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		I set the rule Character:HPRegenMultiplier at 10 to get the effect of 10x the normal hp regen rate.  This seemed to halt all hp regen.  I used #rules setdb Character:HPRegenMultiplier 10 in game to get this. 
 
I later tried different values and discovered that the 10x that I was looking for was accomplished by setting it to 1000.  Is this a problem? 
 
I'm using EQEmu-0.7.0-911 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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