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  #1  
Old 12-10-2002, 08:10 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default Question on .qst file format - has it changed?

Have there been any significant changes to the format of .qst files? I've tried converting
some of my old ones (created about 6 months ago) but they do not appear to work in-game. (I've
checked the NPC IDs carefully). From what I know from beforehand they should be named after the NPC's ID - e.g 100.qst, go in the quests subdirectory of EQEmu,
- and have the following structure:

NPC_SCRIPT 100 {
TRIGGER_TEXT:Hail:{
SAY:text here
}
}


Has anything changed much since then? Are there any changes to the format, and/or any new triggers/commands?
Any help would be appreciated (maybe if I can get it to work again, I might have some basic quests + dialogue with
my next DB release - the HQ DB has a lot of quest data in it to use)
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  #2  
Old 12-10-2002, 11:10 PM
Zafar
Sarnak
 
Join Date: Oct 2002
Posts: 50
Default Re: Question on .qst file format - has it changed?

The last time I checked was 3.13, and you had to be close to the NPC to get the quest files to function at all. As an example, at one point I believe you could have been at a range of 30, now you have to be at least 5 -- but this was all between 3.9 and 3.13 (roughly). I cannot say that this was on other servers, because I would mostly play on my own server aside of all others.


Quote:
Originally Posted by Drawde
Have there been any significant changes to the format of .qst files? I've tried converting
some of my old ones (created about 6 months ago) but they do not appear to work in-game. (I've
checked the NPC IDs carefully). From what I know from beforehand they should be named after the NPC's ID - e.g 100.qst, go in the quests subdirectory of EQEmu,
- and have the following structure:

NPC_SCRIPT 100 {
TRIGGER_TEXT:Hail:{
SAY:text here
}
}


Has anything changed much since then? Are there any changes to the format, and/or any new triggers/commands?
Any help would be appreciated (maybe if I can get it to work again, I might have some basic quests + dialogue with
my next DB release - the HQ DB has a lot of quest data in it to use)
Reply With Quote
  #3  
Old 12-11-2002, 08:36 PM
Wynsom
Sarnak
 
Join Date: Oct 2002
Posts: 36
Default

Quest scripts seem to be working fine for me. Just tried a bunch of old ones up the other day.
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  #4  
Old 12-12-2002, 05:44 AM
Zafar
Sarnak
 
Join Date: Oct 2002
Posts: 50
Default

The same distance though?

Quote:
Originally Posted by Wynsom
Quest scripts seem to be working fine for me. Just tried a bunch of old ones up the other day.
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