly get any worse!!. each time I kill one. :o)
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