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  #1  
Old 03-18-2004, 08:32 AM
Klasfide
Fire Beetle
 
Join Date: Mar 2004
Posts: 20
Default Why arn;'t npcs repopping ?

Npcs's arnt repopping in 5.5dr1 i don't think, but im using the mw055_alpha2 db also.. could be it , shrug
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  #2  
Old 03-18-2004, 08:42 AM
RexChaos
Dragon
 
Join Date: Feb 2004
Location: Everywhere you want to be
Posts: 582
Default

My npc's respawn fine. I use the same DB. Do you have specific ones you can name that aren't respawning? You didn't give a lot of info to go on here...
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  #3  
Old 03-18-2004, 08:45 AM
Klasfide
Fire Beetle
 
Join Date: Mar 2004
Posts: 20
Default

I'm using 5.5DR1 Mw055_alpha2.sql , None of them respawn, they do but they all take forever, and they wont respawn on #repop command either.
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  #4  
Old 03-18-2004, 08:46 AM
Klasfide
Fire Beetle
 
Join Date: Mar 2004
Posts: 20
Default

Logon klas's test server to see what i mean
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  #5  
Old 03-18-2004, 09:19 AM
Tertiary
Hill Giant
 
Join Date: Nov 2003
Posts: 192
Default

Using 5.5DR1 and MW5.5 Alpha2, I just killed Baobob Miller in Qeynos Hills and waited at his spawn point.

He respawned 25 minutes later which is correct according to his respawntime in the spawn2 table (1500 seconds = 25 minutes)
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  #6  
Old 03-18-2004, 10:46 AM
Klasfide
Fire Beetle
 
Join Date: Mar 2004
Posts: 20
Default

yes but they wont repop with the #repop command
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  #7  
Old 03-19-2004, 08:51 AM
samandhi's Avatar
samandhi
Demi-God
 
Join Date: Aug 2003
Posts: 1,056
Default

Quote:
yes but they wont repop with the #repop command
Try using the #depop THEN #repop, and see what that does.. if that doesnt work try doing that, then zoning and then zoning back...
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  #8  
Old 03-19-2004, 11:56 AM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

I think #repop doesn't take into account the timeleft field which was added by LE a good while ago to keep people from being able to crash zones to get named to respawn instantly.
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