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  #1  
Old 04-27-2014, 08:02 PM
SoltanHeatwave
Hill Giant
 
Join Date: Nov 2013
Location: Eastern US
Posts: 120
Default Start Zone problem

Whenever a character completes the tutorial and zones out, he always zones to PoK. I have checked the database and have not found any start city variables in the variables table. I checked the rule_values table and found that World:SoFStartZoneID was set to -1. I also checked the start_zones table and there are approximately 411 rows listed. I am a SQL newbie and really don't know where else to look or where to go to fix this problem. As far as I know it could also be a scripting problem. Any help would be appreciated.
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  #2  
Old 04-27-2014, 08:22 PM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,603
Default

Check the player.pl in the tutorialb folder, you should find this:
Code:
quest::movepc(202,-55,44,-158.81);
Plane of Knowledge is zone ID 202. quest::movepc is laid out as follows:
Code:
quest::movepc(zoneid,x,y,z,[heading]);
Heading is optional.
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  #3  
Old 04-27-2014, 09:18 PM
SoltanHeatwave
Hill Giant
 
Join Date: Nov 2013
Location: Eastern US
Posts: 120
Default

Quote:
Originally Posted by Kingly_Krab View Post
Check the player.pl in the tutorialb folder, you should find this:
Code:
quest::movepc(202,-55,44,-158.81);
Plane of Knowledge is zone ID 202. quest::movepc is laid out as follows:
Code:
quest::movepc(zoneid,x,y,z,[heading]);
Heading is optional.
I made the change, but it still overrides their default starting zone. Is there any way I can send them back to their home zone after finishing the tutorial? No matter what I put in the Else:: statement, it doesn't send them to their starting city. Though I don't know if it is supposed to do that, or not. I see a number is elseif statements, and they seem to move the pc to other points, but the final else statement seems to override them.
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