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  #1  
Old 06-04-2005, 06:29 PM
Cisyouc
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Default EQ2 Development

First post~

On that note,

omgrly?
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.

Last edited by Cisyouc; 06-05-2005 at 02:32 AM..
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  #2  
Old 06-04-2005, 06:29 PM
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khuong
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what we need is npc spawn commands t.t
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  #3  
Old 06-04-2005, 06:33 PM
image
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Default Opcodes & Structs

Make them changeable outside of compile asap as in early stages we will have to change them A LOT in attempt to make them correct, on top of this, live is updating constantly and this will also make it easier to update to live (if necessary)
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  #4  
Old 06-07-2005, 02:50 AM
fathernitwit
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on the note of dynamic opcodes, which I think LE grabbed from my work on emu, you might also consider grabbing my perl packet tools (maybe convert them to python if that makes daeken happy).
http://www.eqemulator.net/wiki/wikka...ka=PerlPackets
basically lets you make packets on the fly, without recompiling (just reload your perl file). Or even read them in hex from a file and not even have to reload your perl.
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