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General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |
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09-27-2008, 04:30 AM
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Sarnak
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Join Date: Sep 2008
Location: San Jose, Cali, USA
Posts: 36
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Npctype codes
So i spent days looking all this up (a little at a time) and thought the people here MAY want it as something useful. Putting any of the following numbers after "#npctypespawn" will get you the npc:
Aerin'Dar (PoV dragon) = 205091
Grummus = 205091
PoI Dragon (i dont want to spell it out) = 206067
Solisk Ro = 212025
Tallon Zek = 214026
Quarm (PoP end dragon) = 223991 THROUGH 223994. 994 is the 100% version, however, unless you are in PoTimeB, 994 will NOT drop loot. 991 will in any zone, however, in PoTimeB, he will spawn at 25% health (1 head left)
VS = 105182
naggy = 32040 (this one is so old its 5 digit code)
Bristlebane = 126160
Vhaksiz = 204028
Typhoeus = 278069
Anival the Blade = 214033
Xegony (i like her most) = 215056
Bertox = 200055
Maestro = 186111
inny = 186107
7th hammer = 201074
Terris Thule = 221008
Lord Seru = 159691
Vulak = 124155
Emperor Ssra = 162227
Coirnar, Avatar of Water = 216048 (this is the one i have not fixed. he DOES spawn, but i cannot select him.)
Rallos Zek = 214113
Vallon Zek = 223078
Saryrn = 207001
Terris Thule (PoTimeB) = 223075
Fennin Ro = 217054
Marr = 220006
Tunare = 127098
Vox = 73057 (again, an old 5 digit mob)
Agnarr the Storm Lord = 209026
Kuanbyr = 209061 (1 of the 4 element bosses in BoT, spelling may be off)
Eindride = 209060 (2nd boss in BoT)
Bryaju = 209016 (3rd boss in BoT)
Auliffe = 209059 (last BoT boss)
Karana = 209108
Hope someone finds this useful for their server =) MOST of the PoP time progression is in there, but i've never done time progression, so... i can't be sure thats all of it without more work.
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09-27-2008, 05:52 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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If you are looking for the PoTimeB NPCs, you should be able to just look in the quest files for the zone. I think the zone is 100% quest spawned from the PEQ DB.
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09-27-2008, 04:14 PM
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Sarnak
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Join Date: Sep 2008
Location: San Jose, Cali, USA
Posts: 36
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i got most of these from the peq DB directly. its not hard, but i really dont feel i need the Time versions when i can spawn the regular to get people keyed for time, and let them raid the mobs themselves =P
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09-27-2008, 04:22 PM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,449
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This can help novices for sure.
However, if you'd like to get an npc_type ID, all you have to do is run this on the SQL database after sourcing it:
Code:
select * from npc_types where name like 'Lady_Vox';
Additionally, give people #findnpctype 'name'
and they will be able to search for these IDs themselves.
No need to experiment to find these IDs.
Additionally, these NPCs will not load in zones you do not have the model for them. IE: Xegony will not spawn in PoJustice, or North Qeynos, they will be what SOE calls a 'doug' model in their beta tests.
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09-27-2008, 04:26 PM
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Sarnak
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Join Date: Sep 2008
Location: San Jose, Cali, USA
Posts: 36
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Quote:
Originally Posted by Secrets
This can help novices for sure.
However, if you'd like to get an npc_type ID, all you have to do is run this on the SQL database after sourcing it:
Code:
select * from npc_types where name like 'Lady_Vox';
Additionally, give people #findnpctype 'name'
and they will be able to search for these IDs themselves.
No need to experiment to find these IDs.
Additionally, these NPCs will not load in zones you do not have the model for them. IE: Xegony will not spawn in PoJustice, or North Qeynos, they will be what SOE calls a 'doug' model in their beta tests.
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findnpc never seems to give me the right code. and he/she is VERY right. For the most part (Inny seems to load everywhere) when you spawn a mob in a zone that does not contain their special form, it wont load at all. I seem to get that problem with #race too.
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09-27-2008, 04:29 PM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,449
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Quote:
Originally Posted by Forlap_Thorninfoot
findnpc never seems to give me the right code. and he/she is VERY right. For the most part (Inny seems to load everywhere) when you spawn a mob in a zone that does not contain their special form, it wont load at all. I seem to get that problem with #race too.
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It always gives me the right code. ProjectEQ has duplicates of the NPC sometimes, you just need to find the right one.
You may want to look into a program like HeidiSQL or Navicat, it makes finding these IDs a lot easier.
You can specify filters by name, hp, last name, etc.
It's great and wonderful tools that I love.
As for the race, it's not an issue, it's that you can't spawn that model ID in that zone, unless your client has it in qeynos2_chr.txt, or pojustice_chr.txt
A (in)complete list is on the wiki here
In addition to that, you can use S3dspy and guess the model name. S3dspy is found here
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09-27-2008, 04:34 PM
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Sarnak
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Join Date: Sep 2008
Location: San Jose, Cali, USA
Posts: 36
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Quote:
Originally Posted by Secrets
It always gives me the right code. ProjectEQ has duplicates of the NPC sometimes, you just need to find the right one.
You may want to look into a program like HeidiSQL or Navicat, it makes finding these IDs a lot easier.
You can specify filters by name, hp, last name, etc.
It's great and wonderful tools that I love.
As for the race, it's not an issue, it's that you can't spawn that model ID in that zone, unless your client has it in qeynos2_chr.txt, or pojustice_chr.txt
A (in)complete list is on the wiki here
In addition to that, you can use S3dspy and guess the model name. S3dspy is found here
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I use navicat when i cant find something in game =P but sometimes you can only find the quest version that needs other things to happen before you can select the mob >,< bit of a pain really Coirnar is really the one mob i cant get to work, even IN powater, i can spawn it just fine, but never select it, even when i kill the guardian.
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