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 I found that that skills need to be set to 1to go up.  for example setskill 28 1
 for hand to hand.  Naturally, this is a bitch
 to set all you players so I set an npc with
 a quest that does this:
 (file 1.qst in quest dir)
 (it is important that you leave a space after the setskill args or
 it will not parse.  Just cut and paste the code and it should work)
 
 NPC_SCRIPT 1 {
 TRIGGER_TEXT:Hail:{
 RAIN 0
 EMOTE:Grins at %CHARNAME%
 FACE_TARGET
 SAY:Hello %CHARNAME%, To live here you need to know how to use a weapon
 SAY:I can teach * UNIVERSAL * weapon use.
 }
 
 TRIGGER_TEXT:UNIVERSAL:{
 SAY:Here's a little move I learned in qeynos
 SETSKILL 0 1
 SETSKILL 1 1
 SETSKILL 2 1
 SETSKILL 3 1
 }
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