opentype compilation
			 
			 
			
		
		
		
		I got bored earlier, so I decided to see just what the different variables are for the opentype field in the doors table.   
Note: there are at least 154 types, but I got tired and stopped early. I will continue this as time permits. I hope this is of help to someone. Once I get a true listing of the variables, I will post it into the wikki. So, if you know of any I have missed (or conditions I missed of what IS listed) let me know and I will add them. 
 
to test this round: I used the door QVDOOR800 in qvic zone. 
I will try again later with other objects to see if I can find any differences in the similiar fields found. Notice, when I put the effect of large or small movements in, that I defaulted most fields to 0. Thus the notation of variations in distance that were confusing. 
 
CW = clockwise, CCW = counterclockwise (I got tired of typing it all out after awhile), -- = no noticeable effect 
Alot of the results are similiar. I will try to break them down further as I can find the differences in variables. 
 
1: wood/iron sound - counterclockwise 
2: rock/stone sound - counterclockwise 
3: no sound -- counterclockwise 
4. no sound -- ccw 
5. wood -- clockwise 
6. iron -- cw 
7. rock/stone - cw 
8. rock/stone -ccw 
9. --- 
10. stone/rock -- slide to right 
11. stone/rock -- slide to right 
12. stone/rock -- slide to right 
13. -- 
14. -- 
15. stone/rock -- slide to right 
16. stone/rock -- slide to right 
17. stone/rock -- slide to right 
18. -- 
19. -- 
20. stone/rock -- slide to right 
21. stone/rock -- slide to right 
22. stone/rock -- slide to right 
23. -- 
24. -- 
25. stone/rock -- slide to right 
26. stone/rock -- slide to right 
27. stone/rock -- slide to right 
28. -- 
29. -- 
30. chain sound -- drawbridge 
31. -- 
32. -- 
33. --  
34. -- 
35. wood -- drawbridge 
36. wood -- pivot forward 
37. -- 
38. -- 
39. -- 
40. ?? sound (lock un-locking?) -- drawbridge  
41. -- 
42. -- 
43. -- 
44. -- 
45. no sound -- slide towards user (small distance) 
46. -- 
47. -- 
48. -- 
49. -- 
50. turns model invisible 
51. -- 
52. -- 
53. ?? model invis/ intangable ?? 
54. turns model invisible 
55. -- 
56. -- 
57. -- 
58. click to teleport 
59: rocks in a dryer noise -- no movement. [game notes: spin lift (paineel key)] 
60. chain noise/ metallic slam -- vertical lift 
61. chain noise/ metallic slam -- vertical lift 
62. stone noise -- vertical lift 
63. no noise -- vertical lift (very high) 
64. no noise -- vertical lift (very high) 
65. chain noise/ metallic slam -- vertical lift 
66. chain noise/ metallic slam -- vertical lift 
67. stone noise/ metallic slam -- vertical lift 
68. no noise -- vertical lift (very high) 
69: no noise -- vertical lift (very high) 
70. chain noise/ metallic slam -- vertical lift 
71. chain noise/ metallic slam -- vertical lift 
72. stone noise/ metallic slam -- vertical lift 
73. no noise -- vertical lift (very high) 
74. no noise -- vertical lift (very high) 
75. chain noise/ metallic slam -- vertical lift 
76. chain noise/ metallic slam -- vertical lift 
77: stone noise/ metallic slam -- vertical lift 
78. stone noise -- slide to right (very small ammount) 
79. stone noise -- slide to left (very small ammount) 
80. stone noise -- slide to right (very small ammount) 
81. stone noise -- slide to right (very small ammount) 
82. -- 
83. -- 
84. -- 
85. -- 
86. -- 
87. -- 
88. -- 
89. -- 
90. -- 
91. -- 
92. -- 
93. -- 
94. -- 
95. -- 
96. -- 
97. -- 
98. -- 
99. -- 
100. -- 
101. spins counterclockwise 10 revolutions (slow) 
102. spins counterclockwise 16 revolutions (fast) 
103. -- 
104. -- 
105: rotates along lower axis (windmill effect: slow) 
106. rotates along lower axis (windmill effect: fast) 
107. rotates along lower axis (windmill effect: fast) 
108. -- 
 
hope someone found that useful while placeing doors and their open types. 
		
	
		
		
		
		
		
		
		
		
		
		
						  
				
				Last edited by bufferofnewbies; 12-13-2006 at 10:01 PM..
				
				
			
		
		
	
		
		
	
	
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