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General::Server Discussion Discussion about emulator servers. Do not post support topics here. |
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06-25-2008, 04:09 AM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,449
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The Edge Server revival
It's back up for anyone interested.
Website
Features:
Quote:
- Content up to level 250 + (Raid Content Coming Soon)
- Stat-based gameplay, start at all stats at 1 and fight to earn them. This results in a lot of "hack and slash" gameplay that people adore, while keeping everything balanced and fair.
- BestZ Roamboxes - See this post if you want the code, as it isn't in CVS:
http://eqemulator.net/forums/showthread.php?t=24208
- Level Cap of 250, with a bug fix for the 87ish exp rollover as well as fixed client display issues.
- #stats command, never be left in the dark on your statistics. Shows full information about your character. Has arguments of #stats race [playable race name] to change your playable race, amongst other things.
- Beginner's Tutorial (WIP)
- Some classes can have multiple pets, at the moment this is only necromancers (4 pets), when magicians, beastlords, and necromancers get their epic, they receive 2, 2, and 8 pets respectively.
- Custom serversided spellfile to work with titanium's without modifying anything.
- Randomly generated NPC textures, by slot or by whole.
- Randomly generated NPC names; never see the same guard again!
- Randomly generated NPC genders + races - again, you probably won't see the same human twice.
- Randomly generated races - Do I need to repeat myself?
- Titanium compatibility right out of the box.
- Custom zonelines: zonelines are different and custom zonelines that are non-object are in the world. (though we still do have some object clickies )
- Tons of class-specific features (try playing an enchanter unarmed for example, you'll be in for a surprise)
- Tradeskilled weapons system, craft your way to the top with drops from NPCs in world. Over 150+ custom recipes to choose from.
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Soon to come:
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-Plane of Time raid zone, fight the drunken ServerOP raidmob, and get your keys for:
-New city zone: Beat Plane of Time and get access to the next series of zones.
-Tradeskill epics, all that work has to pay off in some way.
-Class epics, become the best of your class! (For now?)
-New experience/progression zones
-Scripted events for old zones
-Random named loot
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Word to new players: Give us a shot, I think you'll like it.
Word to old players: Welcome back, good stuff is on the way.
Credits:
Ailia (Main Coder/Co-ServerOP)
Secrets (Lead DBA/Co-ServerOP)
Kovou (Quest Scripter)
All of our beta testers who contributed in some way(thanks for sticking around even though development was kind of stalled. I got bored, i'll admit.)
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06-25-2008, 04:13 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Welcome back! You need to change your sig now :P
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06-25-2008, 04:33 AM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,449
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Quote:
Originally Posted by trevius
Welcome back! You need to change your sig now :P
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Done! Thanks for reminding me! :p
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06-25-2008, 01:17 PM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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Sorry for this off topic (welcome back and all), but you think we could get this one into official code?
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- Level Cap of 250, with a bug fix for the 87ish exp rollover as well as fixed client display issues.
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Thanks =)
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06-25-2008, 05:22 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Holy crap, you fixed the client display issues for Stats(AC/Attack) and Skills for level 71+ chars? Or just the display issue with displaying the level of the player in the UI? I didn't even see that note at first lol. That would be an awesome fix lol.
Also, have you had any luck with fixing the issue where spells for level 71+ get removed from the spellbook when you zone? I have to keep #scribespells enabled on my server as a temporary work around.
Those are 2 issues that have plagued me for a long time now. It would be awesome to get these fixed!
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06-25-2008, 09:26 PM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,449
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Quote:
Originally Posted by trevius
Holy crap, you fixed the client display issues for Stats(AC/Attack) and Skills for level 71+ chars? Or just the display issue with displaying the level of the player in the UI? I didn't even see that note at first lol. That would be an awesome fix lol.
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I believe it does display stats up to 1500, however at 1500 the stats go to red, and it's just a clientside bug. If your eyes sear from red text, there's always #stats.
Quote:
Originally Posted by trevius
Also, have you had any luck with fixing the issue where spells for level 71+ get removed from the spellbook when you zone? I have to keep #scribespells enabled on my server as a temporary work around.
Those are 2 issues that have plagued me for a long time now. It would be awesome to get these fixed!
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Spellbook issue? Must've been caused in a recent (940+) EQEmulator build, as KMRA doesn't even have it and they are stuck on 1108.
As for fixing the exp rollover issue, I know the exp formula is different than most servers... meaning, it was revamped fully. (You don't get exp percents, you get actual exp numbers.)
As for fixing the client-display issue... gonna have to ask my coder on that one, no idea.
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