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  #1  
Old 04-19-2002, 10:10 AM
Jay
Sarnak
 
Join Date: Feb 2002
Location: Indiana
Posts: 30
Default Is it doable?

I was just curious if a switch could be implemented to disable the summoning of items for roleplay servers. I'd like the items to have a true value, rather than being summoned for free. Thanks everyone!
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  #2  
Old 04-19-2002, 10:14 AM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

You would have to change the code (but its easy), open up zone/client.cpp and change the #summonitem command to a higher admin level (add admin >=100)
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  #3  
Old 04-19-2002, 10:43 AM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
Default

#summonitem needs to be a GM+ command!
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  #4  
Old 04-20-2002, 09:24 PM
Ryozu
Fire Beetle
 
Join Date: Feb 2002
Posts: 20
Default

I still stay ALL the commands need to have their levels definable in the Database, or an INI file.

Or at the very least, have the different command teirs have their number values definable.

They won't get around to it though =P
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  #5  
Old 04-20-2002, 09:29 PM
Shortlived
Sarnak
 
Join Date: Apr 2002
Posts: 92
Default

Quote:
#summonitem needs to be a GM+ command!
not yet! =p
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  #6  
Old 04-22-2002, 12:10 AM
Wiz
Dragon
 
Join Date: Feb 2002
Posts: 583
Default

It's fairly easy to switch command levels around in client.cpp, really.

Just replace for example:
else if (strcasecmp(sep.arg[0], "#goto") == 0)
or
else if (strcasecmp(sep.arg[0], "#goto") == 0 && (admin >= 0))

with:

else if (strcasecmp(sep.arg[0], "#goto") == 0 && (admin >= 10))

To make em PrivUser commands.
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