Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Q&A

Quests::Q&A This is the quest support section

Reply
 
Thread Tools Display Modes
  #1  
Old 10-12-2009, 09:34 AM
nightsta69
Hill Giant
 
Join Date: May 2005
Posts: 134
Default quest::pause()

I read here that the pause command wasn't working. does anyone know if the pause command has been fixed? i've tried using it, but the mob seems to ignore it and go on to the next command.

heres an example of how i'm using it
Code:
sub EVENT_SAY {
	if ($text=~/hail/i){
		quest::say("setting run mode");
		quest::say("moving");
		quest::moveto(-645.9,276.9,18.8,61.8,1);
		quest::say("pausing");
		quest::pause(2);
		quest::say("opening door now");
		quest::forcedooropen(65);
		quest::forcedooropen(-191);
	}
  
}
i've tried using pause(2) 20 200 20000, but he just doesn't pause. any help would be greatly appreciated.
__________________
Server Op of Bonds of Strength(custom-Legit)
Reply With Quote
  #2  
Old 10-12-2009, 09:53 AM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,498
Default

I thought pause was for waypoints. Have you tried to create a grid and have him pause on it?
Reply With Quote
  #3  
Old 10-12-2009, 01:14 PM
Shin Noir's Avatar
Shin Noir
Legendary Member
 
Join Date: Apr 2002
Location: Seattle, WA
Posts: 506
Default

I think you would need to do a timer event to imitate a pause. Could be wrong though, I haven't messed with this much!
__________________

~Shin Noir
DungeonEQ.com
Reply With Quote
  #4  
Old 10-12-2009, 01:52 PM
nightsta69
Hill Giant
 
Join Date: May 2005
Posts: 134
Default

Quote:
Originally Posted by Shin Noir View Post
I think you would need to do a timer event to imitate a pause. Could be wrong though, I haven't messed with this much!
i forgot about timers, ty shin.
__________________
Server Op of Bonds of Strength(custom-Legit)
Reply With Quote
  #5  
Old 10-12-2009, 11:10 PM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,498
Default

I have a pause() working on Pandos in West Freeport on PEQ. Just uploaded it today. Just remember that this pause will only trigger as it heads to the next waypoint, therefore, I added a duplicate waypoint at the end with a 0 pause so that it will patrol back to the proper point.
Reply With Quote
  #6  
Old 02-23-2010, 03:18 AM
lich2594
Sarnak
 
Join Date: Jun 2006
Location: Tennessee, USA
Posts: 77
Default

This use to work, what changed it?
Reply With Quote
  #7  
Old 02-23-2010, 07:47 AM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,498
Default

Did you change your EVENT_WAYPOINT to EVENT_WAYPOINT_ARRIVE?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:43 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3