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  #1  
Old 01-06-2004, 01:58 AM
Gangrif
Sarnak
 
Join Date: Oct 2003
Posts: 64
Default Custom Character Classes?

This could be a long shot, but has anyone tried making custom character classes for EQEmu? Or even replacing a current class with something custom?

I was looking through my DB yesterday and noticed that you can view (and i assume edit) the values for pretty much every aspect of a class.. Shouldnt be impossible to make a class, or alter a class, unless the client would be an issue.
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  #2  
Old 01-06-2004, 02:55 AM
Mongrel
Hill Giant
 
Join Date: Jul 2003
Location: Germany
Posts: 232
Default

Changing an existing class is possible. I created a Beastmaster in place of the Beastlord for a short time just for testing. Worked fine.

You have to change a few things in the code and in the eqstr_xx.txt file to use a new class name and make it available to the client. Rest is just a DB issue.

Adding a whole new class without replacing an existing one is not possible without changing the client itself.
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  #3  
Old 01-06-2004, 03:19 AM
Gangrif
Sarnak
 
Join Date: Oct 2003
Posts: 64
Default

editing code..... that could get a little deep for me right now. I've JUST started exploring the code. With any luck, ill be able to stumble through it if i ever try it.

Thanks for the reply!

So, what's it like being a Beastmaster?
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