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  #1  
Old 12-24-2012, 02:02 PM
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werebat
Hill Giant
 
Join Date: Oct 2010
Posts: 143
Default Vendor Prices Are Incorrect on Latest Compile

As of the latest compile, 2314, the prices on vendors are all incorrect. They are correct in the database. Everything was fine on 2294. This morning I compiled 2314 and thats when the price issues showed up. All items are extremely high or low and some are negative.
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  #2  
Old 12-25-2012, 12:22 AM
GurkhaPanzers
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Join Date: Aug 2010
Location: Arizona
Posts: 164
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I compiled and got the same bug.
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  #3  
Old 12-25-2012, 10:45 AM
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werebat
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In the same build, the zone line from Shadow Haven to Paludal Caverns is not working.
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  #4  
Old 12-26-2012, 11:17 PM
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Uleat
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Location: North Carolina
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Yep..another one here...

How are your servers setup? (OS, CPU architecture, peq version, etc...)

I'm not at home to check a few things and anything you guys can provide will help in tracking this down.
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  #5  
Old 12-26-2012, 11:58 PM
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ghanja
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Location: Hershey, PA
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Does this still exist in 2324?
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  #6  
Old 12-27-2012, 12:11 AM
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Uleat
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I'll grab the latest and take home tonight. It still existed in the one I took home on the 24th.

I've been focused on other areas and hadn't tried merchants until last night. Of course, the code I'm working on requires merchants...

I have rev 67 of the peqdb and run on a 32-bit cpu, 32-bit os.
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  #7  
Old 12-27-2012, 02:23 AM
KLS
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Will be fixed tonight.
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  #8  
Old 12-27-2012, 02:43 AM
KLS
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Should be addressed now.
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  #9  
Old 12-27-2012, 09:55 AM
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werebat
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Join Date: Oct 2010
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Prices are fixed. The zone line issue is still present as of yesterday afternoons build but I see there is a newer build, will try that later today.
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  #10  
Old 12-27-2012, 11:49 PM
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joligario
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Join Date: Mar 2003
Posts: 1,498
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Quote:
Originally Posted by werebat View Post
The zone line issue is still present as of yesterday afternoons build but I see there is a newer build, will try that later today.
Actually, that is a database issue. My fault - deleted wrong zone point. Here is the fix:

Code:
INSERT INTO `zone_points` (`id`, `zone`, `version`, `number`, `y`, `x`, `z`, `heading`, `target_y`, `target_x`, `target_z`, `target_heading`, `zoneinst`, `target_zone_id`, `target_instance`, `buffer`, `client_version_mask`) VALUES
(525, 'shadowhaven', 0, 4, -1080, 329.2, -29.81, 0, -2122, 1059, -315, 192, 0, 156, 0, 0, 4294967295);
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  #11  
Old 12-28-2012, 11:37 AM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
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Database setting for the zones most likely. These zones are satus locked by default in the PEQ DB because they are not completed.
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  #12  
Old 12-28-2012, 01:44 PM
sorvani
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Join Date: May 2010
Posts: 965
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NPC's are put in to the DB (and have been there a long time) from collects. Collects tell us race/class/level/size?/loc basically nothing else. HP, resists, stats, etc. all require manual setup.

these new scripts simply attached merchant lists and loot to the existing NPC's. it in no way made the zones playable.
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  #13  
Old 12-28-2012, 02:36 PM
Shiny151
Hill Giant
 
Join Date: Jul 2009
Location: Indianapolis
Posts: 228
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Quote:
NPC's are put in to the DB (and have been there a long time) from collects. Collects tell us race/class/level/size?/loc basically nothing else. HP, resists, stats, etc. all require manual setup.

these new scripts simply attached merchant lists and loot to the existing NPC's. it in no way made the zones playable.
Ah, gotcha; thanks for the update.
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  #14  
Old 12-28-2012, 06:43 PM
blindaviator
Sarnak
 
Join Date: Jul 2010
Posts: 61
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Sorry it has been a number of years since I have played around with these servers.

Where and how do i apply the updates to cure the merchant price bug?

I have downloaded the SVN and compiled the newest build.. Do I source in the updates in SQL directory with numbers greater than my current build (2294)??
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  #15  
Old 12-28-2012, 07:00 PM
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Akkadius
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Quote:
Originally Posted by blindaviator View Post
Sorry it has been a number of years since I have played around with these servers.

Where and how do i apply the updates to cure the merchant price bug?

I have downloaded the SVN and compiled the newest build.. Do I source in the updates in SQL directory with numbers greater than my current build (2294)??
Developers are working on a fix right now, you should expect someone to respond to this thread when it is resolved.
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