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  #1  
Old 12-11-2006, 02:27 PM
kevin90
Fire Beetle
 
Join Date: Dec 2006
Posts: 11
Default teleport another player to a specified zone

How do i teleport a player that got killed to another zone, it would sure save the time for him to run all the way back.

We're on a fun wild raid and he mess with the wrong mob, hehe.
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  #2  
Old 12-11-2006, 02:38 PM
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Cripp
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Location: The Shire
Posts: 474
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you can have a gm use the #movechar command.. have the player log out before you use the command..
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  #3  
Old 12-11-2006, 02:42 PM
kevin90
Fire Beetle
 
Join Date: Dec 2006
Posts: 11
Default

Can you also move yourself or an entire party?
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  #4  
Old 12-11-2006, 02:52 PM
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Cripp
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no group at a time as i know of... you can use #zone to move yourself. and you can also summon other players
/summon charname = for players not in same zone as you are in.
#summon charname = for players in same zone as you

if you use /summon, use #summon after the player has zoned into your zone.

hope this helps a bit... hehe
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  #5  
Old 12-11-2006, 02:57 PM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
Default

also,

If the zone you are wanting to go to has a wizard/ druid group port spell into it:

simply do a #spfind (spell name),
then #cast spell id number while you are in a group with them.

This message brought to you by the lazy GM that hates to summon lots of people.
Quote:
"What? You are stuck under the world? HACKER!!" #kill
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  #6  
Old 12-14-2006, 01:51 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Quote:
Originally Posted by Cripp
and you can also summon other players
/summon charname = for players not in same zone as you are in.
#summon charname = for players in same zone as you
What? What is this? #summon or cannot move players across zone lines, and I've learned to live with that. But you are saying /summon (slash command?) works? hah. I never thought to try that... figuring / commands were user commands, and # were GM.

Is this an intentional inconsistency? And should us server admins be aware of status levels for / commands as well? ~panic~
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  #7  
Old 12-14-2006, 04:34 AM
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Cripp
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you have to have the #gm flag on to use the GM / commands

edit: and the reason for the 2nd #summon after he zones in is because /summon summons to some whacky coords like 47237498273,236526236,12512616 always big numbers like that so a #summon is required to get him to the correct coords.
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Last edited by Cripp; 12-14-2006 at 01:21 PM..
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