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Old 01-21-2004, 08:37 AM
wize_one
Dragon
 
Join Date: Jan 2004
Location: LasShithole, NV
Posts: 520
Default merchant creation guide?

anyone happen to have a guide on how to make and populate a merchant? dont know much about sql the emuadmin tool is a little confussing but able to poke arround in it. any-all help would be great.
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  #2  
Old 01-22-2004, 04:50 PM
Squiffy
Sarnak
 
Join Date: Oct 2002
Posts: 78
Default

Personally, I did it in game via the #spawn command.

Race 41 is a Vendor, and merchantid (the last field) is the merchant's wares listing as seen in FQAdmin's browser. The rest are changeable.

Example:

#spawn (NPC Name) (Race) (Level) (Texture) (HP) (Gender) (Class) (Primary Weapon) (Secondary Weapon) (Merchant ID)

#spawn More_Paladin_Spells 8 70 3 10000000 1 41 0 0 5032

Will spawn "More Paladin Spells" a Dwarf (Race , Level 70, in plate armour (Texture 3), with 10million hp, Female (Gender 1), Merchant (class 41), with no visible weapons, and Merchant Wares taken from the data listed as merchant_id 5032.
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