Rolling Compounding DoT?
			 
			 
			
		
		
		
		Sorry to bother everyone but ..well, here goes. 
 
I am trying to see if a rolling, compouding DoT is possible. In a nutshell, in order to match another class, I suggested a DoT that stacks up based on a few variables (essentially every form of DD Lifetap would add 30% of said DD's damage to the DoT's total damage and reset duration to 18 sec). 
 
Is this possible without MASSIVE recoding or will I have to come up with C++ resolution to make it a reality? 
 
I will clarify anything if necessary, so please point out any missing/invalid points. 
 
Thank you, 
-Hate 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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