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  #1  
Old 02-03-2002, 11:38 AM
madborg
Banned
 
Join Date: Jan 2002
Posts: 322
Default types of "bad" zones

I have characterized three types of "bad" zones so far.

Type 1:
-room is dark
-movement is possible (do #loc to tell)
-inventory command "i" kills the client
[examples: befallen, soltemple]

workaround:
-relog back and room will have light. Command "i" will work.
You will be able to use #goto get out if you need to use coordinates (a coordinate room)

Type 2:
-no movement allowed
-light is fine
-client dies of you use "i"
[examples: soldunga, soldungb, runnyeye]
work around:
-relogin back and you can move. Command "i" works. #goto works of you need it

Type 3:
-movement allowed
-light is fine
-command "i" works
-goto will get you out of coordinate room
[examples: greatdivide]

**added**
a fast way out of some of the coord rooms is to camp and then relog. You will be at the safe coord location.
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  #2  
Old 02-04-2002, 02:21 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

Hmm, I haven't noticed most of those errors (apart from starting off in the coordinate room).
I get quite a few random zone.exe crashes, especially when zoning, and also "You Have Been Disconnected" occasionally, but no zones seem to be "bad". Certainly I've visited Befallen quite a few times to check out Z coordinates.
I'll probably check out the Lavastorm dungeons next for NPC Z coordinates, so I'll see if I get any "bad zone" errors there.
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  #3  
Old 02-04-2002, 07:12 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
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I've just tested out some of these zones, I get the same problems - it must be a bug introduced by 2.1 (perhaps by the zone headers?). In most of the zones you start off in the coordinate room and can't move, #goto displays a message but doesn't work. As you say, Befallen is entirely dark.
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  #4  
Old 02-04-2002, 08:55 AM
madborg
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Join Date: Jan 2002
Posts: 322
Default

type 3 is old. But both type 1 & 2 are new.
What looks like needs to be done is for the zones to get a kick to the head. If you camp and then come back, things are fine. And if you enter the game in that zone already, things are fine.

So its definitely a kick to the head.
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  #5  
Old 02-04-2002, 08:58 AM
Yodason
Hill Giant
 
Join Date: Jan 2002
Posts: 205
Default

hmm I will try to take a look at this sometime this week....
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  #6  
Old 02-05-2002, 09:10 PM
Yuri
Fire Beetle
 
Join Date: Feb 2002
Posts: 19
Default

How about the zones that still need coordinate adjustments?... i tried zoning into steamfont the other day and found myself in the sky falling to my death over and over and over...

how can i fix these?... i know there are variables somewhere in the database that have this info?
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  #7  
Old 02-06-2002, 12:39 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

The "bad zone" bug still seems to be present in 0.2.2, for me at least. Unrest and Chardok both started off stuck at the safe point and crashed entirely when I logged out then in again. I also went to Rathe Mountains (where I was checking out spawns yesterday with 0.2.1) and repeatedly fell through the floor for about 30 seconds until I got the "you have been disconnected" message. #goto didn't work.
Felwithe, Erudin, E Freeport and G. Faydark all worked though, the problem seems to be with non-city zones.
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  #8  
Old 02-06-2002, 11:51 AM
madborg
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Join Date: Jan 2002
Posts: 322
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I checked out a couple of places too yesterday including befallen. But I also had a zone crash for sleeper (on a #zone). On relog everything was fine in sleeper.

Did a few other zones with no problem including load and tutorial.

But guess what? I didn't copy the cfg directory to 0.2.2. So that may have had an effect on the sleeper crash. I still don't understand how the cfg files work because I was able to zone without them.
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  #9  
Old 02-07-2002, 08:41 AM
Yodason
Hill Giant
 
Join Date: Jan 2002
Posts: 205
Default

I have confirmed that this exists, Has anyone changed trying changing safe point cords?
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  #10  
Old 02-11-2002, 06:23 AM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

I'v had this problem at least 3 times (Type 2). usually in a fully populated zone and almost always after /zone out and back in (ie. zone into Akanon, zone into dreadlands, zone into Akanon and get "Type 2" bad zone). Another symptom of type 2 is very bad framerate and/or high ping.


Just my observations..



btw i had type 2 bad zone in Akanon, Rivervale and Sleeper (Isolated and not repeated).
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  #11  
Old 02-12-2002, 10:59 PM
Shawn319
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Join Date: Jan 2002
Posts: 2,073
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Just got "Type 2" again. this time i was zoning to Guktop. I zoned in and i couldnt move, i used #goto 0 0 0 and all it did was crash (memory error).. so this is still not fixed with 0.2.3
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  #12  
Old 02-14-2002, 09:31 AM
madborg
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Join Date: Jan 2002
Posts: 322
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I will make another pass through the various zones once things settle with the recent EQlive patch. Maybe this weekend.
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  #13  
Old 02-15-2002, 08:44 PM
Shawn319
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Join Date: Jan 2002
Posts: 2,073
Default

Now it seems Arena has bad texures or mdoels in it.. when i walk around everything is wierd and sometimes it just shows sky all around me depending on which way i look. anyone elce get this problem?
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  #14  
Old 02-16-2002, 10:33 AM
Minara
Sarnak
 
Join Date: Feb 2002
Posts: 36
Default

Yeah I'm getting that problem as well Shawn.. That happens in sleepers too for me :(
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  #15  
Old 02-26-2002, 02:51 PM
magnav0x
Fire Beetle
 
Join Date: Feb 2002
Posts: 19
Default

Like the curious idiot I am I did #zone cshome and now my poor drood is stuck in a non existant zone, crashed me out of eqw because the server map was not available :( time to resummon all my gear.
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